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Author Topic: CtW! Turn 6 orders now! Diplomacy Flares! (Anyone can join at anytime)  (Read 31111 times)

Johnfalcon99977

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Re: Conquer the WORLD!
« Reply #45 on: November 26, 2010, 09:54:38 am »

Yeah, my one ally decided to team up with one of my two enemies against me as soon as I attacked my other enemy. That was annoying. Oh well, though. The name of my county here makes up for it tenfold. Farlandia. ^^

Well that must've sucked.


Farlandia still a cool name, I liked that country.
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Johnfalcon99977

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Re: Conquer the WORLD!
« Reply #46 on: November 26, 2010, 09:55:58 am »

2 more players and we should be ready to go.

Unless more want to join ^.^
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Johnfalcon99977

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Re: Conquer the WORLD!
« Reply #47 on: November 26, 2010, 09:14:22 pm »

*bumb*

Some rule changes have come about.

-Diplomats must be made before you can have any kind of agreement with anyone. (With the exception of wars, which can be started by simply invading someone else.)

-All players start as neutral to each other.

Nothing much other then that
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Fanofgaming

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Re: Conquer the WORLD!
« Reply #48 on: November 26, 2010, 09:16:06 pm »

Bumb?

Do we each start with an agent?
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Johnfalcon99977

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Re: Conquer the WORLD!
« Reply #49 on: November 26, 2010, 09:17:42 pm »

Bumb?

Do we each start with an agent?

I guess. Its your choice.
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Sheb

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Re: Conquer the WORLD!
« Reply #50 on: November 27, 2010, 05:53:47 am »

What exactly do we start with?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Johnfalcon99977

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Re: Conquer the WORLD!
« Reply #51 on: November 27, 2010, 08:17:39 am »

You can start with...

A Spy: use for assassinations, intelligence gathering, disrupting enemy actions, hiding information, countering enemy spies, and anything that requires stealth and/or treachery
A Diplomat: used for negotiating with neutral counties, foreign powers, and anything else that requires a non-violent solution
A Merchant: used to acquire more money, steal opponents money, and anything financially related
A General: Assigned to an army, and may not perform independent actions. Generals allow you to give more complex orders to your armies and can influence the result of the battle
A Admiral: Boils down to a general on the water. higher skill means more effectiveness. Reduces water travel time to 2 in = 1 turn


Diplomats will become more involved in the next game when resouces become part of the game.
« Last Edit: November 27, 2010, 08:21:58 am by Johnfalcon99977 »
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Fanofgaming

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Re: Conquer the WORLD!
« Reply #52 on: November 27, 2010, 09:28:23 am »

I think he meant more in the way of troops.
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Johnfalcon99977

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Re: Conquer the WORLD!
« Reply #53 on: November 27, 2010, 09:39:05 am »

I think he meant more in the way of troops.

Well, you start with one of those guys, and you each start with 500 soldiers.

Random events will also happen here.
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Sheb

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Re: Conquer the WORLD!
« Reply #54 on: November 27, 2010, 01:37:23 pm »

Okay, I'll take a General (General-Bishop Karol von Knorfen) then.
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nbonaparte

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Re: Conquer the WORLD!
« Reply #55 on: November 27, 2010, 02:06:31 pm »

Taking Admiral Zerem Athollo (name generator. it sounds a little weird, but oh well)
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Sheb

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Re: Conquer the WORLD!
« Reply #56 on: November 27, 2010, 02:13:31 pm »

Can we start soon? With a map this big, other players can join in later on.
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Johnfalcon99977

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Re: Conquer the WORLD!
« Reply #57 on: November 27, 2010, 02:17:08 pm »

Ok then. We start now. Players can Join every.... 5th turn? What do you think?
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Sheb

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Re: Conquer the WORLD!
« Reply #58 on: November 27, 2010, 02:20:56 pm »

Whenever they want? Maybe just put a rule that they cannot join next to another player.
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Johnfalcon99977

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Re: Conquer the WORLD! Players must choose a starting agent before we begin!
« Reply #59 on: November 27, 2010, 02:25:18 pm »

Ok! Now we just need the other players to choose a starting agent and we can begin!

Don't forget to look over the rules one last time!
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