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Author Topic: Mass Effect RTD: Turn 12 (A Show of Force)  (Read 16263 times)

MagusBlack

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #60 on: November 20, 2010, 10:56:14 pm »

does anybody have a good name for a female krogan?
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Keita

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #61 on: November 21, 2010, 07:38:59 am »

Krell? Opeth? Fraz? Muril?
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Nimitz

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #62 on: November 21, 2010, 11:37:12 am »

This is probably a bad time to mention this, but I never really played mass effect 2 myself. No money you see. I've watched a lets play of it though, which doesn't ammount to much.

Well, check out the wiki, then. With that, it won't be too hard to get up to speed.

But he could recruit teammates during his adventures.

Yeah, but that doesn't translate well to an RTD game. That means if he finds you, you join the team, even if the list of players is maxed out. Sorry.
But a krogan sounds good. We could use one. Just remember that females are very important to the krogan race. You'll have to justify her being away from Tuchanka.

looks like i'm going to be busy, also whats the layout of the ship?
The exterior looks like this. There aren't any pictures of the interior of a turian ship, but just assume that it's similar to the Normandy (especially the CIC), only much bigger.

So, let's continue.

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Quote from: dermonster, Metal Militia & Krath
Attempt to gather information from bartenders about possible hidden entrances to the segat district.

[3] Strange how humans always seem to ask bartenders for information. Anyway, you find a bar nearby. There aren't too many patrons inside, which is good. The less attention you attract, the better. You walk up to the turian bartender, who is cleaning out his glass cups.
"Hey. What're ya havin'?" He asks without even looking at you.
You tell him you need information, and he rolls his eyes, sighing.
"Same shit, different day," the turian mutters as he approaches you, leaning on the bar. "Whatcha want?"
You tell him you need to know how to get into Goronak hon'Verool's base. For a moment, the bartender stares at you incredulously. Then he chuckles.

"You're shittin' me, ain't ya? Heh...awright, what business d'ya have with 'im?"
Derek, you can't tell him you're a Spectre. He'd probably run to a big merc group like the Blue Suns or Eclipse, and all hell would break loose. You need to keep up your cover, so you say that you're bounty hunters collecting a bounty on Goronak's head.
"Hmph, figures. The guy never was afraid of steppin' on a few toes...I get the feelin' you won't be leavin' until I give you somethin' to go on, so I'll tell ya what; 10,000 credits." He smirks smugly. "I'd need it to get the fuck off this shithole when ya inevitably fail, get yerselves captured and tell yer interrogators that I tipped you off. Nothin' less."

If you combine the money you three have in your accounts, you have around 50,000 credits with you. Remember, Spectres have to buy their own equipment. Paying this sleazy asshole would be quite costly. You could give in, or you could rough him up for the info, though if that fails, you'll lose the chance of getting anything out of this guy.

Quote from: Krath
Keep an eye out for trouble.
[3] Some of the people in the bar are armed. Their weapons seem to be weak and poorly maintained, though. You could easily take them if they become hostile to you, but you'd run the risk of attracting the attention of more heavily armed opposition.

Quote from: Taricus & Frelock
Scout the hideout for structural weaknesses.
[4][3] An Infiltrator would've handled a recon job like this better, but hey, everyone else is busy, and somebody needs to do it. You team up and head off to Goronak's estate. It's huge, and there are many armed guards patrolling the perimeter. Be careful.

Taric, you have little trouble sneaking past patrols and getting a good viewpoint. You see multiple weak areas on the sides of the structure. If you hit them with high-grade explosives, they'd crumble easily, taking out a good chunk of the estate. It wouldn't collapse, though; you'd still have to get inside.

Kitonn, you're clumsier in your sneaking efforts, and you almost get caught a few times, but you find a good place to hide. You can't get a very good view from here, not without walking directly into a sniper's line of sight.

Quote from: Flintus10
Ask around and attempt to find out who the highest ranking criminals are around here.

[2] You try to find someone who can get you in contact with the underworld. Unfortunately, most of the people you question have no idea what you're talking about, and the few who do seem to know threaten you and push you away. You're getting into dangerous territory here. You might want to stop before you get into a fight.

Quote from: KaguroDraven
Head out into other parts of Omega to check with merc contacts.

[5] You've made quite a name for yourself in the Terminus before taking on this job, so you should be able to gather information easily. You break off from the group and start looking for one of your contacts. Luckily, you find one, and she's one of your most trusted contacts. She tells you that Goronak has a standing bounty of 50,000 credits. If you take him out, you'll get the bounty. She also gives you a datapad showing the complete layout of his home base, along with several different ways to get inside! Now you just have to get back to the team and let them know.

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Spoiler: dermonster (click to show/hide)

Spoiler: Krath (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Flintus10 (click to show/hide)

Spoiler: Taricus (click to show/hide)

Spoiler: Metal Militia (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)
« Last Edit: November 21, 2010, 01:39:09 pm by Nimitz »
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Dermonster

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #63 on: November 21, 2010, 11:50:01 am »

Receive information from Kagro personally (Apparently). Tell the bartender that his services are no longer needed and leave the area. Download map of the base to omni-tool and view it.

Are you going to make a map or describe it to us?
« Last Edit: November 21, 2010, 01:05:52 pm by dermonster »
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Nimitz

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #64 on: November 21, 2010, 11:54:07 am »

I'm no good at drawing, but I'll see if I can find a blueprint generator or something. If not, I'll just describe it.
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Keita

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #65 on: November 21, 2010, 12:00:29 pm »

Oh if you do find a generator can you post a link? I've been looking for something like that for a while.

Follow the commander and await further orders.
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KaguroDraven

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #66 on: November 21, 2010, 01:04:40 pm »

Refuse to send it over headset and head back to the others and give them the data personaly. "Sending it over headset or omni-tool could have allowed someone to intercept it and get the bounty before us, or at the very least cause trouble for us"
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Frelock

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #67 on: November 21, 2010, 01:07:13 pm »

Clearly seeing that this is too much for us, go and buy some demolition explosives.
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MagusBlack

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #68 on: November 21, 2010, 01:09:50 pm »

Here is my new character.

Username:MagusBlack
Character name:Krelli
Species:Krogan(Female)
Class:Soldier
Equipment:Heavy Armor
Assault Rifle
Missile Launcher
Heavy Shotgun
Sniper rifle
Various kinds of special ammo
Background:When it came time for Krelli's Rite of Passage, the shaman of her clan discovered that she was completely sterile. The clan decided to exile her because she would serve no purpose  for the clan. After surviving several  years in the wilderness of her homeworld, she decided to leave and become a mercenary. Over the course of the next 50 years, she made a name for herself as being extremely efficient and brutal.
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Nimitz

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #69 on: November 21, 2010, 01:14:53 pm »

Good enough, you're on the list.
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Taricus

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #70 on: November 21, 2010, 01:15:05 pm »

regroup with rest of squad

this should be fun, and i brought the explosives
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Nimitz

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #71 on: November 21, 2010, 01:25:23 pm »

Oh yeah, you did. You don't have to buy explosives, Frelock. You still can, if you want.

You know what, CJ and Magus, I think I can handle two more players. When the team is finished with Goronak, you can hop in.
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MagusBlack

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #72 on: November 21, 2010, 01:41:00 pm »

Awsome :D
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CJ1145

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #73 on: November 21, 2010, 04:21:47 pm »

Huzzah  :)
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Krath

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Re: Mass Effect RTD: Turn 4 (Espionage)
« Reply #74 on: November 21, 2010, 05:34:14 pm »

Continue along with the Captain and Metal Militia.
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