Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: alphabetical lists and other options  (Read 348 times)

voudras

  • Escaped Lunatic
    • View Profile
alphabetical lists and other options
« on: November 25, 2010, 11:19:58 am »

the time it takes me to setup a full squad is 20 times longer than it needs to be, the candidates list should be in alphabetical order, please!

this goes double for the 'u'nits dialog, please set tab to toggle between sort by profession / alpha, and maybe some options for no|only animals, no|only deceased, etc etc.

thanks for this great game btw  :)

Logged

Dakk

  • Bay Watcher
  • BLARAGLGLGL!
    • View Profile
Re: alphabetical lists and other options
« Reply #1 on: November 25, 2010, 11:34:01 am »

This combined with a filtering option + a "select all" option for burrow lists and related stuff would make our life considerably easier.
Logged
Code: [Select]
    ︠     ︡
 ノ          ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

thijser

  • Bay Watcher
  • You to cut down a tree in order to make an axe!
    • View Profile
Re: alphabetical lists and other options
« Reply #2 on: November 25, 2010, 11:45:35 am »

Yhea many of these options should really be implented they are easy to do and make life a lot easier. However I can imagen that it's little fun for toady to implent.
Logged
I'm not a native English speaker. Feel free to point out grammar/spelling mistakes. This way I can learn better English.

Trouserman

  • Bay Watcher
    • View Profile
Re: alphabetical lists and other options
« Reply #3 on: November 25, 2010, 10:30:35 pm »

Yhea many of these options should really be implented they are easy to do and make life a lot easier. However I can imagen that it's little fun for toady to implent.

Maybe they aren't fun to implement, but they would make extended play testing more enjoyable for the remainder of the project.  Not just for us, but for Toady himself.  It boggles my mind that he pays so little attention to basic usability.
Logged