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Author Topic: INCREDIBLE embark  (Read 9691 times)

rephikul

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Re: INCREDIBLE embark
« Reply #45 on: January 29, 2011, 11:01:42 am »

INCREDIBLE necro
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Farreh

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Re: INCREDIBLE embark
« Reply #46 on: January 29, 2011, 11:29:05 am »

Oooh... might try it sometime
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Mantonio

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Re: INCREDIBLE embark
« Reply #47 on: January 29, 2011, 01:00:54 pm »

You know, I thought that a haunted forest would be fun, but those skeletal foxes and wolves are bloody annoying. I'm gonna give this map a try.
I know what you mean.  I keep thinking "cool, undead!  they'll attack my fort".  And then all I get are a bunch of annoying wandering brainless entities interrupting jobs.

That's because undead are broken and incredibly underpowered at the moment. When Toady gets around to fixing them though...
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AWellTrainedFerret

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Re: INCREDIBLE embark
« Reply #48 on: January 29, 2011, 01:51:28 pm »

After about a month of extreme world gen tweaking, I've determined that my ideal embark is currently impossible to get. I want a volcanic island that is small enough to be fit in a reasonable embark and still be completely surrounded by water. Unfortunately, when a local region has a volcano, most of it defaults to mountain which pushes the water to another region.
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Tzusch

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Re: INCREDIBLE embark
« Reply #49 on: January 29, 2011, 04:53:57 pm »

I'm still playing 40d16 because after effectively days of searching I found the perfect site, featuring:

-Everything you need to get your fort going (trees, all neighbors, etc.)
-Obsidian as top layers
-Brook
-Magma pipe
-Sand
-Sedimentary layers containing flux (chalk) and LOADS of magnetite ore and bauxite
-Chasm (CS silk)
-Bottomless pit
-Underground pool
-HFS/Adamantine

All on a 5x5 square, if I remember correctly.

If someone is interested, here are the worldgen parameters:
Spoiler (click to show/hide)

Notable information: murky pools dry out in summer, initially the local fire imps and giant bats can pose a threat and you have to dig a while until you find raw gems. Otherwise the site is immaculate.
You should find it with the site finder, remember this is for 40d16!
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Naros

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Re: INCREDIBLE embark
« Reply #50 on: January 30, 2011, 03:39:08 pm »

Don't suppose anyone wants to post the map at http://mkv25.net/dfma/ for easy browsing of levels for people who are considering this map? *puppydogeyes*
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Lamphare

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Re: INCREDIBLE embark
« Reply #51 on: January 30, 2011, 05:09:50 pm »

well i often tweak with world_gen.txt to get something like
volcano/cave
mountain/peak
river and up, but mostly not major rvier(FPS killer)
untamed wilds/joyous woods
shrubland+forest/shrubland+wetland/forest+wetland
20+safe levels
flux+igneous extrusive layers

but it takes up to 20 medium/large worlds to find such.
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Deadbeard

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Re: INCREDIBLE embark
« Reply #52 on: January 30, 2011, 05:31:35 pm »

Wow, it really is an amazing map.

However, I am forced to use the pre-genned map that has the horribly broken tiles. When I attempt to gen it, it either errors out at year 364, or if I stop it early, I can't go into fortress mode, only adventurer.

It's really like it if someone would upload a pregenned non-graphical tile version.
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umphy

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Re: INCREDIBLE embark
« Reply #53 on: February 14, 2011, 08:27:50 pm »

What tileset was used with this?  i can't seem to get the world gen to work, mine stops at an earlier attempt :(  I try to use the world gen with mayday and I can't get it to work.  Any ideas?  If I had the right tileset would it just work?  Do you have to use 31.18?  I'm on 31.16.
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Angel-of-Dusk

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Re: INCREDIBLE embark
« Reply #54 on: February 14, 2011, 08:32:51 pm »

Oh my. It seems some inivisble dwarf spilled magma in my pants
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Korva

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Re: INCREDIBLE embark
« Reply #55 on: February 16, 2011, 06:14:57 pm »

If I'm not mistaken, this was originally generated in 31.12 -- or at least, that is the version I generated it in. 16 and 18 both fail to recreate it, but genning it in 31.12 and then moving the folder over to a newer version has worked for me (just update the save's raws with the ones from the new version).
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lorb

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Re: INCREDIBLE embark
« Reply #56 on: February 17, 2011, 02:54:15 am »

After about a month of extreme world gen tweaking, I've determined that my ideal embark is currently impossible to get. I want a volcanic island that is small enough to be fit in a reasonable embark and still be completely surrounded by water. Unfortunately, when a local region has a volcano, most of it defaults to mountain which pushes the water to another region.

You want the whole island within the embark? I find it easy to gen maps that have loads of volcanic islands but all of them are too big to fit into any embark area (most of the time they don't fit into one tile of the map) ... but what i am looking for is a volcano on the boarder of an ocean, so that i can have the ocean, the volcano and access to all civs in one embark
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"This tile is supported by that wall."

THEFEZ

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Re: INCREDIBLE embark
« Reply #57 on: April 12, 2011, 12:34:14 pm »

Can anyone point me in the right direction to find the adamantite veins (z-layer/rough quadrant)?  I found the caverns and have checked out all the aqua areas on the cavern map posted, but it's all microcline.
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THEFEZ

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Re: INCREDIBLE embark
« Reply #58 on: April 12, 2011, 05:14:48 pm »

There are three: one at the lower left (biggest one), one right-center (also big), and one top-center (half as big as the others, still big).  They start at the magma sea; it shouldn't be hard to discover any of them, just burrow to the sea and it should reveal at least one.  I had a dwarf fall down the volcano vent and discover one on his way down.

Duh, never mind.
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