Have to go to work now, so I didn't manage to complete the year Mr.Nuke left to me. It's 3rd of Opal in the save, so the year is quite finished. Pictures will be posted when I come back from work.
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16th of FelsiteMy name is Kipi Coppertempest, and I'm new ruler of this fortress. Well, not officially, as the old expedition leader and manager stayed at their positions, but I'm the one who calls the shots from now on.
I can see the reason why Nuke wanted to leave this job. The state of the fortress is bad, we are running out of food and alcohol. Everything is more or less in chaos, nothing is orgtanized. And here I am, lowly furnace operator with no knowledge of how to run fortress properly.
17th of FelsiteI'm still learning the running of fortress. First thing we need to do is get some alcohol and food. Luckily elves arived to trading depot today. Sadly, we have nothing to trade. Well, that won't prevent us to get what we need. I think I order the trader fellow to just claim everything we need from the caravan and throw the elves out. Hopefully they don't get too angry for us...
We still have to solve the lack of trading supplies. We have crafting workshop, but apparently nobody has been assigned to work there. Well, I found this lass, Crafttree, who has nothing better to do. She will take care of the crafts from now on.
19th FelsiteI saw a kobold today! It tried to sneak inside the fortress. Luckily I was able to scare it away, though it probably returns later. This reminds me, I think we need some kind of military here. But I don't know anything about forming one, so what should I do? Perhaps I should consult the retired rulers?
21st of FelsiteThe child Inkedoils claimed our crafts workshop today. Not sure what she is up to, but it must be something good or I will get angry. After all, she is slowing the craft production!
25th of FelsiteInkedoil came from the workshop today. She had produced nice chessboard from sandstone. I think we can forgive her to halt the porudction of rock crafts because of making that artifact.
7th of HematiteMiners have finished the control room where all the levers will be placed. It's just outside the hallway connecting to the dining room.
3rd of MalachiteThe expansion of storage area is complete. The hallway is wider and we have rooms to storage furniture, two rooms for that, leather and cloth. We also expanded the wood storage, as we seized a lot of logs from the two elven caravans.
Also, the industrial sector has been expanded, now every workshop is inside in safety. The hallway was also made wider by removing the walls in the middle.
4th of MalachiteThe miners breached to cavern today. There is huge underground lake just beneath our fortress and some apparently muddy soil east and south. We saw lots of trees down there, so if we manage to make entrance to the cavern safely, then we can get all the wood we need from there and no need to go outside again. We also saw few veins of lead down there, further inspection is needed to determine how rich in terms of minerals the cavern really is.
8th of MalachiteWe have now second entrance, both the first and second is connected to the fortress by bridge. Now we can decide which one to use, and in case of sieges or ambush we can divert the route to the second entrance, which has small tunnel running next to the entrance with fortifications and channel separating. This will allow marksdwarves to shoot everything that tries to enter the fortress without the fear of melee fight. I also assigned the hunting bulldog to be chained at the entrance so it can alert us if anything tries to sneak inside through either entrance. Safety is the alpha and omega in my opinion, and that's the doctrine we are going to follow here as long as I'm in charge.
28th of MalachiteAnother group of migrants arrived today. Nine more dwarves to feed, which takes the population up to forty-nine dwarves. Even though the food and alcohol situation is not critical right now, we jsut simply don't have enough to support high population. I hope we can make the situation better before more dwarves arrives.
As the population is growing, the fortress is getting too small for everybody to live here. So, I ordered some copper equipment to be made for military so that we can colonize the cavern we breached earlier. No creatures has been seen down there, but we can not be too carefull when we connect our fortress to it.
15th of GalenaThe hospital is ready, with enough beds and coffers. I hope we don't need it too soon, but if we are going to conquer the cavern we have to take that risk...
I just got a word that goblin thief was captured in the cage trap. Now, what should we do with it?
17th of GalenaSecond goblin thief was captured. Are they trying out our defenses? Well, luckily neither one got inside and we have preparations for military going on.
20th of GalenaAnother elven caravan arrived today. Perhaps this time we can do some civil tradin instead of just seizing everything we want. After all we are in no position to piss out anybody, as we need all the help we can get, even if the help comes from elves...
21st of GalenaThe trading has been completed. We traded all our useless crafts to wood and alcohol. Now the situation doesn't look so bad.
