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Author Topic: Mass Effect RTD: Turn 12 (A Show of Force)  (Read 16262 times)

CJ1145

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Re: Mass Effect RTD: Turn 2 (The Journey Begins)
« Reply #45 on: November 19, 2010, 09:58:38 pm »

Chalk me up to the waiting list, and I promise I'll make a turn for my RTD.

Username: CJ1145
Character name: Malachi Luther
Species: Human
Class: Soldier
Equipment:
M-96 Mattock Rifle
M-5 Phalanx Pistol
Background: Long-serving member of the Alliance Marines, carrying the rank of Gunnery Chief. Veteran of dozens of posts, and several engagements. Caught on leave during the battle of the Citadel, during which he stole a weapon from the nearest C-Sec post and joined in the fighting alongside stragglers, killing five Geth soldiers during the course of the battle. Reckless, but a gifted soldier nonetheless and capable of command when no other option is available.

Infamous amongst the Alliance for his reckless decision-making skills combined with guaranteed results make him a wild card that the higher-ups would prefer to get far away from the frontlines, and the headlines. Therefore, a perfect candidate for a covert mission deep into the Terminus Systems.
« Last Edit: November 19, 2010, 10:45:42 pm by CJ1145 »
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Dermonster

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Re: Mass Effect RTD: Turn 2 (The Journey Begins)
« Reply #46 on: November 19, 2010, 10:01:41 pm »

*blinks*

You goddamn better.

(I may have misinterpreted that statement but wheeeeeeee.)
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

MagusBlack

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Re: Mass Effect RTD: Turn 2 (The Journey Begins)
« Reply #47 on: November 19, 2010, 10:30:10 pm »

Can I be put on the waiting list?

Username:MagusBlack
Character name:Tactical Offense Drone X-001 (or just Tod)
Species: Rouge Humanoid AI
Class:Soldier
Equipment:Heavy Armor
Assault Rifle
Missile Launcher
Heavy Pistol
Sniper rifle
Various kinds of special ammo
Background: An experimental Cerberus project intended to eliminate the need to risk human operatives on extremely hazardous assignments. Tod escaped from Cerberus when he learned about what types of operations Cerberus was intending to send him on i.e. Assassinations, kidnappings, massacre of alien civilians, etc. Tod never takes off his armor in public to hide what he is.

((Man, I am bad at writing backgrounds for my characters...))
« Last Edit: November 19, 2010, 10:38:21 pm by MagusBlack »
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Keita

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Re: Mass Effect RTD: Turn 2 (The Journey Begins)
« Reply #48 on: November 20, 2010, 07:57:29 am »

Very sorry for the long delay.

Go to a quiet part of the ship like a observation gallary or holds and practice biotics.
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Nimitz

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #49 on: November 20, 2010, 10:45:45 am »

Alright, CJ, you're on the list. Magus, AIs are illegal in Citadel space. The Council would never hire one, especially one created by Cerberus. They'd just have it scrapped. Sorry, but you're gonna need a different character.

-----

Quote from: dermonster
Mark Omega on the Galaxy map. (Auto action)
Read the information sent to my terminal.
I attempt to split a piece of paper in half with biotics. For practice on a new, self made technique.

[Free Action] "Got it," Telyl chirps in. She proceeds to ask Citadel flight control for clearance to launch. It is granted, and after a minute of checking if everything is working as they should be, the docking clamps are released, and the Red Dawn backs out of the docking bay. It heads for the Mass Relay, and you feel a bit of a jolt as it makes the jump. You're on your way to the Sahrabarik system, in the Omega Cluster.

[Free Action] You check your terminal, and you see that Goronak hon'Verool's profile has been sent to you. He was born in one of the Batarian Hegemony's lower castes, and knowing how totalitarian the Hegemony is, being of such low standing in society guarantees a hard life for you. To get out of it, he enlisted in the Hegemony marine corps. Goronak rose through the ranks at an impressive rate. He was respected by his fellow troops for his determination, charisma and skill, but he was also ruthless and unforgiving.

