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Author Topic: The Tale of Baldedgilds  (Read 8470 times)

SalmonGod

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Re: The Tale of Baldedgilds
« Reply #45 on: February 09, 2011, 05:05:37 am »

1st Slate

Garlicbeard knocks on the door to Threehall's office before cracking it open.  "Hey boss.  Migrants."

"Oh!  That's refreshing!  We haven't had any new faces around here in over a year.  How many?"

"Twenty-three"

"Wow.  I guess I better go manage this."

---

Threehalls and Fleshring assemble above-ground to direct the newcomers.  There are some noteworthy skills among them, but the majority are drafted to peasant duties and military reserve.  Another Steel dwarf joins The Holy Steels.  Besides the sheer number of migrants, the event is otherwise unremarkable until...

The very last of the newcomers approaches

Spoiler (click to show/hide)

Threehalls groans... "not another gloomer...."

The green-skinned dwarf eyes them suspiciously... "Eh?.. Problem?..."

Threehalls perks up and shakes his head emphatically.  "Oh no.  No... Name?"

"Scaraban."

"Skills?"

"Nevermind that.  I want to be a speardwarf."

"Oh?... What kind of establishment do you think we run here?  I..."

"Look I know how these things go.  A guy like me will end up doing nothing but carrying stuff around or dropping seeds in the dirt.  Not for me!!  Give me a spear.  I'll fight."

Fleshring interjects  "He's a scrawny one.  Not fit for haulin' or fightin'.  I say we give 'em a spear, and let 'em prove his worth the hard way.  He wants to off himself, just let 'em, yeah?"

Threehalls nods "Alright.  But tell me.  Why a spear?"

"Distance.  I don't want to get any closer than I have to."

"So why not take up a crossbow?"

"I'm not that much of a wimp!  I may be green, but I still got hair on my chin!"

Threehalls flushes a little and shifts uncomfortably, rattling the crossbow hanging at his own hip.  "Go get your damn spear."

Fleshring calls after as Scaraban runs underground before Threehalls can change his mind, "Report to Ringdented!  And you better put some meat on them bones quick as you can!"

(You lucked out.  I checked every migrant as they entered the map thinking "Come on gloomer.  Come on gloomer." and the very last one was the only gloomer of the pack.  They seem even rarer than steel dwarves!)
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Scaraban

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Re: The Tale of Baldedgilds
« Reply #46 on: February 09, 2011, 12:04:09 pm »

i find it very funny that i have a good feel for social relationships
but gloomers are social outcasts
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SalmonGod

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Re: The Tale of Baldedgilds
« Reply #47 on: February 09, 2011, 04:30:52 pm »

i find it very funny that i have a good feel for social relationships
but gloomers are social outcasts

This amounts to Gloomers falling somewhere on the range between epic trolls and anti-social deadpan snarkers, which should also explain why they're outcasts.  8)
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

WraithLord24

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Re: The Tale of Baldedgilds
« Reply #48 on: February 09, 2011, 10:22:50 pm »

Love the story great work! Hey can I get a dwarf named Wraith for me please and could you make him a Doom dwarf that Fights with Daggers?
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SalmonGod

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Re: The Tale of Baldedgilds
« Reply #49 on: February 16, 2011, 04:54:41 am »

19th Galena, 131

Baldedgilds enjoys a period of relative peace.  Demon mice and turkeys annoy the surface workers as usual, and the nobles complain that their dining room and office accommodations aren't forged fast enough.  Otherwise, the fortress prospers.   More migrants swarm in, bringing the population up to 145 busy dwarves, as the recorded wealth of the place exceeds 10 million urists.  Ores are mined, metals are smelted, moods come and go.  (Note:  Almost every goddamn artifact this place has produced has been some cheap bone trinket.  There's currently a moody dwarf holding up a mason's workshop, asking for bones.  WTF!)  Much work is done towards the long-term defense plans above-ground.

Spoiler (click to show/hide)

Until...