27th of GalenaI just got a word that one of our miners has completed some kind of secret project. The result was cabinet made from galena and it has some rope reed decorations. I don't know the specifics that well, but I heard that it's quite valuable furniture.
1st of LimestoneApparently there was second cavern just bellow the first one. That's what I was able to gather from the news miners brought us, as they breached open area while mining stairs deeper. The second cavern also has big lake and muddy shores. I think it would be quit good idea to move our fortress down to the first and second caverns, that is if we can make them secure enough.
9th of LimestoneThird cavern has been found, again just bellow the second one. This time we didn't see any water, but there is huge clear area of muddy soil, which would be ideal for farming. Sadly there has been sights of some kind of creature down there, didn't see it myself. So, we need to get the military ready before we can colonize that cavern.
Speaking of military, the production of equipment has halted due the lack of coal. And here I though that we were producing that from peat? Well, apparently the we used more than we produced, so we ran out of coal. And we can not produce more without having any. So, it seems that our only option is to burn some wood, then restart the coal production, and this time make sure that we produce more than we use...
16th of LimestoneA creature known as ettin has been seen near the border of our fortress. I hope it doesn't try to enter our fortress, we have no military to deal with it.
Good news is that the miners discovered magma just beneath the third cavern. Perfect! Looks like we don't have to worry about fuel anymore as we can have magma forges and furnaces! Also, it was not only magma that miners discovered, but they have determined a location of adamantine vein! Adamantine! Our worries should be over. After we can secure the caverns we can begun producing adamantine weapons and armors, making our forces nearly invisible!
18th of LimestoneThe ettin attacked us! The traps were not enough to stop it, it just went past them as if those even weren't there. It attacked the guardian dog and killed it without any effort. Then it rushed towards the elves, attacking the merchants. By that time I was able to form temporary squad from miners and I sent them to deal with the ettin. With combined effort of our miners and the elven soldier the ettin was killed, though sadly the elf did the killing blow. Nevertheless, I'm happy that the ettin is dead and nobody died besides the dog. The elven merchants took some damage, but that's not our concern.
2nd of SandstoneOne magma forge and furnace are ready to use, and from now on we don't have to worry about fuel. This also means that the production of copper equipment can resume.
12th of SandstoneThe adamantine vein seems to be very big and rich. We have already mined the first layer, and the size of the vein is just astonishing! Even though the miners were eager to dig deeper I refused them to do so, as we can not know what waits down there. We must procede with care and only mine as much as we need, no more, no less.
14th of SandstoneIt seems that the news of discovery of adamantine has reached the mountainhome, as eleven dwarves arrived to our fortress today.Two of them are more or less skilled in extracting strands from adamantine ore, so I ordered those two to solely concentrating in that. Two workshops are going to be built near the vein for that purpose.
15th of TimberWe have experienced some heavy goblin activity lately. At times there is a thief trying to sneak inside, usually prevented by traps at the entrance. Today, however, one such thief was able to get past the traps and wounded one of our woodcutters in left arm. The goblin fled after it heard the sounds of miners approaching, and thus it was neither killed nor trapped. The woodcutter was ordered to visit the hospital for diagnosis and proper treatment.
18th of TimberCaravan from mountainhome arrived today, accompanied by the liason. We traded some crafts for wood and alcohol, which we never have enough. I ordered that the liason should be met by expedition leader after trading is done.
26th of TimberThe liason left today. Our achievements has made some heavy impress abk in mountainhome, especially the discovery of adamantine. We should expect more migrants sooner or later. Oh joy, more bellies to feed!
1st of MoonstoneThe winter has arrived, and that means I have three months left to rule this fortress. I think I have managed to place my name in the history of Keeperlanced by discovering three caverns, magma and adamantine. But that's not saying I should leave my achievements there, after all I still have three months to go.
3rd of OpalFor personal reasons I must leave the position of leader. I wish luck to who ever takes the task after me, as we are living interesting times. When I look back the time I have been ruling this fortress I must say I'm pretty happy on what I have managed to do. We do not suffer lack of alcohol anymore, three caverns has been breached as well as magma and adamantine. The entrance is upgraded to allow better handling of sieges and the preparations for getting our first true military is nearly completed. Keeperlanced has become nice fortress, even though it's still a bit small for sixty dwarves.
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And the
save.