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Author Topic: Dawn of Worlds  (Read 8123 times)

lemon10

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Re: Dawn of Worlds
« Reply #75 on: December 08, 2010, 01:58:31 am »

Wait what, can i roll 2 extra 2d6's (right now?) since i missed a 1d6 two turns in a row?
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

monk12

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Re: Dawn of Worlds
« Reply #76 on: December 08, 2010, 12:39:34 pm »

In that case I amend my action to reduce gravity by one half in the aforementioned spaces.

bowdown2q

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Re: Dawn of Worlds
« Reply #77 on: December 08, 2010, 03:12:35 pm »

Wait what, can i roll 2 extra 2d6's (right now?) since i missed a 1d6 two turns in a row?

meh. I wont compain.

lemon10

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Re: Dawn of Worlds
« Reply #78 on: December 08, 2010, 08:38:47 pm »

rolled another 9 (yeah, i rolled 4 nines in a row what are ya gunna do about it)+4=13 points to spend

The green windything is a river of acid originating from the giant spire-(9 points)
The tower is three levels, The first level is made from obsidian on the outside for the first hundered feet in, after that it is plain granite, this goes up for a full mile.
Their is a passage all the way through that is 10 feet high and 5 feet wide, but the rest of the spire is unmined. The second level is just made with granite, and continues to go up for another mile. The third level is made of perfectly white unblemished stone. A hollow area in the top of the spire contains a acid source that flows down channels on the side of the tower. (3 points, 1 for each level)

This leaves me with 1 point for next turn.
« Last Edit: December 08, 2010, 08:41:58 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Furtuka

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Re: Dawn of Worlds
« Reply #79 on: December 10, 2010, 06:06:13 pm »

4+5+2+2=13

I spend 11 points to populate the turtle with HippoCarpEphantEagles. uh how do I represent that on the map?
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It's FEF, not FEOF

monk12

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Re: Dawn of Worlds
« Reply #80 on: December 10, 2010, 06:33:53 pm »

The author is responsible for recording the details of such things, I believe.

Speaking of details, anything else about this dwarf killing monstrosity you'd like to share?

Furtuka

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Re: Dawn of Worlds
« Reply #81 on: December 10, 2010, 06:40:23 pm »

uh not really I figured they were already horrific enough without powers
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It's FEF, not FEOF

lemon10

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Re: Dawn of Worlds
« Reply #82 on: December 13, 2010, 02:58:42 am »

You should still give more information about them, even if you don't give them any super powers (eg. they have wings, can fly, and have giant elephant tusks)
Also, i think its about time for the next turn.

And finally, bowdown2q, i didn't notice earlier, but monk reduced the gravity by 50% in the same hex that i put the tower in, so i guess that means that the area around the tower only has 50% gravity.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

monk12

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Re: Dawn of Worlds
« Reply #83 on: December 13, 2010, 11:50:52 am »

Of course, this means that any inhabitants of the tower will use some kind of catapult launching system to get to the top quickly and efficiently.

bowdown2q

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Re: Dawn of Worlds
« Reply #84 on: December 13, 2010, 04:12:47 pm »

Okay, let's see.... lot going on this turn. (this post marks the end of Turn 3).

The HippoCarpEagleElephant:

You're welcome. :D

Lemme see... alright, I've had 9+10+..15 = 34pts o_o`
Ho boy...

Alright, I drop ICE and snow onto that little island on the left RIGHT; beneath the ice, an intricate web of obsidian lava tubes pumps magma out the the edges of the island, ad well as forming the occasion obsidian-lined hot spring. It snows here. (hm. I've made a flat-ish Iceland.)  (34-6=28 pts). arctic foxes, snow hares, mammoths, etc.  This island shall be known as Usirthemor: "Glacierboiled"

The AVATAR Nisgaknekut Zuden Usir "Frostsecret, The Keeper of Glaciers" has come! A towering colossus whose flesh is purest glacial ice; his obsidian bones carry fresh lava to his extremities. His mouth drips tear-shaped droplets of obsidian as he moves. His body is engraved with the complete history of the world - as it happens. Beware his frozen breath, lava blood, and disturbingly accurate knowledge of all things! (28-10=18pts)  He's going to wander around that island a little, crushing arctic foxes and snow hares and mammoths, etc.

For 2 points, I command Nisgaknekut Zuden Usir to create a race (note: each avatar can create a race only ONCE, although there's no real limit to your avatars. Still, don't be a dick about it and spam demi-gods? Also, note that 'avatar' may not mean demigod FB, it could be a megabeast, or even just a King, hero, priest, popular legendary figure, etc.) - A race of yeti-type people, who are much like him, but without the lava blood or ice breath or nat'l engraving. And with hair.  The Yeti will be nomadic hunters/herders on the frozen steppes until i make them build a city. As a race I create, there is a default religious order devoted to me within the society... probably a lot of freezing sacrifices alive, heh.(18-2=16)

Edit: The Yeti are of Neutral (+0) alignment.

I'll give him a model on the map once I buy my Ogre Kingdoms Yeti minis :D (f-ing GamesWorkshop being awesome ><)

For 8 pts, I command the Yeti to construct a city: Usirtazuk "Glacialhuts" It consists of a group of hide tents surrounding a wide sacrificial pit...for now... (16-8 = 8)

Hm....ah, perfect. With my 8 remaining points, I command the city of Usirtazuk to DIG. they expand the sacrificial pit until they strike a large section of the obsidian mama tube, and breech it. There is now a bore hole to the magma, open to the snow. The city shall now be known as Usirtakzuk Gor Ziril:  "Glacialhuts, the Pit of Fire"

And, I'm out.... dear god, I need to not hoard points, lol.