Whisperedtowers, one of the latest migrants who is exceedingly skilled in first aid, stands just beyond the recently constructed bridge, admiring the determined way new flowers spring up from beneath the ever present ashes.  Suddenly, an arrow invades a major artery in her leg.  She limps frantically back to the underground, leaving a thick trail of blood behind her!  Several more arrows whiz by before she rounds the corner to safety.  The alarm sounds.  All civilians scurry underground.

Fleshring tops the ramp with several soldiers of the newly re-organized military behind him.  (Five soldiers are now permanent hospital residents, and I thought it best to just redo the whole lineup)  "Marksdwarves to the northwest tower!  Melee squads gather behind the wall!  Attack on my order!"

The marksdwarves reach the tower and are greeted by a couple angry turkeys.  There's a quick scuffle with the wildlife before bolts are aimed to distract the lizardman ambush while the soldiers gather.  As the lizardmen take cover, Fleshring assesses the situation.  He points to somewhere to the southwest.  "Hey is that another ambush down that way?"  All the gathered soldiers turn to look.  "First dibs!" 

Fleshring springs around the corner and charges the lizardmen, dismembering all but their archer before the rest of the military runs up from behind crying foul.  "Hahaha!  Gotta stay sharper than that!"  He leaves the last lizardman to them, who fires arrows wildly in terror.  Atticbeaches leads the charge, but slows down to block an arrow.  Wraith, a new doom dwarf recruit, darts out from behind and plunges two adamantine daggers into the archer's gut, then tears it wide open in a reverse scissor motion.  He licks the blood from his daggers with a satisfying grin.

Spoiler (click to show/hide)

"Alright, most of us here know how these things work!  There's never just one.  We'll search the perimeter as a group.  First checkpoint is just past the southwest tower!"

Scaraban and Manorspins, two more rookies, reach the surface just in time to catch that last phrase.  "Oh are we supposed to go there?"

Scaraban shrugs "So long as you go first."

"... Alright."

The two rookies march dutifully towards the southwest.

"So here's the plan.  We run into anything, you act as my bodyguard.  I have the longest weapon, so I can stab from behind you."

"... are you serious?"

"Yes."

Manorspins shakes his head.  "Whatever.  I'll do whatever collects me the most heads."

Suddenly Fleshring's voice reaches them.  "Goddamn idiots!  You're walking into a trap!"

Five illithid uncloak a short distance away from them.  The rest of the military is still a good distance away, delayed by kamikaze turkeys.  Manorspins flashes a razor smile.  "Like this."  He charges into the illithid group, wielding Baldedgild's only exotic weapon; a high quality sun gold sickle-sword.  He was lucky to lay claim to it amidst the chaos of the military restructuring.  Immediately, it beheads an illithid.  The rookie gets a kill with his first strike.

Scaraban squeals and scrambles to get behind his meat shield.  He attempts to stab past Manorspins at the next approaching enemy.  A tendril of dark energy lashes out and grabs at Scaraban's weapon hand.  His hand is forced open, dropping his adamantine spear, and he is whipped forward into the tentacled feeding frenzy.  They waste no time in tearing him apart.

Through the screams and gurgles, Scaraban calls out in panic and agony, "Help!"  Manorspins severs an arm.  "ME!"  A leg.  "AAAGH!!!"  A tentacle.  Scaraban coughs, sputters, shudders, and falls motionless, as Manorspins decapitates his second illithid.  (Sorry Scaraban.  Very bad luck.  By the time I noticed your guy running out there, it was too late to stop him.)

"NOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!"  Manorspins swallows down his failure and the odds he now faces, three abominations on one rookie.  The blood of his late comrade drips down over his eyes.  Everything fades to red. 

He wakes up with three more mutilated illithid corpses at his feet.  He pauses to absorb this turn of events, in awe of himself.  Just as his breathing begins to settle, another illithid leaps out at him, with several more behind.  A blast of fire explodes towards him through a thick cloud of toxin.  He leaps backwards, blocking the fire with his shield.  Something grabs fiercely at his toe, but he shakes it off.  He gets to his feet just in time to begin dodging and weaving through the crowd of enemies.  He even manages to land a couple solid blows.

