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Author Topic: Added depth to named items  (Read 1631 times)

Mazonas

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Added depth to named items
« on: November 20, 2010, 06:14:47 pm »

It is pretty awesome the way Dorfs grow attatched to, and name, weapons and shields.  It would be even more awesome if these items could bear the marks of their many battles.

Imagine a grizzled dorf axelord.  His left eye is gone, his left cheek bears a long, straight scar.  His beard is red.  He is mighty.  His shield, Umidmozir Thikthogarist, has been with him in many battles.  You zoom to the description of the shield.

Umidmozir Thikthogarist is a steel shield.  It is encircled with bands of goblin leather and menaces with spikes of elf bone.  It is adorned with cave reacher teeth and hanging rings of giantess bone.  The front face of the shield is marked by a long, straight groove.  The front of the shield is marked by dents and scratches.  The edge of the shield is chipped.

You could have it so damage from different weapons would leave different marks over time.  If the dorf does battle against a significant number of axe-wielding enemies, it would get "long, straight grooves".  Hammer or mace-wielders would leave "dents and scratches".  Crossbow bolts could leave "small nicks and dents".  It would add an extra layer of depth to the awesome descriptions of the mighty military dorfs
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crackesians

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Re: Added depth to named items
« Reply #1 on: November 21, 2010, 04:27:01 am »

THAT GOOD
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Silverionmox

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Re: Added depth to named items
« Reply #2 on: November 21, 2010, 05:35:16 am »

Actual medieval shields were replaced often, because if you use it well a shield will take damage and fall apart rather sooner than later.
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Lord Shonus

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Re: Added depth to named items
« Reply #3 on: November 21, 2010, 08:47:35 am »

Of course, actual mideval shields were, by the time of plate armor, largely decorative.
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King_of_the_weasels

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Re: Added depth to named items
« Reply #4 on: November 21, 2010, 09:06:38 am »

DF > real world, thus *as long as it isn't gamey* cool stuff > historical accuracy about shields.
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TheyTarget

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Re: Added depth to named items
« Reply #5 on: November 21, 2010, 10:04:37 am »

Yeah, shields probably would be replaced. But how often do you replace shields in your forts? I'm sure as hell never do. And it's not specific to shields, and is still a good idea. Maybe mega beasts, could have specific things too. Like if he stabbed his sword into the heart of a dragon, it could be "Permanently stained with the blood of Lex Ulthalry the Dragon", so on and so on. I don't think they need to actually effect performance, but it would still be nice. If a persons sword keeps getting parried, it could be something, like "Slightly curved from repeated use". The lists goes on. Of course to prevent needless fps draining, this should probably only effect objects, when and after then get named.
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there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

Askot Bokbondeler

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Re: Added depth to named items
« Reply #6 on: November 21, 2010, 10:27:12 am »

it'd be cool if we had to replace or repair equipment, tough, we'd have an excuse to keep mining and forging new stuff, and weapon\shield wear could be represented in such detailed manner. masterworks and artifacts would be extra valuable then, because they would wear out slowly or not wear out at all, and the metals could be better balanced, not by being deadlier than others, but by being more durable

ZebioLizard2

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Re: Added depth to named items
« Reply #7 on: November 22, 2010, 02:51:29 am »

it'd be cool if we had to replace or repair equipment, tough, we'd have an excuse to keep mining and forging new stuff, and weapon\shield wear could be represented in such detailed manner. masterworks and artifacts would be extra valuable then, because they would wear out slowly or not wear out at all, and the metals could be better balanced, not by being deadlier than others, but by being more durable

Item durability will be added someday.
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FallingWhale

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Re: Added depth to named items
« Reply #8 on: November 22, 2010, 03:08:41 am »

Of course, actual mideval shields were, by the time of plate armor, largely decorative.
By the time of plate armor plate armor was largely decorative.
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Rowanas

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Re: Added depth to named items
« Reply #9 on: November 22, 2010, 05:31:31 am »

Of course, actual mideval shields were, by the time of plate armor, largely decorative.
By the time of plate armor plate armor was largely decorative.

Heh.

I'm wondering how screwed all of my forts will be once armour durability is in.

  • I refuse to waste resources doing above ground work when I could be using magma
  • Most of my armour comes from yearly traders
  • The rest comes from goblins I've killed, whose armour would be quite dented by the time my guys use it
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TheyTarget

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Re: Added depth to named items
« Reply #10 on: November 22, 2010, 07:37:39 am »

Of course, actual mideval shields were, by the time of plate armor, largely decorative.
By the time of plate armor plate armor was largely decorative.

Heh.

I'm wondering how screwed all of my forts will be once armour durability is in.

  • I refuse to waste resources doing above ground work when I could be using magma
  • Most of my armour comes from yearly traders
  • The rest comes from goblins I've killed, whose armour would be quite dented by the time my guys use it

I assume, by the time that comes around, you could just melt down the dented stuff, and reforge it. Doesn't waste as much resources but takes a little bit of dwarf power.
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This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

Waparius

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Re: Added depth to named items
« Reply #11 on: November 22, 2010, 07:14:48 pm »

I think that maintenance should be added with item durability. Perhaps have the option to set forges and workers to particular military squads for maintenance, like barracks et al.

 That way, while your dorfs are likely to lose some weapons and armour in a drawn-out battle, they won't be whittled down nearly as much. And there's more depth and more work for your smiths to do as well, without using up nearly as many resources.

Legendary smiths could have a chance to increase quality. Conversely, poorly-skilled workers should have a chance of decreasing quality.

If a regular bit of armour or weaponry gets broken, dwarves probably shouldn't bother about fixing it completely, but they should want named items to be repaired and get unhappy thoughts if they aren't. Of course it should be possible to mess with this in the Orders menu.

Similar effects should be added for clothes and any other things that seem appropriate, with some dwarves maintaining their own gear and others bothering the clothesmakers, craftsdorfs et al. Perhaps a "Thrifty" or "Self-Contained" trait to govern this?
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Rowanas

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Re: Added depth to named items
« Reply #12 on: November 23, 2010, 11:50:06 am »

Hmm. I think, inkeeping with how DF works now, that all owned clothes, upon reaching a certain state, would queue a task in the clothiers workshop. I specify owned so that dwarves won't run and get battered goblin goods and fix them up all pretty-like.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

TheyTarget

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Re: Added depth to named items
« Reply #13 on: November 23, 2010, 03:31:17 pm »

Hmm. I think, inkeeping with how DF works now, that all owned clothes, upon reaching a certain state, would queue a task in the clothiers workshop. I specify owned so that dwarves won't run and get battered goblin goods and fix them up all pretty-like.
Yeah, should only fix military assets, and owned clothing. And by military assets, I mean everything equipped and/or part of a uniform.
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This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

Rowanas

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Re: Added depth to named items
« Reply #14 on: November 23, 2010, 03:32:54 pm »

Indeed. In fact, isn't that covered by making military items owned and then stating "all owned items will be repaired"?
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.
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