Next turn is Turn4. BEGIN.

Fake edit: Is the massive map giving anybody issues? Any "I have dial-up, your map is hueg and high-res, stop it" -type complaints?
« Last Edit: December 13, 2010, 07:44:39 pm by bowdown2q »
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lemon10

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Re: Dawn of Worlds
« Reply #85 on: December 13, 2010, 07:03:59 pm »

You are the host bowdown, but creating a race uses up your godpoints and costs 22 points in this age (or 11 if not sentient), not the two points that commanding it takes, same with create order, which takes 8 points in this age. So basically you skimped on 28 points this round.
Ignore that, but it does seem kinda cheap that you can make a avatar (even though the rules allow it), and have him do actions that save like 30 god points. If you just can make avatars and command them to build a race, i don't see why we should ever use the "create race" power.

I rolled a 12 (6+2+4), i have 3 points for less then 5 and 1 point saved, so i have 16 points and will do my move later.
« Last Edit: December 13, 2010, 09:08:33 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Furtuka

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Re: Dawn of Worlds
« Reply #86 on: December 13, 2010, 07:10:57 pm »

3+2+2+3=10

I wait this turn

might I reccomend at the end of each turn updating the first post with the current map along with some geographic info to help keep track of everything?
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It's FEF, not FEOF

bowdown2q

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Re: Dawn of Worlds
« Reply #87 on: December 13, 2010, 07:33:46 pm »


Ignore that, but it does seem kinda cheap that you can make a avatar (even though the rules allow it), and have him do actions that save like 30 god points. If you just can make avatars and command them to build a race, i don't see why we should ever use the "create race" power.


Whups. Forgot to post the houserule: LIMIT ONE DEMIGOD AVATAR. e.g. only one to create a race. No limit to mortal/semimortal avatars (eg. dynasties, kings/heroes/priests/etc.), although try not to go crazy with it. Like, I'm not going to spam avatars for every city in the world so I can recruit a bajillion armies, etc. Plus it gets crazy to keep track of a lot of avatars. Try to limit yourselves to 2 active avatars at any time? Just don't go crazy with it.

Edit: it's not explicitly stated, but I believe the "ONCE" after "create race" under "command avatar" is across all avatars which you have created (eg a god can only create one race via avatar, regardless of # of avatars.)

Moar Edits: For the first Era at least, avatars can pretty much walk around the map within a turn, so don't worry about moving them. In the second era, it also won't matter much, but if it does, we should work out a viable move speed for avatars? It's def. 1 space in Era 3, as are armies.

Quote
might I reccomend at the end of each turn updating the first post with the current map along with some geographic info to help keep track of everything?
Good idea. TO THE FIRST POST!
« Last Edit: December 13, 2010, 07:43:12 pm by bowdown2q »
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monk12

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Re: Dawn of Worlds
« Reply #88 on: December 13, 2010, 09:02:50 pm »

PP- 3 + [6][2][2] + 3 = 16

-8 Create Order: The Cavaliers of Winter. I speak to a select group within the society of Yeti, telling them of the wonders of the world- specifically, of the great Eternal Blizzard.

"As creatures of Ice and Snow, it is your destiny to breach this blizzard, for reasons that I do not feel like explaining. I'm sure you'll figure it out. Also, regard well the mammoths that you coexist with, for they shall be your steeds in this most glorious and holy of tasks. Accept only the most cunning of warriors to this group, the bold, the daring, the adventurous. Let none oppose you or defile the Eternal Blizzard, for it is holy. Also there's some cold mountains to the south you might want to look into."

-5 Purify Civ: I remove ill will from the hearts of the Yeti, making them all good and shit.

PP- 3

lemon10

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Re: Dawn of Worlds
« Reply #89 on: December 15, 2010, 03:14:42 am »

I have 16 (12+1+3) points. I create a avatar, the onmichromatic elder dragon Zachina (-10=6 points), From her loins come every color of dragon (command avatar, (6-2=4), and multiple different types within that.

Zachina can change the color of her skin twice per minute. While her skin is in a certain color she has the basic attributes of a dragon that color (eg. red=fire breath, fire heals it, weakness to ice. white= immunity to ice, ice breath, fire weakness. green=acid breath, immunity acid, golden=light based breath attack.). In addition she has access to potent magical abilities. Zachina right now is living on top of the head of the turtle.

Dragons are (generally) limited to living one per hex (which means no cities are possible, and orders are very hard to manage), and generally live in areas that are the same type as their color (eg. white in snow, green in acid). Dragons have, depending on their age magic abilities, younger dragons have little to no magic powers, while elder dragons have powers nearly unmatched in the mortal world (eg. shape shifting, magic attacks, hypnosis). They have the standard ability to fly as well, since they are dragons. Intelligence is quite high, generally higher then human. Breeding is rare, and due to the time spans involved, after the end of the first age will stop (so if a dragon dies in a hex, then that hex won't ever get any other dragons basically).


In general dragons are Neutral (+0), but some dragons (eg. black, green) are generally pretty nasty and evil, while others (white, gold) are considered forces for good.

Red=fire breath, fire/intense immunity, weakness to cold
White=fire breath, immune to cold, weakness to heat
Blue=electric breath, electricity heals it
Green=Acid breath, acid immunity
Black=Life drain breath, strong at magic
Golden=Light attack, strong at magic
Glasslike= Extra strong at magic, weak physically, can turn invisible
Orange= Shoots a glob of magma, extreme weakness to cold

If anyone has any other ideas they want to add, tell me

EDIT: changed, i am puting stuff in in a few posts
« Last Edit: December 15, 2010, 10:18:20 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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