Finally, a spear of dark energy gets inside his defenses and shatters his shield hand.  The shield falls to the ground.  He falls and scurries away from the following onslaught.  Just as they're about to surround him, Wraith comes up behind one and bites it in the leg.  He jumps back and licks his lips with an axe-crazy grin.  "Whose venom is worse?..."  Ringdented, captain of the Orbs of Crewing, charges in with his adamantine spear.  Manorspins uses the distraction to regain his footing.  Together the three of them begin to turn the fight around.

The dwarves trade blows handily for some time, until a terrible blow shatters Ringdented's femur.  He falls to the ground, and his opponent begins tearing at him.  The rest of the military catches up, but the illithids organize to block them from rescuing Ringdented.  His legs and shield hand are torn to shreds while he struggles to regain some footing, all amidst the familiar backdrop of a spreading field fire.

Spoiler (click to show/hide)

Finally, Paddlescaly of the Holy Steels breaks through and forces herself between Ringdented and his two opponents.  He takes a moment to steady himself on his feet, and rejoins the battle.  The vision of this violent mass of torn flesh whom they thought would surely die is enough to finally break their assault.  They scatter.  Most are chased down and eliminated.  The dwarves start heading back just in time to witness a caravan of ezrakim elves being assaulted by turkeys.  The race begins to collect the spoils of the battle to be sold to the merchants, lest they remain scattered all over the yard for another year.

Spoiler (click to show/hide)
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Scaraban

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Re: The Tale of Baldedgilds
« Reply #50 on: February 16, 2011, 11:58:36 am »

Pick a legendary miner, rename him "Scaraban II" Profession - "Spiritual Successor" give him a cyan pick, make him a soldier
please and thanks
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SalmonGod

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Re: The Tale of Baldedgilds
« Reply #51 on: February 17, 2011, 04:53:42 am »

6th Sandstone, 131

Trademortal lets himself into the mayor's office and clears his throat.  "Threehalls, I'd like to be relieved of my duties as a miner."

Threehalls looks up from his regular crossbow maintenance.  "What?  Why?"

"Since we lost that soldier, Scaraban, I've been thinking... I'd like to take his place."

"Glory lust of The Special Dike taken hold in you?"

"No... no... to be perfectly honest, Threehalls... I'd like to spend more time above ground.  I... I want to see the turkeys."

"The turkeys?!  The great feathered nuisance?  Please tell me you don't actually like those psychotic creatures!"

"It's the snoods.  Something about those dangly bits is just so majestic!  I want a chance to admire them, and maybe take some a trophy.  That's why I came here, originally.  I didn't expect to spent the next 3 years underground.  So now I'd like to return to that purpose, before... the troubles begin."

Threehalls leans forward in his seat in an aggressive questioning stance.  "Troubles?  Trademortal.  What rumors are going around now?"

Trademortals takes a seat nervously.  "Erm... well, first of all, you can call me Scaraban II.  Trademortal was a miner, and that isn't me anymore.  I'm a soldier now.  I'll take up our fallen comrade's spirit in my hands!"

"Yes.  Cute.  Very original.  Cough up the rumors."

Scaraban II sighs... "There's a rot.  Boardstood's feet appear to have cut themselves open!  I heard there's been others, too.  There's grumblings about.  No one knows the cause.  We all know how these things go..."

Threehalls leans forward further and locks eyes intensely with Scaraban II.  "Yes.  Dwarves let their emotions get the better of them.  Panic and sorrow take over.  Chaos erupts.  We become our worst enemies, not any rot.  Right now, it's a small, isolated problem.  Who knows.  We may not see another case.  If it will help you keep your head on straight, you can go play soldier.  If you promise not to take any part in grumblings, you can even take Katusan."

Spoiler (click to show/hide)

"Really?!  Doesn't that pick represent a tenth of Baldedgild's total wealth?!"

"Yes.  It's also Merchantseized's pride.  Nothing could make a weaponsmith happier than for her best creation to take part in the glory of The Special Dike.  You know the feel of a pick in your hands.  Make it happen... but I don't want to hear another worrisome word from you."

