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Author Topic: INCREDIBLE embark  (Read 9708 times)

duckInferno

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INCREDIBLE embark
« on: November 19, 2010, 02:49:38 am »

Small region, 3x4 embark square.  Contact with all races.  Generated in 31.18.

Volcano
Brook
Mirthful
Temperate
Heavily Forested
Thick Vegetation

Assets
  • Sedimentary: Limestone
  • Flux: limestone, marble
  • Sand: yellow, black
  • Obsidian
  • Three adamantite veins... and they're whoppers!
    Vein one: 24 safe Z's of mining
    Vein two: 51 z!
    Vein three: 53 z!!


Open-air volcano, semi-flat... 9 z's of various plateus, 16 z cliff riding against the north boundary of the map... might be able to embark a square further south and avoid it, but probably not... it looks like there's one at the south side if you do that :D  Nothing stopping you going 2x4 embark, though.  Positive side: some good cliffs for entrances and lots of stone, though this map is NOT lacking for stone.

34 Z's to top of cavern (one cavern to save FPS)
40 Z's to magma sea

Almost all of these adamantite Z's are completely encased in semi molten rock, ie. you can mine the entire vein on those Z levels without running into conservatives.  There is a LOT of the stuff for the taking. :3

Embark/biome screen
Spoiler (click to show/hide)

Cavern layout
Spoiler (click to show/hide)

world_gen + generated world save
Spoiler (click to show/hide)

After spending literally tens of hours trying to find the perfect embark, I'm feeling pretty chuffed right now.  Might go outside.

Spoiler (click to show/hide)
« Last Edit: November 20, 2010, 08:50:46 pm by duckInferno »
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Lawec

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Re: INCREDIBLE embark
« Reply #1 on: November 19, 2010, 02:58:14 am »

That does seem like a nice place to embark!
Makes me want to embark just to fill the caverns with delicious magma.
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duckInferno

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Re: INCREDIBLE embark
« Reply #2 on: November 19, 2010, 03:01:44 am »

It's missing NOTHING.  Some people might prefer more hostile wildlife, or flat terrain, but that's it.

Not to mention that adamantite score.  There's more Z's of adamantite than there are Z's to the magma lake.
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johnny_cat

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Re: INCREDIBLE embark
« Reply #3 on: November 19, 2010, 03:12:56 am »

You know, I thought that a haunted forest would be fun, but those skeletal foxes and wolves are bloody annoying. I'm gonna give this map a try.
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duckInferno

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Re: INCREDIBLE embark
« Reply #4 on: November 19, 2010, 03:23:37 am »

You know, I thought that a haunted forest would be fun, but those skeletal foxes and wolves are bloody annoying. I'm gonna give this map a try.
I know what you mean.  I keep thinking "cool, undead!  they'll attack my fort".  And then all I get are a bunch of annoying wandering brainless entities interrupting jobs.
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ChairmanPoo

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Re: INCREDIBLE embark
« Reply #5 on: November 19, 2010, 03:54:58 am »

And miasma lag
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Max White

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Re: INCREDIBLE embark
« Reply #6 on: November 19, 2010, 04:04:32 am »

Hi, this is Max White's personal secutary, posting on he's behalf. Max White can not post right now because reading something on this thread seemed to cause him so much happyness that he danced around the room with so much vigour, he fell out a seven story window.
Please note that White Ltd. WILL press legal action action against the dangerouse and downright immoral levels of win here, for the safty of the comminuty in general.
~Urist McRecordkeeper, White Ltd.

