Oh boy, do you know what time it is!?
It's time for 1.6 version of this mod! Despite the fact that I know nothing about how you are supposed to define version numbers, but hey whatever.
So what did I do this time, you ask?
Well shut up and let me tell about it!
- Guy told me that Adventurer's had really sucky creativity values. In comparison, dorfs had a max of 2250 or whatever, Adventurers had 1500. Decided to be a cheap jerk and just copied the dorf parameters on Adventurers, especially since I found out all their physical and mental abilities were also subpar. Now they're not as subpar. Hooray!
- Threw in said physical&mental params to other civilized creatures as well, some special caste guys have higher numbers than others but whatever.
- The Bionic Shamrock, Can-Can Cannon and Assaultmecha are finally properly made out of metal! However, in doing so, the Assaultmecha have become unstoppable killing machines that will wipe out hordes of enemies by themselves. Theoretically, at least. They're made of steel, so yeah. They can take a lot of punishment and deal out even more. You probably could leave an entire fort's defense on a few of these guys and never have a military of your own.
- Pet Rock's also now made out of stone. Hooray.
- Brand new artifact things! ARMOR. 25 of 'em, however on my delving to the magical world of "how the hell do I mod in armor" I found out that the system is a tad clunky right now. So what did I do? Decided to abuse the system for all it's worth. All the artifact armor pieces function as a full set, protecting a looooot of bodyparts. You can still equip other gear too so there's even more protection to be had. But because I HAD to be a jerk, some of the artifact armors are leather-based, others cloth-based. Because HAHA I'M THE BOSS AROUND HERE.
- As result of how I suddenly turned Assaultmecha into properly functioning machines of mass destruction, a lot of the races were given METAL_PREF. Should show up clad in some MANLY metals now.
I wish I could say that I've tested everything in this, but unfortunately all I have managed is to check that the new creature editions work properly. Well besides checking the armors in Arena and seeing that yeah, they cover a lot of the body(how can you block a kick in the eye with 'em though what the hell).
Ever since I had to format my Windows partition and re-install XP, I've had some mysterious DF crash issues. At least I HOPE it's because of the new XP somehow being fucked up, but that guy who's doing some bug-testing for me has said that the mod runs stable for him so I hope it's just my comp being stupid. Maybe the legacy DF will work better and it's something with the SDL throwing a fit?
Well whatever. I think that's about all, folks!
EDIT: Oh right, a lot of PRONE_TO_RAGE addings were done on various creatures. Because everyone loooves some RAGE, right?
Well I found out that whenever a creature rages, it pops up a combat report, even if the creature is too afraid to actually attack anyone. Whoops. At least it gives you some sort of warning, right?