Scaraban II strikes a menacing pose and marches out to collect his equipment and reborn purpose.

Spoiler (click to show/hide)
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Scaraban

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Re: The Tale of Baldedgilds
« Reply #52 on: February 17, 2011, 11:58:02 am »

i literally LOL'd in my school library for the reasoning to become a soldier
also badass pick
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SalmonGod

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Re: The Tale of Baldedgilds
« Reply #53 on: March 08, 2011, 04:07:29 am »

27th Obsidian, 131

"So... doctor?  Am I going to be ok?"  Lancerfair asks nervously as Royalsabre steps back from the examination.  Hideous, swollen blisters coat her entire body, even her teeth.

Spoiler (click to show/hide)

"Ummm... You say this happened shortly after hacking apart that void master mind flayer?  How many other soldiers were involved again?"  Royalsabre prods one festering bulb with a rhesus macaque leather gloved finger.

"Three.  Only two still alive."

"Right.  Manorspins."

"Yeah.  Apparently we fought a 'Void Master'.  It shot some gigantic blast of black stuff that knocked him 15 yard off his feet and turned his head into charred spaghetti.  It's a good thing that blast took a lot of effort from him.  The rest of us were free to hack him up easy!"  As Lancerfair speaks, she picks idly at some dried illithid blood beneath a blistered fingernail and another bubble begins to expand at visible pace on top of a previous forehead blister.

Royalsabre nervously backs away to the door.  Before touching it, he carefully removes his gloves and tosses them in a bucket labelled 'incinerate'.  "Alright, well... If you don't mind, I need to consult some of the other medical staff and maybe refer to some literature before deciding how to proceed with your treatment.  In the meantime, try to just relax."  He's sure to keep a smile as he slips out and closes the door.  He then takes off running full sprint to Threehall's office.

He doesn't bother knocking.  "Threehalls, we have an emergency.  I think we need to set up a quarantine.  There's a soldier in the hospital returned from an encounter with a Void Master, covered in blisters.  She looks due to pop at any time, and you know what happens next.  There's nothing we can do for her, but lock her in and hope for the best.  I didn't want to make such a decision without consulting you first.  Plus, there are more who may have been exposed to this.  We can't allow it to spread!"

Threehalls stands up slowly... "Ooook... can you show me what we're dealing with here?"

"Sure, follow me."

---

"Ooooooooh shit..."

Threehalls and Royalsabre stare at the ominously empty hospital bed.

"So.... Royalsabre... why isn't she here?"

"I...  I... I guess I wasn't clear with her.  I told her to just try and relax, while I work out what to do.  I thought that would imply to stay put!"  Royalsabre thumps his forehead on the wall and leans against it in hopeless resignation.

"Well we can't call it quits now!  Let's find her!"

"You're right!  The whole fortress is at stake!"

The two take off running, questioning Baldedgilds denizens along the way.  They find her in the barracks, running the obstacle course.  They stand beside the entrance and watch as she hussles her way over and under ropes and stone blocks.  Her entire body is red and swollen.  They both stare in wonder.

"Sabre... how in the hell is she not popping?  She looks like a giant bag of pus!"

"It's a miracle she hasn't!  But you can be sure that when she does, there will be a dozen more bags of pus running around.  And when they pop, we'll all end up looking like that."

"Such a determined soldier!  We can't just dispose of her like a newborn kitten!  We should give her a chance.  If she's made it this far, maybe it will subside without incident?"

Royalsabre sighs and strokes his beard thoughtfully... "Well I haven't any personal experience with this sort of case, but I doubt it.  You're the mayor, though.  It's your call."

Threehalls looks around and spots the most useful dwarf he could have asked for at the time.  "Garlicbeard!  Get over here!... I have a job for you.  See that hideous thing over there?"

Garlicbeard nods, with a disgusted but fascinated expression.

