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Author Topic: Wagon Fort  (Read 1751 times)

Encased in burning magma

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Wagon Fort
« on: November 22, 2010, 03:53:39 pm »

So... we have this
Spoiler (click to show/hide)

Any way to make them into a playable civ?
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dbay

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Re: Wagon Fort
« Reply #1 on: November 22, 2010, 04:20:43 pm »

go to entity_default.txt, copy the MOUNTAIN entity, rename it to something else, and swap out [CREATURE:DWARF] for [CREATURE:EQUIPMENT_WAGON]

I have no idea if that would work or not, however. You probably have to make the wagons intelligent, and even then I don't know...

ragnarok97071

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Re: Wagon Fort
« Reply #2 on: November 22, 2010, 04:27:29 pm »

Also, if you want them to fight/mine, they need a grasper.
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Ieb

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Re: Wagon Fort
« Reply #3 on: November 22, 2010, 04:47:06 pm »

So, assuming that it'd work, would each of your wagons fall apart to logs when they died? Would those be usable as building materials? Crafting beds out of their dead friends? Although how would they even get to the workshops?

I'm sure it won't work, but if only it would. Would be interesting to see how it'd turn out at the very least.
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i2amroy

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Re: Wagon Fort
« Reply #4 on: November 22, 2010, 10:26:59 pm »

I would assume that they would fall apart if they died. I'm betting that it won't work though unless there have been some major changes to wagons in DF 2010, since when someone tried this back in 40d all of his wagon creatures just instantly "scuttled".
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Rumrusher

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Re: Wagon Fort
« Reply #5 on: November 23, 2010, 12:26:11 am »

yeah the only way one would have a non scuttled wagon is a unscuttled one.


by unscuttled I mean Zombie wagons, and those don't move that much(or all) during my 40d days
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Encased in burning magma

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Re: Wagon Fort
« Reply #6 on: November 23, 2010, 01:02:45 pm »

Okay, so I genned a pocket world.
Find site, tab, tab, civs... what's that?

Wagons War.

Legends: the wagons switch general and king every year. They get trounced by dwarves very frequently.
"The defenders were lead by the wagon Ineth Luckstricken".
Oh, so goblins joined on the wagon hating... bandwagon.

Aaaaand all my wagons peasants scuttled on embark. Logs everywhere. Oh well.
And how would you play an undead wagon civ?
« Last Edit: November 23, 2010, 01:05:24 pm by Encased in burning magma »
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Rowanas

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Re: Wagon Fort
« Reply #7 on: November 23, 2010, 03:40:57 pm »

Add the [UNDEAD] tag.
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Encased in burning magma

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Re: Wagon Fort
« Reply #8 on: November 23, 2010, 03:54:48 pm »

Add the [UNDEAD] tag.

That didn't save the poor wagons :(.

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Toastergargletop

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Re: Wagon Fort
« Reply #9 on: November 23, 2010, 07:11:25 pm »

so make the wagons an unplayable civ, make them awesome traders and merchents that bring a crapload of goods.  Hopefully when they arrive they deconstruct and leave all of their goods for you to helpfully clean up and store for them.
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!!crundle!!

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Re: Wagon Fort
« Reply #10 on: November 23, 2010, 07:33:45 pm »

They might need a puller, as wagons do.
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i2amroy

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Re: Wagon Fort
« Reply #11 on: November 23, 2010, 08:48:10 pm »

As the wagons appear to wage war on your civ after the loss of so many caravans, only to all immediately explode into even more logs at the edge of your map. ;)
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Rumrusher

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Re: Wagon Fort
« Reply #12 on: November 23, 2010, 10:01:44 pm »

Add the [UNDEAD] tag.
I don't think that turns them into zombies just makes them to have a race turn into zombies.
The only way one could do that is by changing the flags to...

...edit: oh wait runesmith hasn't been updated for .17 or .18
« Last Edit: November 24, 2010, 01:26:49 am by Rumrusher »
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Zidane

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Re: Wagon Fort
« Reply #13 on: November 24, 2010, 12:08:19 am »

They might need a puller, as wagons do.

I have no idea why I find this so hilarious.
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Vucar Fikodastesh

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Re: Wagon Fort
« Reply #14 on: November 24, 2010, 03:11:14 am »

Wagons can survive worldgen, but any kind of fortress or adventure mode wagon creature is completely unworkable. Wagons can only exist as a special exception when they arrive with a caravan and have a valid path to the depot. This is because they are 3x3 creatures, and only have limited pathfinding code to get from the edge of the map to the depot and back again. If at any point they lose that path, they instantly scuttle.

I would assume that they would fall apart if they died. I'm betting that it won't work though unless there have been some major changes to wagons in DF 2010, since when someone tried this back in 40d all of his wagon creatures just instantly "scuttled".

^What he said, with the addition that if Toady added real pathfinding for multi-tile creatures, I think he would have said something.
« Last Edit: November 24, 2010, 03:12:50 am by Vucar Fikodastesh »
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