Turn 0: Introductions
Location: The King's Conundrum Tavern, Dullhaven
A young man walked down the dark street towards his favorite tavern, the small amount of light streaming out of the windows and doors of the street not giving much illumination. He looked much like any other young man in Dullhaven, except for the heirloom sword that hung at his hip, handed down to him by his father before both his parents disappeared mysteriously. Of course he wasn't old enough at the time to remember any of it, but his uncle had told him about it.
From inside the tavern he could hear song and cheer and he entered as he usually did, with a smile on his lips. Inside it was warm and bright, a fire roaring in the fireplace and the smell of roasting meat drifting out of the kitchen. He took a seat and ordered a pint of mead from Devlin, the rotund tavernkeeper.
He recognized a few people, farmer Kirkwall and his eldest son, Wade the Blacksmith, and a few out-of-towners he had seen before, sailors who stopped here to rest and resupply before heading back north. One of the sailors he didn't recognize stood out from the rest. He looked a bit smug and superior, like he just wanted someone to challenge him, but the cutlass at his side would probably scare off most comers.
In a corner, a bit out of the way, sat a pair of priests from the local chapel of Pideus, dressed in their impeccably white robes. Usually they stayed in the chapel unless they were out preaching or healing people, but sometimes a few showed up at the tavern to eat. He recognized one of them, having met him a few months prior when his uncle sprained his wrist while working on the farm and one of the priests had come to help, Brother Torir was his name.
Near the bar stood a few men dressed in the uniforms of the king's army, blue and red, with the buttons all shined up. One of them made a suggestive gesture towards a barmaid, but his superior quickly apologized to the woman and gave the soldier a stern talking-to. It was quite unusual for the king's soldiers to come all the way down to Dullhaven, since very little required their attention there, but he assumed that it was some kind of routine patrol.
In the corner furthest from the fireplace he noticed a man who really gave him a bad feeling. Dressed all in black, with a vicious-looking scythe leaned against the wall next to him, and a cold gleam in his eyes that suggested that he had done a lot of bad things in his life. People avoided that man like the plague, giving him a wide berth when they moved about in the room.
Devlin finally came by with his mead, getting a few coppers in exchange, and the young man started drinking it. It seemed like it would just be another calm night in the life of Unus Dermonster.
Environment: The tavern is filled with people. Smoke hangs in the air, songs are sung and mugs slammed together with cheer. It is getting dark outside.
Locations:A small town near the southern tip of the kingdom. Little of note happens there.
The most popular tavern in town. There are almost always at least half a dozen people there.
Vehicles:Type: Small Airship
Owner: John 'Warhammer' Jones
Defense: Light armor: +1 against piercing, slashing and blunt damage; Extra maneuvering fins: +1 to dodge
Armaments: 2 simple cannons: +1 piercing damage.
Damage: None
Location: Dullhaven Air Harbor
Player Statuses:Name: Unus Dermonster
Gender: Male
Race: Human
Health: Excellent
State: Sitting
Location: Tavern
Equipment: Magical Sword (right hand); Clothes
Common clothes
Magical Sword: effects unknown, seems to interact with the mark on your arm.
Magic Mark on arm: effects unknown, sometimes lights up when you're angry.
Basic Swordsmanship: can handle a blade. +1 to hit with swords.
Name: Sergeant Frelock
Gender: Male
Race: Human
Health: Excellent
State: Gentlemanly
Location: Tavern
Equipment: Flintlock Pistol (left hand); Sabre (right hand); Army Uniform
Army Uniform
Flintlock Pistol: +1 piercing damage.
Sabre
Leadership: can inspire allies to give +1 to attack, damage and dodge for one turn.
Adept Swordsman: +1 to hit and damage with swords.
Gentlemanly: Has to roll an extra time to take dishonest action.
Name: John 'Warhammer' Jones
Gender: Male
Race: Human
Health: Excellent
State: Sitting
Location: Tavern
Equipment: Cutlass (right hand); Leather Coat
Cutlass
Leather Coat
Spyglass
Airship "Raven" (Owned)
Ace Pilot: +1 to maneuvering airships, +1 to hit with airship-mounted weapons.
Basic Swordsmanship: Can handle a blade. +1 to hit with swords
Name: Brother Torir
Gender: Male
Race: Human
Health: Excellent
State: Sitting
Location: Tavern
Equipment:Magical Staff (right hand); White Robes
Magical Staff
White Robes
Pouch of herbs
White mage: can use white magic.
Adept healer: +1 to healing light and moderate wounds.
Herbalist: can create potions and salves from various ingredients.
Name: Ironicus Owl
Gender: Male
Race: Human
Health: Excellent
State: Brooding
Location: Tavern
Equipment:Magical Scythe (right hand); Black armor
Black armor: +1 against piercing and slashing damage.
Magical Scythe: +1 slashing damage. Feeds on the souls of the slain to heal and empower wielder.
Reaper: +1 to hit with scythes.