"Somewhere in there is a dwarf.  That dwarf is a valuable member of this fortress, as well as a danger to us all.  If she pops and spreads that disease, we could all end up looking like that.  I'm sure you've heard such tales as well.  We want to give her a chance anyway.  I don't like rewarding a dedicated soldier with execution.  So I want you to keep an eye on her for us... discreetly.  Hopefully that's all you need to do.  However... if she pops... you need to lock the door.  Wherever she is.  Whoever's in there with her.  Just lock the damn door and walk away.  It's the best we can do."

The doom dwarf doesn't seem too bothered by this... eager, in fact.  "Right-o mayor!  Glad to be of service!"

Threehalls rewards Garlicbeard with a hearty slap in the back.  "That's the spirit!  I knew I could depend on you.  We'll leave you to it now."

Lancerfair keeps on huffing, puffing, and pulsating through the obstacle course with all the effort she can muster in such a state.



1st Slate, 132

Royalsabre knocks on the mayor's office door and lets himself in.  Threehalls looks up with apprehension.

"Has it happened?"

"No... something else... it's Rockbears."

"What's wrong with him?"

"I found him dead.  Cause unknown.  None of the symptoms are the same.  No blistering.  Still, I can't help but think it's related.  It appears he suffocated, but I can't tell why.  The only clue is... well, come take a look."

"Alright..."  Threehalls wearily hauls himself out of his seat to attend the solemn business.

---

He shakes his head sadly... "He really never bathed, did he?  My god... studying these blood coverings... it's like a history lesson!"

Spoiler (click to show/hide)

Royalsabre nods... "These smears especially caught my attention.  I recognize this blood.  Princesslabor and Dawnorb.  He never even knew them.  What the hell was he getting himself into, anyway?"

"Regardless, we need to do something about this.  As head doctor, do you have any suggestions?"

"We need to enforce hygiene.  I propose we build a cleaning chamber somewhere everyone regularly passes through."

"I'll think that over and see what I can come up with... and arrange a funeral for this one.  Let him be the last.  Dikes like Rockbears deserve to die in battle!"
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

WraithLord24

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Re: The Tale of Baldedgilds
« Reply #54 on: March 09, 2011, 05:06:49 pm »

Wow she been blistered really good ouch.Id hate to be her.
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SalmonGod

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Re: The Tale of Baldedgilds
« Reply #55 on: March 09, 2011, 05:46:48 pm »

Yeah, she's been like that for almost a year now.  She's just been going about her business normally, though.  She even took a blow to the head in a recent siege, and still didn't pop.  She killed two dread trolls in her state.  Badass.

I'll write the update for the siege later tonight.  There have been a bunch of ambushes, too, but they've become routine enough that I don't bother to write about them anymore, unless something really interesting happens.  Baldedgilds doesn't suffer many casualties anymore.

Wraith and Scaraban have both turned out pretty awesome and their list of kills steadily grows.  Katusan is a devastating weapon.  Every blow from that thing is crippling.  Wraith is just super-aggressive, and deals damage quickly with his dual daggers.

The biggest threat right now is disease.  I use dfcleanmap regularly.   It kinda feels like cheating, but the way cleaning and spreading contaminants works is kinda broken, so I think it's fair.  Disease still keeps spreading, though.  I'm not even sure how much of it happens.  I did have a lever mix-up that caused the well to overflow.  Apparently many of those water tiles carried contaminants gathered from bathing dwarves, and the overflow carried those back up and out into the hospital.  There's now a small plague of foot rot going around.  Others just develop a fever and pass out for a month, and then wake up completely fine.  Once in a while, a dwarf I didn't realize was sick just suddenly dies of suffocation or blood loss, sometimes without any actual bleeding involved....  Those illithids carry some nasty stuff.

So I'm going to finish the major wall around the fort, which should be finished in a few in-game months.  Then I'm going to build two towers above ground.  One will be a watertower.  The other a meeting hall full of statues, artifacts on display, and pressure plates.  The watertower will turn the meeting hall into a massive shower on cue from the pressure plates, which will drain back into the stream and carry contaminants off the map.  This will be the most complicated thing I've attempted in DF so far, but it should go a very long way towards the health of the fort.

