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Author Topic: Is there still a limit of 200 seeds of each type in the latest build?  (Read 1443 times)

foolcow

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ctrlfrk

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Re: Is there still a limit of 200 seeds of each type in the latest build?
« Reply #1 on: November 21, 2010, 10:05:20 pm »

Don't you mean:
"...............................................................................
................................................................................
........................................."

?
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Scood

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Re: Is there still a limit of 200 seeds of each type in the latest build?
« Reply #2 on: November 22, 2010, 12:43:20 am »

did u really count out 200 "periods" because they stand for seeds in dwarf fortress?
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Zaerosz

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Re: Is there still a limit of 200 seeds of each type in the latest build?
« Reply #3 on: November 22, 2010, 03:55:30 am »

Of course he did.
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Silophant

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Re: Is there still a limit of 200 seeds of each type in the latest build?
« Reply #4 on: November 22, 2010, 02:12:05 pm »

And to answer your question, yes, there is.
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dbay

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Re: Is there still a limit of 200 seeds of each type in the latest build?
« Reply #5 on: November 22, 2010, 04:21:53 pm »

Don't you mean:
"...............................................................................
................................................................................
........................................."

?

Very dwarfly. I approve.

Eagleon

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Re: Is there still a limit of 200 seeds of each type in the latest build?
« Reply #6 on: November 22, 2010, 08:44:28 pm »

did u really count out 200 "periods" because they stand for seeds in dwarf fortress?
With the power of multiplication and copy-paste, I have "counted" out exactly 263 periods in mere moments!
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Mathematical!
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Scood

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Re: Is there still a limit of 200 seeds of each type in the latest build?
« Reply #7 on: November 22, 2010, 10:36:46 pm »

oh i just used  a character counter on my computer to count character so i dont have to count the characters that otherwise would need counting.
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MrWiggles

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Re: Is there still a limit of 200 seeds of each type in the latest build?
« Reply #8 on: November 22, 2010, 10:48:17 pm »

Why would it have been changing or need to change?

*curious*
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calrogman

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Re: Is there still a limit of 200 seeds of each type in the latest build?
« Reply #9 on: November 22, 2010, 10:59:43 pm »

Through the magic of for loops:
Code: [Select]
$ for i in {1..200}; do printf ". "; done
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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magistrate101

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Re: Is there still a limit of 200 seeds of each type in the latest build?
« Reply #10 on: November 22, 2010, 11:05:09 pm »

Spoiler: EXTREME DOTTAGE (click to show/hide)
There ya go laddy!


edit: AHH! It deleted 997 dots >_<

There we go, 1000 dots!
« Last Edit: November 22, 2010, 11:07:18 pm by magistrate101 »
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calrogman

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Re: Is there still a limit of 200 seeds of each type in the latest build?
« Reply #11 on: November 22, 2010, 11:14:33 pm »

...
Man I love me some dots.  In all seriousness though, this is getting a bit out of hand.
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