Something tells me that you can only build pumps over open space if there's another pump right underneath them.
Don't know if it's still valid, but I know you
could build walls, bridges on the 'wall-top/floors' at Z+1 (which could then be raised as magma-guiding walls), and then remove the middle walls (at the very least)... seen sideways, thusways:
_________ original Z0
######### walls built
_________ raising bridge built
#########
_________
###___### some walls removed
So, you could perhaps make a comb of overhead bridges/channeling bridges, thus:
### ### <-support points, for illustration
========= <-1xN bridge, raised ^-/v-way
++-- --++ <-1x2 bridges, built inward from support points
========= etc
++-- --++ etc
========= etc, to taste...
### ###
Put the magma/water pumps on the ++ parts.
Might need some tuning, but
in principle the water and magma will meet at the gap between the two inward-built bridges. Either obsidian cave-ins will be generated (having no valid supporting walls) or the separate water and magma will head down into the three-wide corridor beneath to cause obsidian-fun and general havoc down there.
I
think you could even build the following
_________ original Z0
####_#### walls built
____ ____ raising bridge built
####_####
____ ____
###___### some walls removed
...thus making the mix'n'drop-zone a full length, rather than on/off dotted. But it's been a while since I tried this system, anyway, so not sure if even the original plan still works in current versions of the game.
Alternately, as per the original idea, but just bridge-wall either end and set cantilevered bridge-ends of Mx2 size down the full length of side-by-side pumps...
Actually. What was the question again?