Which means I hope it fails spectacularly before Toady finishes the next release and I'll be too tempted to start a new fort with 3.22 :P

Edit:

Oh and Fleshring is level 17 or 18 fighter now and approaching legendary in striker and wrestler.  He regularly kicks faces in with his broken leg.  His weapon, dodge, and armor skills don't even appear to be developing, because he flies into battle with such a beat-down fury that he apparently doesn't need them.  His axe is nothing but a coup-de-grace tool that he doesn't bother to use most of the time until his opponent is helplessly disabled.
« Last Edit: March 09, 2011, 05:51:48 pm by SalmonGod »
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

WraithLord24

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Re: The Tale of Baldedgilds
« Reply #56 on: March 12, 2011, 08:22:32 pm »

now that .21 are going to continue this fort or just leave it? Cause really I like the way you make the story come to life it's very refreshing to some one who reads as much as i do.
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SalmonGod

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Re: The Tale of Baldedgilds
« Reply #57 on: March 12, 2011, 08:39:04 pm »

I'm not going to leave it for .21, but .22.... that's tempting.  Eliminating the worst of the old bugs is just too delicious. 

I like what I've got going with this one, though, and want to continue it.  I'm not sure yet how I will proceed.  I have no plans to end it, but may look for ways to introduce fun.  I'm not exactly trying to destroy the place, but I'm trying less hard to prevent it.  I could be tackling the contamination issue a lot harder, for example.  Instead, I'm taking my time.

I may also just remain focused on this one until it ends, and play with the new versions on the side occassionally.  I want to try some modding for my next fort, anyway.

Also, sorry for the lack of update.  I've actually passed quite a bit of in-game time, but there haven't been any major events.  The contamination has been mostly a nagging issue.  The fort has received its first sieges from both lizardfolk and illithid, but those were put down with no losses.  The worst injury only resulted in a weakened grip on one of my steel dwarves.  Wraith actually got messed up pretty badly, but made a full recovery.  I've been a little lacking in inspiration to turn this stuff into narrative. 

The topside walls and drawbridges are all finished now, though, which leaves building higher and more complicated stuff as the only thing left to do, especially since there's curiously small amount of z-levels below ground on this map.  I've never made it this far with a fort before.  There is sure to be some interesting stuff ahead.  I've also processed all of our adamantine, which may lead to some greed.  Perhaps I'll venture into the caverns, where nearly a dozen forgotten beasts have accumulated.

Oh and definitely thanks for the compliment.  It's great to get that response on my first try at something like this :)
« Last Edit: March 12, 2011, 08:43:57 pm by SalmonGod »
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

WraithLord24

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Re: The Tale of Baldedgilds
« Reply #58 on: March 12, 2011, 10:49:35 pm »

Heh it wasnt a compliment i was just stating a very nice fact that i find the way you make stories actually want me to read them witch ill point out dont happen alot cause usally after awhile i figure out the plots of a genera (never spelt that before) and it soon becomes boring. however scince this is DF nothing ever happens as perdicted so its very entertening. Good job man keep up the good work!
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SalmonGod

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Re: The Tale of Baldedgilds
« Reply #59 on: March 14, 2011, 12:00:39 am »

10th Slate, 133

The dining hall, legendary as it is, bursts to the limit with the crowding of 151 dwarves.  Even the beds of the permanently disabled have been moved for this occassion.  When Threehalls is satisfied with the attendance she makes her way to the front of the audience and steps somewhat gingerly up the raised platform that was prepared.

Royalsabre appraises her movements.  "Not much trouble with those feet now?"

"Still a bit sore, but getting better.  Thanks Sabre."

He nods appreciatively. 

Threehalls strikes a menacing pose, which is promptly returned by everyone in the room.  She then has a seat, clears her throat, and begins her speech.  "We're a good ways into the year 133 now.  There were many milestones this past year, and we're now in the midst of several turning points.  It's time we discuss our accomplishments and our continuing challenges."

"Our military is perhaps the most formidable in the land.  Our commander is the most reknowned warrior in all dwarf history with a confirmed 29 kills."  There is a brief moment of applause.  Threehalls holds up a hand. 

