Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4

Author Topic: So apparently I have a monster on my mountain  (Read 7356 times)

Kamamura

  • Bay Watcher
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #30 on: November 25, 2010, 04:24:05 am »

It was a semi-joke from my side, apologies.

Let me rephrase my proposal - let your colony die, switch to Adventure mode, create a demigod character, put all points into Fighter, Spear and Dodge, come to your former embark site, stab the monster into pancreas, stab the monster into lungs, stab the monster into liver, stomp on its head when it falls over, die on some random kobold accident, embark with new colonists on the same site - and voila, problems solved.

You now have your old site minus the monster plus a lot of corpses plus a few months (minus all your carefully nurtured dwarf specialists you might have had in the original fortress) minus kittens, puppies, etc. plus heaps of FUN!!!

Can't go wrong here, that will be 178USD for consultation, thank you, next!
Logged
The entire content consists of senseless murder, a pile of faceless naked women and zero regard for human life in general, all in the service of the protagonist's base impulses. It is clearly a cry for help from a neglected, self absorbed and disempowered juvenile badly in need of affectionate guidance. What a sad, sad display.

Ieb

  • Bay Watcher
  • A Breakdancing Ogre
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #31 on: November 25, 2010, 04:47:42 am »

Are night creatures trapimmune? You could try capturing it and putting it up on display.
You could go doublesure, and get a GCS somewhere and chain it near the cagetrap. Guy walks out, sees GCS, goes in for the kill. GCS spits web, guy is tangled in web, repeat until it is caught in web at a cagetrap spot and is caught. Profit!

You could then just throw him in your dining hall and everyone has parties around the cage, kids marvelling at the horrors of the night. And then when it all goes to hell, the guy will just have a new home. Assuming that he is freed from the cage upon fort death. If not, put up a pressure plate at the fort entrance and hook it up to the guy's cage so it's released when the plate is activated. Enable trap activation on Adventurer mode, go to your old fort, *CLICK*, let the games begin.
Logged

Encased in burning magma

  • Bay Watcher
  • Nekkid
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #32 on: November 25, 2010, 05:08:29 am »

If not, put up a pressure plate at the fort entrance and hook it up to the guy's cage so it's released when the plate is activated. Enable trap activation on Adventurer mode, go to your old fort, *CLICK*, let the games begin.


But there is no way to recage him :(.
I would rather put pressure plates that open bridges connecting various sections of your fort in random patterns, isolating invaders from each-other, and tossing some of them in dark, damp pits. Let the hunt... begin.
Logged
[MILL_CHILD:ONLY_IF_GOOD_REASON]

UnrealJake

  • Bay Watcher
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #33 on: November 25, 2010, 05:53:30 am »

It was a semi-joke from my side, apologies.

Let me rephrase my proposal - let your colony die, switch to Adventure mode, create a demigod character, put all points into Fighter, Spear and Dodge, come to your former embark site, stab the monster into pancreas, stab the monster into lungs, stab the monster into liver, stomp on its head when it falls over, die on some random kobold accident, embark with new colonists on the same site - and voila, problems solved.

You now have your old site minus the monster plus a lot of corpses plus a few months (minus all your carefully nurtured dwarf specialists you might have had in the original fortress) minus kittens, puppies, etc. plus heaps of FUN!!!

Can't go wrong here, that will be 178USD for consultation, thank you, next!



See, Ieb is going about this the right way. Make the most of it, not just mindless slaughter! This is a rare creature, never seen before, that is pure and magical, we should honor this creature for all it's worth, for it is more valuable that anything Dwarf could make. Stick it in a cage and laugh at it.
Logged
Huochong sounds like what you hear when a ninja hits somebody with a frying pan.

"HUOOOOOOOOOO-"
*CHONG*

Ieb

  • Bay Watcher
  • A Breakdancing Ogre
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #34 on: November 25, 2010, 07:33:05 am »

And if you're lucky, a tantruming kid will trash the cage.
Logged

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #35 on: November 25, 2010, 09:52:31 am »

Hmm. . .
Halloween parties, anyone?
Logged
Proud of my heritage.
Prepare to lose your sanity.

NewSheoth

  • Bay Watcher
  • City of Madness
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #36 on: November 25, 2010, 12:08:13 pm »

I think that drowning it is a good solution if you want to get rid of it. As I see it has no wings so it can't fly. If you can't drown it, try making a cave-in on the tile it occupies.
If you want to keep it, try to trap it. Cage traps are awesome. You can then try to use it to kill goblin sieges you catch in your cages.
Or just keep it sealed in its lair.
Logged
" It... it's finally over. Oh Armok it was like the end of days in some kind of gristly death bathtub of untold horror and wow that is a nice waterfall."
Embarked on a haunted volcano. I am currently terrorized by skeletal alligators.

