Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Are the no-flooding and no-healing bugs connected?  (Read 474 times)

Zomg

  • Bay Watcher
    • View Profile
Are the no-flooding and no-healing bugs connected?
« on: September 28, 2006, 09:03:00 am »

I seem to get the nonflooding cave river and nonhealing serious injury bugs at roughtly the same time. In the early parts of my games I typically get one or two cave river floods and the rapid-healing bug, meaning serious injuries heal almost instantly after the Rest job gets executed, before both flooding and healing stop entirely. I'm wondering if they might share some underlying timing or scheduling code that's breaking both of them. It's possible I'm just seeing a phantom pattern, but I thought I might as well say it in case it points to the correct conclusion epiphanically.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Are the no-flooding and no-healing bugs connected?
« Reply #1 on: September 29, 2006, 04:45:00 pm »

"No-healing" isn't a bug really (in the sense that I understand what's going on).  It's just that it was coded in a quirky seasonal way that I'm going to change later.  That might be what you are seeing.  I have no idea why cave river floods stop being announced.
Logged
The Toad, a Natural Resource:  Preserve yours today!