"Both of our enemies, the cold-blooded Prestigious Deceivers and the nightmarish Ill Jackal, have thrown their full military might into destroying us, and we have beaten back both attempts with NO casualties."  An affirming rumble and aura of pride ripples through the crowd.  "And with the completion of our first stage above-ground defenses, things will only get better.  Special thanks goes out to all of the Holy Steels, the most feared unit of soldiers in all the lands, and Scaraban II, who has been selected to carry our most prized artifact, Katusan, into battle.  As a manner of flag-carrier for our people in battle, he has done his duty great justice, and promises to launch himself into history as a legendary soldier, given the alarming speed with which he is racking up kills."

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"Our armory is also legendary.  Merchantseized and Seizewhips have produced an incredible assortment of arms and armors of the highest materials and craftsdwarfship.  Nine in ten blows from the crude weapons of our enemies will fail to do more than tickle.  Much of our success is thanks to their unparalleled expertise and dedication.  The collective worth of our home has also exceeded 17.5 million urists."

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Threehalls takes on a more serious tone and posture "But there are challenges we continue to face.  Vile forces of darkness are sure to take greater notice of us as we rise in power.  I would not rule out attacks by new or combined forces in the future.  Fleshring.  Have you anything to add on the subject?"

Fleshring stands proudly.  "We got more tricks in store for the next round o' fools to try our strength!  The walls standin' now are just stage one!  Now we build higher, and make it impenetrable.  Nothin' will be gettin' in without our say so!  We also plan to finish enlistin' all eligible dwarves for service.  Safety in numbers, plus we need enough soldiers to assemble a constant guard.  Fights are just gonna get more fun for us, and nothin' else!  Count on it!"  Fleshring sits back down among mixed responses from the crowd.

"There are also the mysterious diseases which have plagued us.  In the last year, they were responsible for more death than any attacks by our enemies.  These have effected everyone differently.  We've lost a captain to a mysterious disease that went unnoticed for too long.  We've lost the skills of our legendary weaponsmith, Merchantseized, to permanent disability from foot rot.  I myself have struggled with this.  Thanks to the efforts of Royalsabre, our losses have been minimal, and our hospital is empty of any non-permanent residents for the first time in months.  He has more to say on the subject."

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Royalsabre stands.  "The issue is hygiene!  Various creatures, especially the illithid, spread dangerous contaminants that carry these diseases.  When you spread those around, you pass on disease to others.  Pay attention!  The crap you track around or allow to encrust on yourself is a matter of life and death!  The well has also become a danger.  As was made apparent when it overflowed a few months back, bathing at the well has resulted in contaminated water.  All dwarves are now required to bath at the river, not the well.  It will carry crap away from us, instead of turning foul.  As an incentive, we are planning a legendary party room with built in shower, which will drain into the river.  Something to look forward to."  Positive grumbles are passed around as Royalsabre seats himself again.

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Threehalls adds, "We'll also be working on a way to drain the well and replace it with fresh water.  Final issue is adamantine.  We're running out of the stuff.  Baldedgilds would not be nearly so successful without it.  Pillarmarket.  Anything to add on this subject?"

Pillarmarket stands, with some effort.  She still suffers broken bones from the betrayal of her guildmates and her refusal of treatment afterwards.  She takes a moment to glare about, a hint of paranoia in her eyes, before speaking.  "There's more to be had.  We can knock out the adamantine floors and ceilings where we mined before.  There are fragments of spire in the caverns we haven't gone after.  There's an underground lake we'll have to drain first.  If we want more after that, we risk facing nightmarish creatures of legend.  Personally, I don't see what could threaten us.  With our excellent military, clever fortifications, and traps made by our fine craftsdwarfs, we shouldn't fear a damn thing."

Threehalls pauses before nodding in tentative agreement.  The audience looks apprehensive.  Fleshring glows with anticipation.  "Right.  It sounds like the adamantine will flow for a while longer.  We should be able to manage outfitting most of our military, and some statues for the party shower.  That sums up the major issues I felt you all should be kept up to date on.  Any questions?  Other concerns?"

