Small region, 3x4 embark square. Contact with all races. Generated in 31.18.
VolcanoBrookMirthfulTemperateHeavily ForestedThick VegetationAssets
- Sedimentary: Limestone
- Flux: limestone, marble
- Sand: yellow, black
- Obsidian
- Three adamantite veins... and they're whoppers!
Vein one: 24 safe Z's of mining
Vein two: 51 z!
Vein three: 53 z!!
Open-air volcano, semi-flat... 9 z's of various plateus, 16 z cliff riding against the north boundary of the map... might be able to embark a square further south and avoid it, but probably not... it looks like there's one at the south side if you do that
Nothing stopping you going 2x4 embark, though. Positive side: some good cliffs for entrances and lots of stone, though this map is NOT lacking for stone.
34 Z's to top of cavern (one cavern to save FPS)
40 Z's to magma sea
Almost all of these adamantite Z's are completely encased in semi molten rock, ie. you can mine the entire vein on those Z levels without running into conservatives. There is a LOT of the stuff for the taking. :3
Embark/biome screen
Cavern layout
world_gen + generated world save
I used perfect world, so it's a nice big world gen... too big to fit in a post. So I uploaded it to DFFD with the generated save as well.
http://dffd.wimbli.com/file.php?id=34404mb
If you do generate it yourself, it might come up with an error about volcano peaks. Ignore it.
Also, I turned off aquifiers, so it MIGHT have an aquifier. However, it'd only cover about 1/6th of the map and is easily skipped, judging by the soil layer positions.
After spending literally tens of hours trying to find the perfect embark, I'm feeling pretty chuffed right now. Might go outside.