So from what i've noticed in Adventure mode, weapons, attacks, wounds and other issues need tweaking. Here are some things I have noticed:
1) Maces, mauls and fails seem to be pretty useless. I just had an adventurer die because he was beating the crap out of a mini-night creature and he eventually got tired from swinging his iron mace at it 100x (he fractured the things skull like four times), passed out, and was mauled by the crippled beast. War-hammers are better because they have a smaller striking area (??), and tend to go through the skull and shatter it. Morning stars are very deadly because they do edged damage. Whips are OK, not great, because they have 5x velocity which makes up for their light weight, and a small striking area. Scourges seem to be pretty deadly, because they do edged damage. Maybe the answer for maces and mauls and such is to make them heavier, or give them a larger velocity bonus?
2) Charge attacks seem to be successful way too often. If a skilled adventurer attacks a wild horse, they will almost always be knocked over in my experience. THen when you stand up, you are immediately knocked over again, etc. etc. It seems like charge attacks are too successful, a character that dodges 90% of attacks will be knocked down by a charge rather easily it seems.
3) Damage to internal organs does not seem to affect wounded people very much, unless there is a single wound that immediately destroys the organ. You can have your pancreas, heart and lungs bruised over and over again, but if a single shot does not destroy it, you are not especially effected by it in my experience. Lungs are a bit better- a damaged lung causes you to get winded, which is pretty deadly in combat. Gut strikes sometimes cause vomiting and retching, which is also deadly since it is like a stun and makes you vulnerable; however you can have guts bruised over and over again without serious effects, and the opponent it seems will only vomit if a single strike hits them hard enough. Again all of this means that blunt weapons are less likely to disable or kill an opponent, since edged weapons are better at destroying organs outright, and cumulative damage does not seem to matter much right now.
Wrestling is a bit crazy now, but that's to be expected since it is still a work in progress.
I'm sure some of this is rather old news, correct? Is Toady planning on tweaking wounds/cumulative damage, etc. more, or does he seem to be happy with it for now?