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Author Topic: The rewards of hunting monsters  (Read 3456 times)

Rondol

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The rewards of hunting monsters
« on: November 22, 2010, 10:45:09 pm »

I made a swordsman. I never expected this adventure would be so profitable.

After some minor bandit slaying adventures, I encountered a troll while returning to town, who crippled my teammate, but I was able to strike it down. Immediately afterwards, the lady of the local fortress recruited me to slay another troll, which was handled easily. The night stalker I was quested for next was a little tougher, and it took down two of my companions (as well as biting a hole in my cheek) before I managed to land a blow and behead it. At this point, things got a little more dangerous -- a giantess was my next target. After a brutal fight we brought it down, though much to my disappointment my companion axeman got the killing blow and not me. However the royals were still happy to hear the beast was slain, and gave me an even tougher mission: to bring Uzma Diamondparched the Bejeweled, a dragon, to justice.

But that's not what I'm posting about.

On my way there I decided to stop in a town and get rid of some of the copper/silver coinage I'm carrying about. After a bit of exchanging I reduced my total burden... and then noticed that my gold bag was actually getting pretty heavy. A quick glance and a bit of math informed me that I was hauling around ~17 lbs of gold! A little more math: in U.S. dollars, that's equivalent to about $277,300.

If I survive this next encounter... I think it's time to retire and buy a nice house somewhere.
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Urist McUristy

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Re: The rewards of hunting monsters
« Reply #1 on: November 22, 2010, 11:44:48 pm »

Too bad you can only retire as a mud floppin peasant.
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Cannabust

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Re: The rewards of hunting monsters
« Reply #2 on: November 22, 2010, 11:46:34 pm »

Too bad you can only retire as a mud floppin peasant.

my guess is that your adventurer ends up spending all their money on cheap floozies and absurd amounts of alcohol at whatever town they retire in.
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Skid

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Re: The rewards of hunting monsters
« Reply #3 on: November 22, 2010, 11:51:12 pm »

Though if your adventurer ends up leading a raid on your fortress, he'll still have all of the gold on him when he does.
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Urist McUristy

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Re: The rewards of hunting monsters
« Reply #4 on: November 23, 2010, 12:11:53 am »

Right now my gold bag is 16 pages long rounded up, with plenty of 550 stacks of 2-10.
Fo shizzle.
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Cannabust

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Re: The rewards of hunting monsters
« Reply #5 on: November 23, 2010, 12:28:43 am »

Right now my gold bag is 16 pages long rounded up, with plenty of 550 stacks of 2-10.
Fo shizzle.
Adventurer gots to get paid, son.
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Current Adventurer: Fel AXESEVER, the MOUNTAINOUS VIOLENCE
http://new-eggbert.myminicity.com/ind (WE NEED FACTORIES!)
Armok needs blood, I just do it with picks.

puke

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Re: The rewards of hunting monsters
« Reply #6 on: November 23, 2010, 01:10:48 pm »

550 is the year the coins were minted in.

I too have been lamenting the lack of places to blow all this money.  I have more of it than I can reasonably spend, unless those shops start selling masterwork gear (fat chance).  is there anything to spend this stuff on, besides junk at the general store?  I guess I could go to a jem shop and try to reduce the weight a bit...
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HermitDwarf

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Re: The rewards of hunting monsters
« Reply #7 on: November 23, 2010, 03:48:18 pm »

Stacks of ammo, especially iron and silver, are around 1k apiece.
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Bookdust

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Re: The rewards of hunting monsters
« Reply #8 on: November 23, 2010, 03:56:45 pm »

Raiding a Minotaur's horde is very lucrative. I lost my backpack and all my supplies sans the weapon I was carrying and the clothes and armor on my back recently. After defeating a minotaur and raiding its horde I recouped all of my losses and then some.
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puke

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Re: The rewards of hunting monsters
« Reply #9 on: November 23, 2010, 04:18:42 pm »

I just discovered that trading coins is a mistake.  I thought that I could trade my stacks of copper and silver for gold, but I was wrong.

I also seem not to get anywhere near an equal return on gems, having bought some and then attempting to purchase a higher quality iron breastplate.

Does anyone know if coins lose value in relation to where they are being used (ie not in the country they are from) or if its just part of the price of doing business?

Honestly I dont mind too much, its easy enough to get money that I dont mind losing some in gem-transactions if it saves me weight.  I do wish there were other things to spend it on, though.

Perhaps like paying your followers, or paying doctors, or paying for lodging.  or even funding the construction of a house, castle, or town.  buying improvements like roads or bridges, like a little minigame.  i'm sure this is was a old powergoal, we'll probably see something like it in 2015.

there was a RPG (pen and paper, mind you) where you improved your character by wasting money.  note i say wasting, not spending.  if you bought armor and weapons and magic items, then you get nothing but the item you bought.  but if you blow it on booze and whores and fancy food and expensive rooms, then the money wasted goes towards leveling up and improving your stats.

I think it was based on the Conan stories, where he was always getting hordes of riches on his adventures, but blowing it all frivilously in between.  Fritz Lieber's characters did the same thing.

Also, I'd like to see some trade/appraisal skill like in dwarf mode, to see what those stupid items are worth.
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HermitDwarf

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Re: The rewards of hunting monsters
« Reply #10 on: November 23, 2010, 04:29:43 pm »

If the coin is not from the country that minted it, it's treated as an item. Normally, copper is worth 1db, silver is 5db, and gold is 10db. When the coins are treated as items and not actual currency, they're worth much less.
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puke

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Re: The rewards of hunting monsters
« Reply #11 on: November 23, 2010, 04:52:55 pm »

hmm.. well since i'm not hiking back across that mountain range, I guess I'll just suck up the losses.
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The Grackle

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Re: The rewards of hunting monsters
« Reply #12 on: November 24, 2010, 04:50:37 am »

I've discovered a trick to get mad loot.

Just look for a kobold civ, right next to a dwarven civ, and the kobolds will steal all their stuff from the dwarves.  At the moment (31.18) these items aren't actually generated and stolen during worldgen; the stuff gets generated when your adventurer goes there.  The trick to it is that the game seems to pick the value of the item by the depth of the Z-level.  So if you set the parameters to 100 z levels between the surface and cavern layer 1, there should be insanely valuable loot at the bottom of the cave.  I've got it set at 25, and the upper layers have a lot of BS hoof and bone items, and by level -25, everything's silver, gold, or way decorated.  I'm not TOTALLY positive that's how it works, b/c I haven't tested with multiple worlds yet, but from what I've seen, it seems to be the case. 

After raiding two caves I've got enough gemstones that I could buy every item in the world.  literally.
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Psieye

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Re: The rewards of hunting monsters
« Reply #13 on: November 24, 2010, 09:48:07 am »

Yeah, there's nothing to actually buy with all that money. This was a known issue since the 40d days. Basically, if you revisit an old fortress you played and loot some adamantine masterpieces (or artefacts) then you have transcended capitalism because there is nothing to buy anymore (and nobody is rich enough to buy your stuff either).

The upcoming caravan arc will seek to fix that. How much progress will be made is another question entirely. You may as well use coins as a projectile... except you throw the entire stack at a time.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

EuchreJack

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Re: The rewards of hunting monsters
« Reply #14 on: November 24, 2010, 05:03:20 pm »

Too bad you can only retire as a mud floppin peasant.

my guess is that your adventurer ends up spending all their money on cheap floozies and absurd amounts of alcohol at whatever town they retire in.

Sounds like a happy ending to me.
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