Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Language/engraving tweaks  (Read 821 times)

Khym Chanur

  • Bay Watcher
    • View Profile
Language/engraving tweaks
« on: November 19, 2010, 04:36:02 am »

File is here

This is a set of mods/patches which make tweaks to languages and engravings, with a different mod/patch in each sub-folder.  You can either copy the .txt files directly to your raw/objects/ folder (if you don't mind clobbering any other mods already in those files), or you can use the "patch" utility to apply the DIFF files.

If you use patch on a UNIX system, you must use the "--binary" command line switch, since the DIFF files are entirely in DOS CRLF format.

Sub-folders:
  • dwarfly_engravings: in descriptor_shape_standard.txt, removed abstract shapes and surface things (sun, moon, etc), and put in underground things.  Also modified the Dwarf entity definition so that no plants or trees are engraved by dwarves (unless they're mentioned in the shape file).

  • dwarfly_names: for Dwarven names cull out symbol groups which are "undwarfly".  Of course, this also reduces the number of  absurd and amusing names you'll get.

  • missing_SYM: language_SYM.txt was missing about 400 words found in language_words.txt.  This adds them into their matching symbol groups, or into the MISC group if they don't match anything.

  • new_words: added these new words: abomination, alloy, altar, blasphemer, blasphemy, bless, clay, defile, desecrate, eldritch, engraving, forge (as in the thing used in making metal items), glass, haunting (adjective), horror, lever, magma, oily (the adjectival form of OIL is now "oiled"), ore, stalactite, rune, vein, undead.

  • word_variants: gave noun, adjective and verb variations to some pre-existing words which lacked them.  Also removed plurals from some nouns which shouldn't have them.

  • most: All of the above except for dwarfly_names.

  • all: All of the above.
Logged