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #37 on: November 25, 2010, 12:13:48 pm »

I think that drowning it is a good solution if you want to get rid of it. As I see it has no wings so it can't fly. If you can't drown it, try making a cave-in on the tile it occupies.
If you want to keep it, try to trap it. Cage traps are awesome. You can then try to use it to kill goblin sieges you catch in your cages.
Or just keep it sealed in its lair.
I'm pretty sure night creatures are [TRAPAVOID], so you need to cause a cave-in to rocket him into a cage trap.
Logged
Proud of my heritage.
Prepare to lose your sanity.

Encased in burning magma

  • Bay Watcher
  • Nekkid
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #38 on: November 25, 2010, 12:48:29 pm »

I think that drowning it is a good solution if you want to get rid of it. As I see it has no wings so it can't fly. If you can't drown it, try making a cave-in on the tile it occupies.
If you want to keep it, try to trap it. Cage traps are awesome. You can then try to use it to kill goblin sieges you catch in your cages.
Or just keep it sealed in its lair.
I'm pretty sure night creatures are [TRAPAVOID], so you need to cause a cave-in to rocket him into a cage trap.

If they are anything like FBs, you can only web.
Logged
[MILL_CHILD:ONLY_IF_GOOD_REASON]

Skwerl

  • Escaped Lunatic
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #39 on: November 25, 2010, 04:05:54 pm »

A have Sasquash in my current fort. He is quite unfriendly neighbor but he's truly lazybones and don't go out much so I was fine with him. When kobold thief tried to rob him he had promptly brutalized intruder, alas one not so clever woodcutter decided to move corpse to refuse stockpile and had angered the owner of cavern, what's worse he brought him right into our fort I had to activate said woodcutter and he managed to live long enough for our better trained woodcutter and caravan guard to arrive. Reinforcements managed to wound him and chase him away. Later he had returned and performed a little jogging along with  liaison, and finally calmed down and went home.

These things are new addition, and main target for adventurers quests. They're something like semi-semi-megabeast (or a forgotten ones), yours looks tougher though, being night creature.

That's very interesting how you are afraid of a Sasquatch, I embarked as per normal recently in a mostly mountain with forest and a small river, my hunter right off the bat goes to do his thing, kills something like 4 giant eagles a pack of wolves and 2 sasquatches that happened to wander into my area without so much as flinching....

No real point I just wanted to brag.
Logged

nordak

  • Bay Watcher
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #40 on: November 27, 2010, 09:41:35 am »

skilled hunters are sometimes better than an entire squad of marksdwarves.
Logged
Exerpt from townbrush.txt by Internet Kraken:

"Nobody wants to live in Townbrush, and for good reason. Almost everyone that has come to Townbrush has been eaten, stabbed, crushed, drowned, hacked, incinerated, or beaten to death with an octopre skin backpack. When we're not under siege, we're being attacked by Forgotten Beasts. And when we're not being attacked by Forgotten Beasts, there's probably a zombie whale crushing someone to death in the dining room."

Urist McUristy

  • Bay Watcher
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #41 on: November 27, 2010, 11:15:42 am »

I think that drowning it is a good solution if you want to get rid of it. As I see it has no wings so it can't fly. If you can't drown it, try making a cave-in on the tile it occupies.
If you want to keep it, try to trap it. Cage traps are awesome. You can then try to use it to kill goblin sieges you catch in your cages.
Or just keep it sealed in its lair.
I'm pretty sure night creatures are [TRAPAVOID], so you need to cause a cave-in to rocket him into a cage trap.

If they are anything like FBs, you can only web.
And, as I said before, they don't breath, so they can't drown.
Logged

Dishwater

  • Bay Watcher
  • Dabbling Programmer
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #42 on: November 27, 2010, 11:15:42 am »

last time i fought a cracked skin thing its limbs fell off in one strike.
so it could be easy to kill unless i'm mistaken. :-\
Logged

Bronimin

  • Bay Watcher
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #43 on: November 27, 2010, 11:25:08 am »

-
« Last Edit: June 07, 2018, 04:38:12 pm by Bronimin »
Logged

Deimos56

  • Bay Watcher
  • [PREFSTRING: unicorpion]
    • View Profile
Re: So apparently I have a monster on my mountain
« Reply #44 on: November 29, 2010, 12:48:07 pm »

Here's an idea.
1)Make a route to your fortress through his tunnel. Not the main route, mind, but find a way to make it accessible when you want it to be and not when you... don't. Yeah. Add doors, I guess?
2)Wait for a siege to come.
3)Close all other entrances.
4)Unlock Rakust's doors (Make sure you can control your civilian population during this time...
5)When siege enters Rakust's room, lock all doors so the fight doesn't enter your fortress proper.
6)After Rakust/the siege dies, laugh maniacally. Because you can.
7)If siege survived, they can replace Rakust and (assuming they don't starve or go nuts) are your new siege defense. For other warring civilizations at least. Congratulations.

Would probably work best if multiple civilizations are at war with you, and even better, each other as well.

Make sure Rakust can't get into your fort by sealing him in with doors when not in use. Assuming he can't bust doors. But then, why would he bother with one?
Logged
I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.
Pages: 1 2 [3] 4