The Rush skitters into the nearest cover, and launches cannon fire at the mech to its left.
[Attacking roll = 4 vs Defending roll = 2]
The Rush attempts to scamper into the closest rock formation and gets a heavy shot in the chest for it's troubles. The mech is still operational, and continues to the outcropping. It takes aim at the Saber, firing a large volley towards it! [6] The cannon fire strikes true, damaging the Saber's chest area heavily and lodging a cannonball in the mech's right leg (Movement impaired)! However, the remaining balls in the volley strike the ground around the Saber, kicking up a dust cloud that obscures the vision of it. You didn't mean to do that...
Run to Mech on the right spraying fire at it from pistols
[Attacking roll = 5 vs Defending roll = 1]
The Saber charges the Rush of Lightning, spraying both dual pistols as it goes! [2] However, all the shots go wild, harmlessly impacting the kinetic barrier surrounding the audience. A few of them impact the Rush for a small amount of damage to it's hull. A second later, the mech is rocked by cannon fire and a readout indicates the right leg is jammed. However, a dust cloud is kicked up, blocking your view, but it also probably guards you from others...
Get into range of the foe on my left and use the anti-mech cannon. Instruct Angel to watch my back.
[Attacking roll = 5 vs Defending Roll = 4+1 (Extremely Agile skill mod)=5]
The Deus readies the Anti-Mech Cannon on it's shoulder, and takes careful aim at the Infernal...[3] The Deus fires three shots! Two of them completely miss the target, but one strikes the spider-like mech in the right front leg, shearing off the outer armor! This doesn't seem to stop it for long though...
I make a massive jump trying to land on another mech, shooting all the way
[Attacking roll = 3 vs Defending Roll = 4-1=3 (Heavy Armor)]
The spider-like Infernal swiftly jumps high into the air above the Deus! Aiming the twin rocket launchers down, the Infernal fires a large volley of rockets! [1-1(Heavy Armor)=1)] The large volley
doesn't even penetrate the armor of the large mech. Even worse, a few of the ballistics actually malfunction! You now have three missiles going towards you while you're still in midair. That can't be good.
Fire the Heavy Gauss and SRM-6 at the mech directly across the arena, prepare to dodge incoming fire.
[Attacking roll = 2 vs Defending Roll = 2]
Holding your position, you take out your Heavy Gauss Rifle and arm your missile pods at the Rush of Lightning...A beep indicates a lock on, and you open fire! [4] The Gauss Rifle impacts the Rush of Lightning, creating a large hole in the center of the mech that doesn't quite go right through. The mech halts for a few seconds before boosting onward. The missiles, sadly, whizz past as the Rush takes cover behind a rocky outcropping.
I burrow underground and dig towards the centre of the arena.
[4]The Instrument of Flames engages its drills and tunnels underground, heading towards the middle of the arena! You can faintly hear gunfire and rockets exploding above you, but you press on. A few seconds later, a beep indicates you're directly under the middle of the arena, where you suspect alot of gunfire is passing through.
Mech Name: Rush of Lightning
Appearance: Squat, with six legs and no obvious cockpit or "head". Colored mainly yellow, with black and dark green splotches.
Special Skill: The Rush can speed along the ground and change directions incredibly quickly.
Equipment: Machine guns, spiked legs, and cannons mounded on the front/back.
Special Weapon: Lightning gun
Pilot Name: Fuzz Ranger.
Misc: The Rush of Lightning has large legs in proportion to its body, and can jump very high.
Status: Damaged chest area
OTHER: Inside a rocky outcropping (-1 to all rolls against the Rush of Lightning next turn)
Mech Name: The Instrument of Flames
Appearance: Has a very large and bulky look with red, glowing highlets all over its body.
Special Skill: Can burrow underground in an instant, dig underground, and pop back up in an instant.
Equipment: Oversized drill (Expands and retracts out of arm), Flame Rockets (Mounted on shoulders), Mini Nuke Grenades (Canister mounted on each arm)
Special Weapon: Dual Flamers that shoot super-heated metal melting napalm, and an electrical field as well, stunning enemies.
Pilot Name: MrNuke
Background: Has been a pyromaniac since birth. Was sent to jail because of burning down an entire suburb in napalm, and was sentenced to life in the arena. He will keep on fighting until death, since his sentance will never end.
Misc: Has two very large canisters on the mechs back, if shot, will cause the entire arena to be burnt to the ground.
Status: Fine, Underground
Mech Name: Shadowcat Prime
Appearance: A squattish, but streamlined headless hull with two arms and two long reverse-jointed legs.
Special Skill: Jumpjets allow safe landings and limited flight capability.
Equipment: Dual Medium lasers, Fire-and-forget guided Short-Range-Missile 6 rack, A pair of Machinegun Arrays.
Special Weapon: Heavy Gauss Rifle, a magnetic cannonball accelerator.
Pilot Name: Launchpad McQuack
Misc: The Shadowcat Prime is rather fast for a mech of its size, and its profile minimizes the chance of being hit.
Status: Fine.
Mech Name: Infernal
Appearance: Looks like a a giant spider made out of sleek black metal.
Special Skill: Extremely agile.
Equipment: Digging ''claws'', flame thrower and twin rocket launchers.
Special Weapon: A gauss cannon
Misc: Lightly armored.
Status: Armor Sheared Off (Right Front Leg), In Midair, Falling
Mech Name: Saber
Appearance: Bipedal mech, looks like Eva-00
Special Skill: equipment that raises the pilots reactions to 3 times that of a normal human for brief periods of time. Can be pushed to 5 times but this can have bad side effects.
Equipment: Blades that extend back from the forearms past the elbows, dual pistols and a single shot missile launcher in shoulder.
Special Weapon: Blade handle that is part of the mechs left leg, creates a plasma 'Saber' when activated.
Pilot Name: KitKat
Background: KitKat was brought up on mars by her father after her mother died in child birth. She helped her father as a mech mechanic and started piloting shortly after.
Status: Damaged chest, jammed right leg, cannonball jammed in right leg.
OTHER: In a dust cloud (-1 to attack rolls for the Saber and against it)
Mech Name:Deus
Appearance: A large bipedal mech with heavy armor plating.
Special Skill:Adaptive Armor
Equipment: Anti-mech cannon on the right shoulder, Rapid-fire railgun on the left forearm, Power Sword on the right forearm.
Special Weapon: "Angel", an autonomous sub-orbital drone armed with a heavy beam cannon.
Pilot Name: Magus
Background: Magus is a veteran of many wars.
Status:Fine, Scratched Paintjob
If I missed anything, feel free to tell me, cause I swear I'm half asleep.