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Author Topic: Roll to Trope: Turn 7  (Read 9411 times)

Nirur Torir

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Re: Roll to Trope: Turn 6
« Reply #75 on: December 30, 2010, 10:33:56 pm »

I pray in thanks for our survival, relatively unharmed.
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warhammer651

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Re: Roll to Trope: Turn 6
« Reply #76 on: December 31, 2010, 10:12:20 am »

Fight off the poison, be alert for anymore ambushes, etc
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Tell me your mother isn't a Great Old One, please.

Frelock

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Re: Roll to Trope: Turn 6
« Reply #77 on: December 31, 2010, 01:19:54 pm »

Give my men a hearty "well done," gather our friends together, and help them continue into the forest.
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All generalizations are false....including this one.

RedWarrior0

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Re: Roll to Trope: Turn 6
« Reply #78 on: December 31, 2010, 01:57:02 pm »

What, you guys aren't charging the spirder den?
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Frelock

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Re: Roll to Trope: Turn 6
« Reply #79 on: December 31, 2010, 03:04:32 pm »

I doubt spiders are the cause of the trouble in the woods.  They're dangerous, sure, but they're just wild animals; they'll leave humans alone so long as we don't go barging into their territory.
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All generalizations are false....including this one.

IronyOwl

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Re: Roll to Trope: Turn 6
« Reply #80 on: December 31, 2010, 05:56:28 pm »

Attempt to fashion a bad luck charm from one of the giant spider's fangs. It obviously fouled the luck of any who attempted to stand against it.

Also continue towards objective.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Roy Greenhilt

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Re: Roll to Trope: Turn 6
« Reply #81 on: January 16, 2011, 12:44:43 pm »

waiting list please

http://tvtropes.org/pmwiki/pmwiki.php/Main/GunshipRescue?from=Main.BigDamnGunship
(old trope title: big damn gunships)
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Xegeth: Consume Item: Glass of milk
Result: 1
...
Glass of Milk Killcount +1!
Glass of Milk Gained a Level!

quip

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Re: Roll to Trope: Turn 6
« Reply #82 on: January 16, 2011, 01:21:40 pm »

waiting list please

http://tvtropes.org/pmwiki/pmwiki.php/Main/GunshipRescue?from=Main.BigDamnGunship
(old trope title: big damn gunships)
You're a bit... Late, I think. This thread's died by the looks of it.
...
By the way, did you choose a random trope or something? I can't work out how could you fit a aviation based Big Damn Heroes moment into a character?
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Hell hath no fury like an angry vampire pimp.

Jay Kayell

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Re: Roll to Trope: Turn 6
« Reply #83 on: January 16, 2011, 01:25:11 pm »

It's not dead, I'm just having trouble finding enough time to work much on it. My free time rolled a 1 against studies, and suffered major trauma.
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Decapitation - enjoy the difference

quip

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Re: Roll to Trope: Turn 6
« Reply #84 on: January 16, 2011, 01:41:55 pm »

It's not dead, I'm just having trouble finding enough time to work much on it. My free time rolled a 1 against studies, and suffered major trauma.
:o I stand corrected!
I take back everything I just said bar the question on trope choice since I'm intrested anyway.
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Hell hath no fury like an angry vampire pimp.

Zrk2

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Re: Roll to Trope: Turn 6
« Reply #85 on: January 16, 2011, 01:43:09 pm »

waiting list please

http://tvtropes.org/pmwiki/pmwiki.php/Main/GunshipRescue?from=Main.BigDamnGunship
(old trope title: big damn gunships)

You bastard! I just lost half an hour! I only got out because I had to print an essay.
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He's just keeping up with the Cardassians.

quip

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Re: Roll to Trope: Turn 6
« Reply #86 on: January 16, 2011, 02:42:42 pm »

waiting list please

http://tvtropes.org/pmwiki/pmwiki.php/Main/GunshipRescue?from=Main.BigDamnGunship
(old trope title: big damn gunships)

You bastard! I just lost half an hour! I only got out because I had to print an essay.
Don't worry, if you get linked there often enough you can cut it down to a mere 29 minutes 59 seconds per link.  :P
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Hell hath no fury like an angry vampire pimp.

Roy Greenhilt

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Re: Roll to Trope: Turn 6
« Reply #87 on: January 19, 2011, 02:09:18 am »

waiting list please

http://tvtropes.org/pmwiki/pmwiki.php/Main/GunshipRescue?from=Main.BigDamnGunship
(old trope title: big damn gunships)
You're a bit... Late, I think. This thread's died by the looks of it.
...
By the way, did you choose a random trope or something? I can't work out how could you fit a aviation based Big Damn Heroes moment into a character?
Ability to call in gunship cavalry?
or first arrival as a pilot of gunship cavalry?
my personal style: if i pilot a gunship, it can and WILL pwn you on its strafing run before coming around to pick you up?
Nevermind
switches to hillarious backup trope:
http://tvtropes.org/pmwiki/pmwiki.php/Main/EpicFail

this aught to cause a laugh or two
« Last Edit: January 19, 2011, 02:11:10 am by Roy Greenhilt »
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Xegeth: Consume Item: Glass of milk
Result: 1
...
Glass of Milk Killcount +1!
Glass of Milk Gained a Level!

quip

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Re: Roll to Trope: Turn 6
« Reply #88 on: January 19, 2011, 11:24:28 am »

Uh... Go nitpicking?
Epic fail should be fun though...
Now just got to wait for the turns again!
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Hell hath no fury like an angry vampire pimp.