A couple hands are raised.  Wraith is called on first.  "Is there another weaponsmith ready to step in for Merchantseized?"

"Whisperedtowers will be taking her place.  She has some big shoes to fill.  Merchantseized was a legend of her craft, and will be provided the most comfortable retirement possible.  We'll just have to be patient as Whisperedtowers works to catch up.  She's also the best first aid dwarf we have, so she'll be working double-duty in the hospital and the forges.  We'll be sure to provide her quarters befitting a noble for her service."  Whisperedtowers bows and glows at the news.

Next up is Halllegends, a red-faced marksdwarf who begins shouting "It's great and all that we have all these heroes and legendary wealth and shit, but when will us ordinary dwarfs get a taste of it?!  I spend all my time out in the sun on patrol duty getting ill and risking my hide, and then I got nothing to show for it but a bed in an empty stone room.  Sure, it's a fine bed and the door is well-crafted also, but couldn't we get some engravings?  Maybe a chest or cabinet or something?  I got all these socks piling up on my floor and no place to put them!  When will our efforts be rewarded?!"

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Threehalls nods and offers a calming gesture.  "We're working on it.  You may have noticed we just finished smoothing every surface of both residential levels.  We have plans to begin engraving this year.  We're also a good ways into production of fine chests and cabinets for everyone.  I even have request forms available which you can leave in my office if you have reasonable preference of materials.  Not everyone can have adamantine, tin, or aluminum furniture, but we're going to do our best.  Also, as Fleshring mentioned earlier, we're going to be swelling the ranks of our military to alleviate longer guard duties."

Halllegends sits down looking mildly satisfied with the response.

"Anything else?... No one?.... I have one last surprised for everyone, then.  We're close to being named capital of our people!  We are unquestionable the greatest fortress in history at this point by all criteria.  We need only to build some roads for better accessibility to all the extra traffic a capital is bound to receive, including royalty.  Things are looking up for us in every possible way."

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There's a long round of applause among the audience before Threehalls finishes up.  "So now everyone should know what's going on, what we have to look forward to, and what needs to be done."  Threehalls stands and strike a menacing pose.  "All are dismissed back to regular duties."

Everyone files out, but not everyone goes back to work.  A handful of prominent figures gathers in Threehall's office.  She has a seat and begins explaining their purpose.

"I called this secret meeting to discuss some serious risks we face in the near future.  We just saw one example in the larger meeting a few minutes ago.  We have some very pissed off citizens.  Between the diseases, overwork, and delays on civilian luxuries, I've been regularly receiving complaints from dwarfs on the verge of snapping.  All these complaints are soon to be addressed.  We should see a relief in tensions, soon... but we can't count on it.  Even if it does work out, this party shower is going to present another danger.  So far we haven't allowed much time for socializing here.  Now everyone's going to get attached to one another, and if anything bad happens, moral will drop across the board.  Chaos could erupt.  So I've been working with Pillarmarket and Fleshring on planning a panic room.  Important people and those of sound mind will be able to escape to this place if things ever get bad enough."

"But in order to work, it has to remain secret.  We can't have pissed off dwarves knowing exactly where to go when they feel like tearing apart their leaders.  Pillarmarket is the leading expert on Baldedgild's layouts, and has provided me a perfect secluded spot to set this up."

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Threehalls produces a map, and rolls it out on the table.  "We mentioned further adamantine mining operations.  Conveniently, this will be in an area that few have or will ever see, deep in the 3rd set of caverns.  We will have an excuse for mining operations and military cover in this area to put towards this goal, without giving it away.  With the help of Pillarmarket and Fleshring, it should all work out quite nicely.  It will be a position defensible by a small number, mud for farming, and even access to the forges if we knock out the ramps to the upper levels.  The only issue would be the eldritch abominations which have accumulated down there.  That's a job for the Holy Steels."

"So... I just wanted to notify you all that this is happening, and I will hold secret meetings with you to notify of progress.  If this is successful, it should be near impossible to destroy this place in the end.  Stay vigilant everyone.  Dismissed."
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.
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