Sorry for the late reply, I sort of haven't paid attention to this part of the forum since I'm still waiting for the new DF update to start work on the mod again. Onwards to commenting posts!
Wow. I'm shocked and honored that good old Captain paid attention to this thing.
But really, VBASE is good shit to use.
Anyway.
Glad that people actually enjoy this mod. Sort of makes all those hours put in worth it.
Anyway, Lord Allagon: The name thing is intentional. As far as I know there's just no real way to make a hugeass list of names that you'd find online gamers using, so I went with this thing to simulate it. The names are crazy most of the time, I know. Sometimes though they can be fairly accurate but hey, it's supposed to be amusing.
Demon wolves and imps, I guess they lack a petvalue token so they're cheap as hell. I'll mess about a bit on the next release so they will be actually cost something.
As for the nobles, what the fuck? That's totally not meant to happen. Lemme check the mod files.
..okay. I extracted the current mod version to a new DF and checked it out and I can appoint all nobles. Broker, Chief Medic, Psychiatrist and so on.
HOWEVER.
Dare I inquire if you encountered this problem in a fort that's grown larger? Perhaps a new bossy leader has showed up? That's the only thing I can think of, that I have fucked up an APPOINTED_BY somewhere and somewhere along the line to Royal Jerk the command line is fucked up.
Pokon: Ah yes, the 2938295 bazillionth Dragon War. Staff is too lazy to make a real event? DRAGONS ATTACK! I should have made a dragon civ that'd attack you, but I think that's sort of overdoing it.
With that out of the way: So, I've been scribbling together notes for whatever the fuck I'm gonna do for the next version of the mod. It'll prolly get called Akriloth, unless I've used that one before in which case... ehhh, we'll go with Yulgar then.
Let's see.
- Some of the creatures right now have CAN_LEARN, CAN_SPEAK or INTELLIGENT. Veegus for example, which I intend to fix so everyone can eat demon meat. Yum.
- I've fucked around and placed a new UG civ, Abaddon(stole them from DragonFable). I still need to actually check one day that UG civs actually show up from the underground to infiltrate. They used to, so unless that's changed recently...
- Naga civ dies a whole fucking lot, I've noticed. Like they usually go extinct around 200 years for some reason. I think it's their current male/female distribution, will need to fix that.
- AssaultMecha lacks the tags that makes it a killing machine unable to tire, will fix that.
- Dragon Partisan to be added to the list of artifact-weapons, because FUCK DRAGONS.
- Zardbane also. Oh right, on this and Dragon Partisan, when the next version rolls I'll make dragonbane and zardbane both a metal you can use, to kill dragons and zards with, more efficiently that is!
- Will add toys and figurines of various AQ characters, NPC's and bosses alike. Drakonnan with Kung-Fu action.
- Might add engravings of various AQ things. This mechanism can get quirky due to DF(like, this is an engraving of two Yulgar) so this may be passed.
- I'll check the Misc. Item list of current items in AQ at some point, see if there's anything to add to some list of items. Trinkets perhaps?
- Will check lists of shields for some artifact pieces because why the fuck not?
- Some civ's will have their gear selection updated. Right now they come with the standard stuff of shield, breastplate, some weapon and whatever-the-fuck. Civ's like umazen and nogh'da/shevite will show up with more armor(all pieces even) and craps like sneevils will only show up with weapons.
- Will check if it's possible to add some crafts to equippable items. So you can finally have an use for all those artifact bone crowns, scepters and so on.
Oh and to those people who are actually playing this mod:
Is the time-of-arrival too long for some civs right now? Like in my dorf fort, the Undead showed up to siege around year 11 or 12. That's sort of long so yeah.