Shades

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Re: INCREDIBLE embark
« Reply #7 on: November 19, 2010, 04:17:52 am »

Interesting. I generally perfect savage to mirthful but I might take a look. Does anyone have a render of the surface?
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Stromko

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Re: INCREDIBLE embark
« Reply #8 on: November 19, 2010, 04:37:49 am »

Seems to cause some odd graphics (seems to only effect walls) if you aren't using a graphics set with this save. Not that bad, just every wall is an upper or lower-case extended letter character (with various accents on top), colors unaffected.
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Lytha

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Re: INCREDIBLE embark
« Reply #9 on: November 19, 2010, 04:39:36 am »

Hi, this is Max White's personal secutary, posting on he's behalf. Max White can not post right now because reading something on this thread seemed to cause him so much happyness that he danced around the room with so much vigour, he fell out a seven story window.
Please note that White Ltd. WILL press legal action action against the dangerouse and downright immoral levels of win here, for the safty of the comminuty in general.
~Urist McRecordkeeper, White Ltd.
Lass, for being a personal "secutary", you really need to work on your spelling.
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JonBrant

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Re: INCREDIBLE embark
« Reply #10 on: November 19, 2010, 04:52:13 am »

Hi, this is Max White's personal secutary, posting on he's behalf. Max White can not post right now because reading something on this thread seemed to cause him so much happyness that he danced around the room with so much vigour, he fell out a seven story window.
Please note that White Ltd. WILL press legal action action against the dangerouse and downright immoral levels of win here, for the safty of the comminuty in general.
~Urist McRecordkeeper, White Ltd.
lul

Downloading this and generating in 31.17. Will post if it works. Will cry myself to sleep if not.
« Last Edit: November 19, 2010, 04:55:27 am by JonBrant »
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duckInferno

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Re: INCREDIBLE embark
« Reply #11 on: November 19, 2010, 04:59:00 am »

Seems to cause some odd graphics (seems to only effect walls) if you aren't using a graphics set with this save. Not that bad, just every wall is an upper or lower-case extended letter character (with various accents on top), colors unaffected.
You can use the world_gen.txt I included to generate the world yourself. :3
Or (possibly), if you're using a different graphics set, use its save converter?  idk.
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JonBrant

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Re: INCREDIBLE embark
« Reply #12 on: November 19, 2010, 05:14:41 am »

Working fine for me. Would prefer flatter, and not an aquifer, but meh

This definitely is pretty sexy. Thanks for sharing it
« Last Edit: November 19, 2010, 05:20:25 am by JonBrant »
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Stromko

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Re: INCREDIBLE embark
« Reply #13 on: November 19, 2010, 05:32:42 am »

You can use the world_gen.txt I included to generate the world yourself. :3
Or (possibly), if you're using a different graphics set, use its save converter?  idk.

That's what I ended up doing. Wasn't sure what all the extra numbers were at the end of the standard world gen text, but when I added it all in the world generated fine around attempt #508.

The site indeed is entirely on an aquifier, and I just discovered that the brook in the center is /not/ a safe place to stand when the thaw hits (especially if your wagon and 19 dogs are situated directly in the middle of it). Also the lava in the volcano is one Z level lower than the canyon floor.

However, those little snags could lead to an interesting fortress, and it has all the tools except flat space necessary to make a truly epic, long-term fortress.
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duckInferno

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Re: INCREDIBLE embark
« Reply #14 on: November 19, 2010, 06:00:32 am »

snip

That's what I ended up doing. Wasn't sure what all the extra numbers were at the end of the standard world gen text, but when I added it all in the world generated fine around attempt #508.

The site indeed is entirely on an aquifier, and I just discovered that the brook in the center is /not/ a safe place to stand when the thaw hits (especially if your wagon and 19 dogs are situated directly in the middle of it). Also the lava in the volcano is one Z level lower than the canyon floor.

However, those little snags could lead to an interesting fortress, and it has all the tools except flat space necessary to make a truly epic, long-term fortress.
The numbers are custom elevation/etc maps.  Mine gen'd on 508, too... too many volcano peaks for a small region, hehe. 

I had a sneak peak using reveal (as the cavern screenie shows) and there's crap all soil, so aquifiers shouldn't be any hassle.  Probably a blessing, slightly safer than tapping the brook.

The cliffy nature could make for a neater fortress than flat, if you're patient :)
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