Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 8

Author Topic: Dawn of Worlds  (Read 8117 times)

bowdown2q

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds
« Reply #15 on: November 23, 2010, 12:17:26 am »

just post your actions here. As for the map, yeah, edit it however you need and upload it wherever is convenient.

Scood

  • Bay Watcher
  • The cake is both a lie and truth until observed
    • View Profile
Re: Dawn of Worlds
« Reply #16 on: November 23, 2010, 01:05:21 am »

 i rolled a 5 with the 2d6 im assuming that each hex signifies the 1inch radious limit in which we edit it given the points we spend so since i have 5 power points i can edit 5 hex's. since it costs 1 point (according to bowdowns houserule) to edit terrain/weather conditions in the first round.. the map is fairly large though.......ill see what i can do........ with my 5 power points. i think the hex's should be 1.5 times as big and what are the random pictures in the middle?


I Lord Dimeral am not pleased with the lack of variety in which this barren world currently offers. i wish to raise mountains as well as freeze over the south eastern lands to make it fit my aesthetic appeals.

http://img231.imageshack.us/f/impleasedcopy.jpg/

« Last Edit: November 23, 2010, 01:55:52 am by Scood »
Logged
...............___@@@__                  
......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

Scood

  • Bay Watcher
  • The cake is both a lie and truth until observed
    • View Profile
Re: Dawn of Worlds
« Reply #17 on: November 23, 2010, 01:56:32 am »

is that what u wanteD?
Logged
...............___@@@__                  
......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

bowdown2q

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds
« Reply #18 on: November 23, 2010, 12:48:11 pm »

yeah, that works. Those are snowy mountains, then?

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Dawn of Worlds
« Reply #19 on: November 23, 2010, 04:25:48 pm »

rolled an 8

I create a 6 hex forest of giant mushrooms

http://img230.imageshack.us/img230/5257/m276waqe.jpg
Logged
It's FEF, not FEOF

ragnarok97071

  • Bay Watcher
  • /人 ◕ ‿‿ ◕人\
    • View Profile
Re: Dawn of Worlds
« Reply #20 on: November 23, 2010, 04:40:21 pm »

Rolled an 8. I lift one of the northern islands into the air. No idea how to represent this, so I just made an outline of where it gets lifted, if that's OK.



Fakedit: No I will not edit the new map.
« Last Edit: November 23, 2010, 04:42:25 pm by ragnarok97071 »
Logged
Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Scood

  • Bay Watcher
  • The cake is both a lie and truth until observed
    • View Profile
Re: Dawn of Worlds
« Reply #21 on: November 23, 2010, 05:27:19 pm »

i just drew his floating island and merged it with the shroom forest
Logged
...............___@@@__                  
......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

ragnarok97071

  • Bay Watcher
  • /人 ◕ ‿‿ ◕人\
    • View Profile
Re: Dawn of Worlds
« Reply #22 on: November 23, 2010, 05:40:34 pm »

Just out of curiosity, is there a reason that the planet formed with cities already on it?
Logged
Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Dawn of Worlds
« Reply #23 on: November 23, 2010, 06:37:14 pm »

and why are two of them in the middle of the ocean?
Logged
It's FEF, not FEOF

Scood

  • Bay Watcher
  • The cake is both a lie and truth until observed
    • View Profile
Re: Dawn of Worlds
« Reply #24 on: November 23, 2010, 07:22:52 pm »

ya i was wondering what all those random pictures in themiddle were
Logged
...............___@@@__                  
......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

Krath

  • Bay Watcher
  • I dig giant robots.
    • View Profile
Re: Dawn of Worlds
« Reply #25 on: November 23, 2010, 07:35:43 pm »

I rolled an 8 with a 2d6 but...I'll pass  :o.

Going to save up my points for something supremely special.

I'll try to edit the map to the best of my MSpaint abilities when I decide to eradicate the world use my points.

I suppose this means my power level is 8.
« Last Edit: November 23, 2010, 07:37:52 pm by Krath »
Logged
Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Dawn of Worlds
« Reply #26 on: November 23, 2010, 09:40:34 pm »

PP- 0+ [6][4] = 10

Targeting the floating island, I spend 8 points to make it float freely on the winds, gliding through the skies, buffeted by storms, and generally fucking with the world map. I intend to generate a jet stream to give it a predictable path.

PP- 2

bowdown2q

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds
« Reply #27 on: November 23, 2010, 09:56:49 pm »

Just out of curiosity, is there a reason that the planet formed with cities already on it?

Sry; I should have eidted out them before I posted it; they're just sprites. Dont mind them. I'll update the map without those, and with the mushrooms/mountains/floating island of doom some time later.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Dawn of Worlds
« Reply #28 on: November 24, 2010, 06:09:07 pm »

babump
Logged
It's FEF, not FEOF

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Dawn of Worlds
« Reply #29 on: November 25, 2010, 01:59:18 pm »

So... how many points would it be to make that floating island the back of a flying turtle?
Pages: 1 [2] 3 4 ... 8