Turn 6: Spider Salsa
Laugh grimly and charge the big spider.
(1)
Attempt to lower the numbers of the smaller spiders.
Via stabbings.
(6)
Command my troops to fire, draw my pistol and fire along with them.
(5)
Stabbing Time! Assist Owl and Dermonster and search for any obvious weak points in the big one.
(2)
I'll wait a bit. If somebody gets bit by the GCS, I heal them immediately afterwords. Otherwise, I'll heal whoever looks like they're getting hurt the most.
(5+1=6)
Fire
(6
+1=7)
Attack
(6)
Charge
(5)
Location: Forest Clearing, Blackwood ForestWhile the others prepare to defend themselves Ironicus charges, operating under the premise that the only defense is a crushing offense. As he charges he laughs madly, savoring the bloodshed to come, even killing these pitiful creatures will provide him with great satisfaction, and should shut up that damn voice in the back of his mind that has been urging him to kill everything for the past few days.
With a great leap he flies at the largest spider, readying his scythe and letting forth a fierce war cry. But the large beast is much more agile than its size would lead one to believe, and it manages to pounce on him in mid-air. He loses hold of his weapon and is pinned to the ground by the massive arachnid,
but as the beast tries to bite him in the neck to inject its poison he manages to get loose and roll aside.
The spider rears up, readying to spray him with webbing to ensure that he cannot get out of the way next time, and it seems that all hope is lost for him. But then a thunderous voice sounds out across the battlefield, "Fire!"
The sergeant and his soldiers let go a volley of hot lead to strike down the large beast,
striking it with overwhelming force.
It shrieks with pain as several bullets strike it, but they seem to have little effect on the massive beast until the sergeant himself fires a shot straight at its head. One of its numerous eyes explode as the bullet slams through it. For a moment it balances as it stood, and then it simply topples over, dead.
That their leader died does not seem to faze the smaller spiders in the slightest, if anything it seems to drive them even madder. Warhammer is overwhelmed by several of the things,
getting knocked over and swarmed,
suffering several bites and scratches. The poison now flowing through his veins burns like fire, a pain greater than any he has felt before.
Brother Torir notices Warhammer's predicament and comes to his aid, sending forth a blast of holy light to heal him and drive out the poison. The spiders, used to the darkness of night and the underground, withdraw from the piercing light that blind them.
Warhammer might thank Torir, but he is too busy trying to stop vomiting like a vomit volcano. Torir used a spell that wasn't specific enough, and it also tried to drive out the many pints of beer that Warhammer had drunk at the tavern, the logic of magic dictating that alcohol was also a form of poison. Still, given the choice of vomiting like a drunkard on a Friday night or dying of poisoning he would most likely choose the former.
Meanwhile Dermonster is fighting like a man possessed, attacking the spiders with great ferocity.
But the spiders are fast and agile, and they seem hesitant to attack him, as if they can sense that he is something great and dangerous. Even with all his efforts he only manages to kill a single one, nearly bisecting it with a powerful swing of his blade.
The soldiers kept firing after the large spider was felled, trying to slay the smaller ones swarming at them. But even trained soldiers like they could not reload fast enough to fend off the swarm descending upon them. They didn't seem at all concerned about this, simply drawing their swords and charging the spiders, screaming with inhuman rage as they fell upon the beasts. All caution had been thrown to the wind, their sergeant had commanded that they slay these creatures and they were determined to see the task through or die trying.
The spiders were taken entirely by surprise, their dull minds not being able to comprehend how these fleshy beings, prey, could fight back with such ferocious determination. Most of them turned and tried to run, most of them were cut down without mercy by the soldiers who stabbed and slashed, punched and kicked until there was only one scared little spider left, trying to run back to its cave to hide.
But before the spider could reach the safety of its cave it encountered a very angry man, a very angry man dressed in black armor and wielding a vicious scythe. And with his scythe he took out all of his frustration and rage on the last spider until there was noting left of it other than a wet stain on the ground. This did little to sate the thirst of the blade that he wielded, and the voice in his head immediately continued suggesting that he murder the others.
"We should probably move out, there may be more of these things lurking in that cave," Dermonster said as the scattered group gathered again.
Environment: The forest clearing is littered with spider corpses.Locations:A large forest to the south of Dullhaven. Many trees there are darker in color than those found elsewhere, which is what gave it its name. There are rumors that dangerous creatures roam the forest at night.
A clearing in the forest. To the south is a small rocky hill. There is a cave in the hillside, home to a colony of giant cave spiders.
Vehicles:Type: Small Airship
Owner: John 'Warhammer' Jones
Defense: Light armor: +1 against piercing, slashing and blunt damage; Extra maneuvering fins: +1 to dodge
Armaments: 2 simple cannons: +1 piercing damage.
Damage: None
Location: Dullhaven Air Harbor
NPCs:FriendlyRace: Human
Numbers: 6
State: Ready. Holy Shield Spell: +1 to resist black magic.
Location: With Sergeant Frelock
Equipment:Musket, sabre, Army Uniform
EnemyNone
Player Statuses:Name: Unus Dermonster
Gender: Male
Race: Human
Health: Excellent
State: Standing. Holy Shield Spell: +1 to resist black magic.
Location: Blackwood Forest, Clearing
Equipment: Magical Sword (right hand); Clothes
Common clothes
Magical Sword: effects unknown, seems to interact with the mark on your arm.
Magic Mark on arm: effects unknown, sometimes lights up when you're angry.
Basic Swordsmanship: can handle a blade. +1 to hit with swords.
Name: Sergeant Frelock
Gender: Male
Race: Human
Health: Excellent
State: Standing. Holy Shield Spell: +1 to resist black magic.
Location: Blackwood Forest, Clearing
Equipment: Flintlock Pistol (left hand); Sabre (right hand); Army Uniform
Army Uniform
Flintlock Pistol: +1 piercing damage.
Sabre
Leadership: can inspire allies to give +1 to attack, damage and dodge for one turn.
Adept Swordsman: +1 to hit and damage with swords.
Gentlemanly: Has to roll an extra time to take dishonest action.
Name: John 'Warhammer' Jones
Gender: Male
Race: Human
Health: Excellent. Mild nausea.
State: Standing. Holy Shield Spell: +1 to resist black magic.
Location: Blackwood Forest, Clearing
Equipment: Cutlass (right hand); Leather Coat
Cutlass
Leather Coat
Spyglass
Airship "Raven" (Owned)
Ace Pilot: +1 to maneuvering airships, +1 to hit with airship-mounted weapons.
Basic Swordsmanship: Can handle a blade. +1 to hit with swords
Charismatic: makes interactions with others more likely to succeed.
Name: Brother Torir
Gender: Male
Race: Human
Health: Excellent
State: Standing. Holy Shield Spell: +1 to resist black magic. Empowered: +1 to white magic.
Location: Blackwood Forest, Clearing
Equipment:Magical Staff (right hand); White Robes
Magical Staff
White Robes
Pouch of herbs
Copper amulet: shaped like a dove
White mage: can use white magic.
Adept healer: +1 to healing light and moderate wounds.
Herbalist: can create potions and salves from various ingredients.
Name: Ironicus Owl
Gender: Male
Race: Human
Health: Bruised.
State: Standing. Holy Shield Spell: +1 to resist black magic.
Location: Blackwood Forest, Clearing
Equipment:Magical Scythe (right hand); Black armor
Black armor: +1 against piercing and slashing damage.
Magical Scythe: +1 slashing damage. Feeds on the souls of the slain to heal and empower wielder.
Reaper: +1 to hit with scythes.