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Author Topic: The Gods Must Be Crazy!!! [Sussession RPG fortress] - Year 6  (Read 22487 times)

peregarrett

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Re: Schism fortress - an idea to community game
« Reply #15 on: November 20, 2010, 01:40:17 pm »

I'll sign up. I haven't done a succession fort before
Me too  ;D
Done
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Urist Imiknorris

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Re: The Gods Must Be Crazy!!! [Community RPG fortress] - embark team 4/7
« Reply #16 on: November 20, 2010, 04:45:38 pm »

I'll sign up, give me a metalcrafter aligned to the god of (choose one: metals, wealth, volcanos).

Quote
Well, I'm not sure we can customize (or even watch) deities of starting 7, so they'll be random
You can see them by {v}iewing the dwarves on the embark screen. {Enter} shows their personality, deities, etc.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

mrbobbyg

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Re: The Gods Must Be Crazy!!! [Community RPG fortress] - embark team 4/7
« Reply #17 on: November 20, 2010, 04:50:33 pm »

I'll play.

Any dwarf will do.

Just dorf me.
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!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

bayar

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Re: The Gods Must Be Crazy!!! [Community RPG fortress] - embark team 4/7
« Reply #18 on: November 20, 2010, 05:45:35 pm »

I'd like to claim a hunter of the frozen wastes.
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Di

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Re: The Gods Must Be Crazy!!! [Community RPG fortress] - embark team 4/7
« Reply #19 on: November 20, 2010, 06:31:55 pm »

I'm a bit confused here. Is it community fortress with one ruler and lots of named dorfs or a succession one in which will be several leaders each devoted to a different god?
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

peregarrett

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Re: The Gods Must Be Crazy!!! [Community RPG fortress] - embark team 4/7
« Reply #20 on: November 21, 2010, 01:42:53 am »

I'll sign up, give me a metalcrafter aligned to the god of (choose one: metals, wealth, volcanos).

Quote
Well, I'm not sure we can customize (or even watch) deities of starting 7, so they'll be random
You can see them by {v}iewing the dwarves on the embark screen. {Enter} shows their personality, deities, etc.
Ok, you're in.
Hmm, I didn't see there "Urist is worshipper of McGod". I'll check again though...
UPD. Nope, no deities, only personal traits
Spoiler (click to show/hide)

I'll play.

Any dwarf will do.

Just dorf me.
Done

I'd like to claim a hunter of the frozen wastes.
Done

I'm a bit confused here. Is it community fortress with one ruler and lots of named dorfs or a succession one in which will be several leaders each devoted to a different god?
OH! THAT is the difference between succession and community game! I was thinking that's the same.
I mean succession game.
So, are you in?

Embark team is full now, I'll play with skills and provisions.
Dariush, Rolan7, RandomNumberGenerator, what are yours dwarves?
For myself I take Doctor/Butcher/Mechanic - animals, dwarves, mechanisms - i do repair everything!

On yes, we take Mountain of Starps, right? No FUN without elficicles!
Also, is it ok with 4x4 site? Or should we shrink a bit?
« Last Edit: November 21, 2010, 04:58:07 am by peregarrett »
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Dariush

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Re: The Gods Must Be Crazy!!! [Sussession RPG fortress] - embark team FULL
« Reply #21 on: November 21, 2010, 04:24:22 am »

I'll be Dariush, 2 mechanic/3 weaponsmith/3 mason. I'll take profession based on my dorf's god on my turn.

Rolan7

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Re: The Gods Must Be Crazy!!! [Sussession RPG fortress] - embark team FULL
« Reply #22 on: November 21, 2010, 09:43:45 am »

I'll be Roland or Rolan depending on gender, and have some skill in glassworking and engraving.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Dariush

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Re: The Gods Must Be Crazy!!! [Sussession RPG fortress] - embark team FULL
« Reply #23 on: November 21, 2010, 10:06:48 am »

..And, as always happens where people embark with dorfed people, we'll have any profession ranging from clown to elephant tamer, just not something vital like mason or carpenter...

RandomNumberGenerator

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Re: The Gods Must Be Crazy!!! [Sussession RPG fortress] - embark team FULL
« Reply #24 on: November 21, 2010, 12:16:33 pm »

I'll take brewer 2/cook 2/appraiser 2/judge of intent 2/consoler 2

I have no name, I only go by "The Brewmaster"
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The end of the world is more fun then I expected.

Di

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Re: The Gods Must Be Crazy!!! [Sussession RPG fortress] - embark team FULL
« Reply #25 on: November 21, 2010, 12:35:52 pm »

Um.. Okay throw me on the list.
I find dorfing in before taking turn is kind of unreliable as only the luckiest dwarves live more than ten years after leaving mountainhomes, but if you want you can name any dwarf worshiping a god related to volcanoes/magma/fire.
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

mrbobbyg

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Re: The Gods Must Be Crazy!!! [Sussession RPG fortress] - embark team FULL
« Reply #26 on: November 21, 2010, 12:49:54 pm »

Excellent!

4x4 is fine, but pretty much any compy can handle 3x3 and it's still a TON of space.
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!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

peregarrett

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Re: The Gods Must Be Crazy!!! [Sussession RPG fortress] - embark team FULL
« Reply #27 on: November 21, 2010, 12:59:07 pm »

Okay, tomorrow we'll be leaving, for the Holy Crusade!
Um, actualy i mistyped - "Hole Crusade"... I guess that name fits better!   :D

And we set 3x3 site - if some temples lack place... then there got to be Holy War!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Rolan7

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Re: The Gods Must Be Crazy!!! [Sussession RPG fortress] - embark team FULL
« Reply #28 on: November 21, 2010, 01:20:02 pm »

Okay, tomorrow we'll be leaving, for the Holy Crusade!
Um, actualy i mistyped - "Hole Crusade"... I guess that name fits better!   :D

And we set 3x3 site - if some temples lack place... then there got to be Holy War!

Cool, I prefer small embarks anyway.  My comp is fine but I love high FPS.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Dariush

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Re: The Gods Must Be Crazy!!! [Sussession RPG fortress] - embark team FULL
« Reply #29 on: November 21, 2010, 01:36:17 pm »

And if we'll lack space, we'll abandon and reembark on 4x4 site that encompasses the current 3x3 and experience the walling-miners-up wrath of Armok and whatever gods happen to be listening!
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