0.08 changes
+ Added worthless stone -> other worthless stone reactions
+ Tweaked grass trample
+ Fixed dwarven age
+ Buffed elves
+ Fixed Fortress defense mod sprites
+ Revised training-related items
+ Experimental Ironhand & Mayday support
== Added worthless stone -> other worthless stone reactions ==
This version is for you,
control freaks megaproject builders. If any of you noticed,
I made a topic on this yesterday altho gathered nothing of interest. However I went ahead and did what I thought would be proper anyway. The new building and reactions allow you to make these stones:
bright yellow: gypsum
dark yellow: sandstone, schist
dark red: bauxite
bright blue: chromite
dark blue: kimberlite
cyan: microcline
dark green: olivine
light gray: marble, gabbro, gneiss, granite, shale
dark gray : basalt
white : rock salt
The reaction is very simple, 20 worthless stones + 1 bin -> 1 bin with 10 worthless blocks of choice inside. The bin can then be quickly hauled to wherever your construction site is. Would this be faster then catapult express? Maybe not if you have legendary operators. However the flexibility is unparalleled IMO. I've also thought about some oddities with this reaction such as how the 20 reagent stones must be the same or how you can make gypsum and magma safe stone and preference-included stones with other stones... But seriously, those stones are practically infinite, there's no shortage of them anyway. Thus it'd be much more simpler and effective to just let it work like this. The little nerd in me scream otherwise, but simplicity and efficiency is important while building mega projects. When you build mega projects, you'd think of overseeing complex infrastructures, not counting rocks.
== Tweaked grass trample ==
aesthetic change. I just feel grass trampling make the fortress looking very dirty, hurt my eyes and prompting me to just floor all over those stuff. Now only mega beasts have grass trample. You can look at the trail of trampled grass and clearly recall the past destructions
== Buffed elves ==
Regardless of what people bitch and whine, they have been bullying elves since forever. First tree chopping then latter robbing caravans. Elves got nothing to fend for themselves cause they are pansies. I have 2 options to solve this. 1) Buff elven gears. 2) Buff elves directly. Elven gears drop when they get killed, negating any sorts of superiority that may have conveyed as well as require extra stuff to be added in the game. Thus I simply buffed elves directly. They are now better at fighting, especially against dwarven technologies.
== Revised training-related items ==
Unnerfed the training workshops and removed the training spears. Now using workshop to train is very consistent in speed. If you have a good champion or something, that might still be better but remember that using workshop is still counted as civilian task. Using what is up to you.
== Experimental Ironhand & Mayday support ==
This could have been done much better and cleaner but I'm still waiting for ironhand's words so I dont want to tweak too much. On the other hand I have other commitments during this holiday so I need to push this version early ;p I hope these addition wont be too bad. If you see any things looking wierd, kindly let me know.
== Simplify body parts ==
I'm still not sure if I should simplify body part definition i.e. making all <creature skin> simplified into 2-3 skin types. While this will undoubtly boost this mod's already excellent FPS, I've always got a feeling these variation is very fun to know and essential to the enjoyment of the game. Maybe I'd add it as an optional package and see how people react to it.
== Revise farming ==
Farming is pretty lackluster in this mod due to the large amount of animals you can quickly catch. I've also been thinking about doing something about this, balancing these 2 aspects but changing these guys's value is also directly related to the body parts. So it's probably best to simplify the body parts before balance the economy factors... But the next arc is about trade anyway so maybe I should just leave that to toady... who know?