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Author Topic: Question about Adventure mode reactions  (Read 1214 times)

D_E

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Question about Adventure mode reactions
« on: November 18, 2010, 12:51:17 am »

Has anyone tried using REACTION_CLASS in adventure mode reactions (pref in .18)?

The following reaction does not work properly, it accepts anything for reagent A.  It is of note that the adventure mode reaction menue does specify that it wants a SAPIENT_BRAIN type object, even though it doesn't actually hold the player too this.

Code: [Select]
[REACTION:ADVENTURE_ILL_EXTRACT_SAPIENCE_A]
[NAME:*P* extract sapience from a sapient's brain]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:NONE:NONE:NONE:NONE][REACTION_CLASS:SAPIENT_BRAIN]
[REAGENT:B:1:WEAPON:NONE:NONE:NONE][PRESERVE_REAGENT]
PRODUCT:100:1:STONE:NONE:INORGANIC:PSIONIC_POLUTION]
[PRODUCT:100:2:TOY:ITEM_TOY_SAPIENCE:INORGANIC:OBSIDIAN]
[PRODUCT:25:2:TOY:ITEM_TOY_SAPIENCE:INORGANIC:OBSIDIAN]
[PRODUCT:25:1:TOY:ITEM_TOY_SAPIENCE:INORGANIC:OBSIDIAN]
[SKILL:MAGIC_NATURE]
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Igfig

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Re: Question about Adventure mode reactions
« Reply #1 on: November 18, 2010, 03:40:43 am »

Yep, it's a well-documented bug. HAS_MATERIAL_REAGENT doesn't work either.

Grimlocke

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Re: Question about Adventure mode reactions
« Reply #2 on: November 18, 2010, 04:04:06 am »

Brains produce meat items once butchered, at least the vanilla ones do.

You can just select reagent with its material once its an item instead of a bodypart.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

D_E

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Re: Question about Adventure mode reactions
« Reply #3 on: November 18, 2010, 01:06:10 pm »

I don't seem to be able to butcher [Intelligent] creatures.  DF claims I'm "not that hungry" Notably, I am able to do so in fortress mode.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Davichococat

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Re: Question about Adventure mode reactions
« Reply #4 on: November 18, 2010, 04:33:20 pm »

I don't seem to be able to butcher [Intelligent] creatures.  DF claims I'm "not that hungry" Notably, I am able to do so in fortress mode.
Try do it while starving  :D
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