Jay Kayell

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Re: Roll to Trope: Turn 7
« Reply #89 on: January 29, 2011, 08:47:23 am »

Better late than never, eh? I present to you turn 7! *Fireworks n' shit*

Turn 7: Fear Itself

Spoiler: Actions (click to show/hide)


Location: Forest Clearing, Blackwood Forest

"Well done, men," Sergeant Frelock says heartily, "Those buggers didn't know what hit them."

The celebration of their victory thusly having been handled he tries to make the group move onward, toward their goal. But the group has little interest in actual useful actions at the moment it seems, they all scatter in the small clearing to do their own thing.

Young Dermonster is rubbing his sword against the fangs of one of the dead spiders, seemingly trying to coat the weapon in poison. But it doesn't really work, the sword just gets a bit of grime on it. After his failure to poison his blade he starts walking around the perimeter of the clearing, seeming a bit confused about something.

Ironicus Owl has taken one of the fangs from the largest spider, and is muttering curses under his breath while doing something with it. A few minutes later he is apparently done with whatever he was doing, pocketing a strange charm fashioned from the fang and returning to the group. Muttering something about everyone else being slow and useless.

Loud disgusting noises come from behind a nearby tree, where the ace pilot Warhammer is throwing up quite forcefully. After having emptied the contents of his stomach all over the local flora he returns to the group, still looking a a bit sick. Everyone does their best to keep a bit of distance from him, not wanting to get in the way of the veritable volcano that is his vomit.

Brother Torir had been silent for quite a while, eyes closed and hands clasped in front of his chest. It was quite obvious that he was praying and no one saw a reason to disturb the priest before they were ready to move out.

"I seem to have lost the path during the fight," Dermonster said to them as he approached after circling the clearing.

"By all the hells, you are useless aren't you?" Owl growled, "You had one job, and you fail at that. Really..." a glare from the Sergeant made him stop talking. "Fine, I won't comment on the boy's inability to do his job anymore. But the path is over there," he pointed off to the left, though there was no clear indication that anything was there.

"Yeah right, how do you know?" Dermonster muttered.

"Because I wasn't born in a barn, like someone else here."

"Enough!" The sergeant barked, "Move out, now!" His tone suggested that anyone who protested would regret it, so the two belligerents dropped the argument for the moment.

The group moved out, Frelock and Owl taking point as they headed deeper into the forest. Torir had silently fallen into line as they began moving, finding the constant bickering within the group to be quite tiresome. But at least they had found the path again, and barring any more spider attacks they should reach the woodcutter's camp within the hour.

But as soon as they got out of sight of the forest clearing they all got the feeling that they were being watched again. Shadows seemed to move in the edge of their vision, but when they turned to look there was nothing there. Everyone could feel it, but no one dared break the silence to speak it, there was evil about, an evil that could almost be smelled on the wind.

Frelock was the first to see it, the logging camp. The trees around it had all been cut down, so there was a large clearing around it, at least two hundred yards on all sides. In the middle of this man-made clearing lay the camp itself, a small collection of wooden cabins where the loggers lived and worked. A few torches burned in the small camp, their light doing little to illuminate the dark night.

Everyone was quite glad to be out of the trees, but the sergeant knew too much to allow them to let their guard down now. When one felt safe is when one was most vulnerable, and the feeling of evil and dread that had gripped them in the forest did not seem like ordinary paranoia.

They linger there for the moment, waiting in silence for someone to make a decision about what to do next.

Environment: It is dark and chilly. There is a foul wind blowing in from the south.

Locations:
Spoiler: Blackwood Forest (click to show/hide)
Spoiler: Logger's Camp (click to show/hide)

Vehicles:
Spoiler: The Bushwacker (click to show/hide)

NPCs:
Friendly
Quote from: King's Soldiers
Race: Human
Numbers: 6
State: Ready. Holy Shield Spell: +1 to resist black magic.
Location: With Sergeant Frelock
Equipment:Musket, sabre, Army Uniform
Enemy
None

Player Statuses:

Quote from: dermonster
Name: Unus Dermonster
Gender: Male
Race: Human
Health: Excellent
State: Standing. Holy Shield Spell: +1 to resist black magic.
Location: Blackwood Forest, Logger's Camp
Equipment: Magical Sword (right hand); Clothes
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Name: Sergeant Frelock
Gender: Male
Race: Human
Health: Excellent
State: Standing. Holy Shield Spell: +1 to resist black magic.
Location: Blackwood Forest, Logger's Camp
Equipment: Flintlock Pistol (left hand); Sabre (right hand); Army Uniform
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Warhammer 651
Name: John 'Warhammer' Jones
Gender: Male
Race: Human
Health: Excellent.
State: Standing. Holy Shield Spell: +1 to resist black magic.
Location: Blackwood Forest, Logger's Camp
Equipment: Cutlass (right hand); Leather Coat
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Nirur Torir
Name: Brother Torir
Gender: Male
Race: Human
Health: Excellent
State: Standing. Holy Shield Spell: +1 to resist black magic.
Location: Blackwood Forest, Logger's Camp
Equipment:Magical Staff (right hand); White Robes
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: IronyOwl
Name: Ironicus Owl
Gender: Male
Race: Human
Health: Bruised.
State: Standing. Holy Shield Spell: +1 to resist black magic.
Location: Blackwood Forest, Logger's Camp
Equipment:Magical Scythe (right hand); Black armor
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Decapitation - enjoy the difference
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