Glad this is getting updated to .20 if just for the pastures and animal handling. Once vanilla forts get too large the fps drop is just annoying along with all the littered clothing.
+ Reasons for multiple grass types. Right now they are all just duplication of each other
The only reason I like some variation here is that it makes the ground a little more interesting. At least using tiles sets it does. I could live without it though.
+ Reasons to implement eggs. Eggs are totally redundant right now
+ More usage for bees
+ Interaction between cats, vermins and the rest of the fort
+ Balance between shearing and other clothing industries (plant / silk / leather)
+ A niche the Roc (dragon is already flying in IM)
As for these I don't know the game mechanics well enough to make good suggestions. The eggs just add some neat variety but fps > feature for me.
I remember reading an article from a game developer a while back talking about game creation. I couldn't remember who but one thing he said always stuck in my mind.
He said something along the lines of a good developer knowing what features to add to a game, while a great developer knows what features to remove.
While not very dwarfy I'd rather spend more time playing a game than playing the concept of the game.
One last thing, does this (or can this) mod remove all those annoying bolts left after a battle?
Also would it be possible to make a specific workshop that can be used as a sort of burn plant as an alternative to an atom smasher or finding magma? I don't care if there's any end product at all, although ash would be reasonable. Not having played this mod yet I'm not too sure if this is still even needed though.
Thanks for making such a great mod and taking the time to share it with the rest of us.