Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: FPS drop in the new 31.18?  (Read 2452 times)

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: FPS drop in the new 31.18?
« Reply #15 on: November 24, 2010, 12:11:31 am »

Yeah. REmove the Aquifer tag from all the dirt layers.
Logged
Clearly, cakes are the next form of human evolution.

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: FPS drop in the new 31.18?
« Reply #16 on: November 24, 2010, 04:47:22 am »

I thought the switch from 40d to .31 had a killer FPS drop? Or was that ever fixed? Or did I imagine the whole thing?
I think it went from 150 dwarves, playable fps, to 25 dwarves decent fps. And all blood smears and spatters are now trackable objects and they use LOTS of cpu time!
Check my .31.12 fps reports at http://df.magmawiki.com/index.php/DF2010:System_requirements/Archived_reports
« Last Edit: November 24, 2010, 04:49:06 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: FPS drop in the new 31.18?
« Reply #17 on: November 25, 2010, 12:03:31 pm »

And all blood smears and spatters are now trackable objects and they use LOTS of cpu time!
Unless you turn it off in fortress mode.

[WALKING_SPREADS_SPATTER_DWF:NO]
[WALKING_SPREADS_SPATTER_ADV:YES]
Logged
Finis sanctificat media.

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: FPS drop in the new 31.18?
« Reply #18 on: January 11, 2011, 10:36:43 am »

The answer is, it's all voodoo.
Every map/world is vastly different, and will always perform differently.  This causes wild notions about version differences.
Nope, the maps perform the same if there is the same water flows, temperature effects, and embark size.

I see only minor differences between different-world 2x2 embarks. It's all down to item, spatter, creature-count I believe. Try a no-hostiles fort and see better framerates due to no combat messiness.

I list fps data at http://df.magmawiki.com/index.php/DF2010:System_requirements/Archived_reports
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
Pages: 1 [2]