In the early 2170s, he grew frustrated with the Hegemony's unwillingness to take direct action against the Alliance, and left the military with his species' equivalent rank of a Systems Alliance 2nd Lieutenant. Goronak gathered several unlawful types and began staging raids on Alliance colonies. Most of them were beaten back, but a few were successful. The profile states that he's currently staying in the Segat district on Omega. He's got plenty of armed mercs, mechs and fellow slavers backing him up. Getting to him will not be easy.

[Impossible Action] You're an Infiltrator. You don't have, and never had, the potential to be a biotic. (If you wanted to use both biotics and tech, you should've gone with the Sentinel class. Sorry, man.)

Quote from: Krath
Head to the Armory and begin improving the quality of my shotgun and make sure my armor is in working order.

[5][4] You managed to add a Kinetic Stabilizer to your shotgun. Your shotgun is more accurate now! (+1 to accuracy [Note: Anything higher than this would probably make fights too easy, so I think +1 upgrades to weapons are the most you'll get])
Your armor's looking solid, too. You're set.

Quote from: Frelock
See what I can do about maximizing weapon power output.

[2] You are unable to upgrade your weapons for now. You'll have to wait until you come back from Omega. (Did you mean your own weapons or the ship's weapons? Since you're an engineer, I wasn't sure.)

Quote from: Flintus10
Head down to the crew quaters and gamble with any off-duty crew members.

[6] You find a few turian crew members who are off-duty. They accept your offer, and you start playing a card game. The winner takes the pot. You dominate them, winning 500 credits and the respect of some of the players. However, the others don't take their losses very well. They think you cheated. You might want to be careful from now on, because they may come after you at some point.

Quote from: Metal Militia
Go to a quiet part of the ship like a observation gallery or holds and practice biotics.

[4] You find an observation deck, and there's no one around to interrupt you. Perfect. You grab a few objects lying around the room with your biotics and begin to practice with them. You also meditate a fair bit. You have good control over your biotics. They'll come in handy when the team runs into trouble.

Quote from: Taricus
Maintainence on the Eezo core

[5] You don't just maintain the Eezo core, you make improvements. It is now more powerful and efficient, giving the Red Dawn a boost in maneuverability! The other engineers are amazed by this. You've definitely earned their respect. (+1 to ship maneuvers)

Quote from: KaguroDraven
Kaguro heads to check on the ships sensors while simply nodding to the others

[2] You check the ship's sensors...wait a minute. They're offline?! How can this be? You let Derek know, and the ship comes out of FTL so the engineers can make repairs. Luckily, it's nothing serious, and you're on your way again. Still, this is preposterous. How did everyone fail to notice this? If you were attacked while they were offline, you would've been screwed.

------

After a few days of travel, you finally reach the Sahrabarik system. It doesn't take long for you to reach Omega. The station glows ominously in the dark void of space. Several ships can be seen coming and going to it, and most of them are armed. You can tell that this place is a hellhole just by looking at it. What sane person would want to live here? The Red Dawn docks at the station, and you all prepare to head out, loading your weapons and armor. As you walk up to the airlock, Telyl turns back to you, smiles and gives you a thumbs up.
"Good luck in there. Try not to get yourselves killed, 'kay?"

You all head into the station. The smell, oppressive red lighting and dirty inhabitants confirm your suspicions. Most of the people you see here are packing a weapon of some sort, and they eye people passing them by suspiciously. It's a dog-eat-dog world here, so you should use caution. You aren't going to walk all the way to the Segat district, so you take a shuttle.

Goronak's base of operations isn't too far from here, but launching a frontal assault would be suicide. There has to be another way in. Perhaps you could ask the locals for information or scout things out. These are only a few options, of course. You've got multiple ways to go about this. What will you do?
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Taricus

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #50 on: November 20, 2010, 10:56:48 am »

scout the hideout for structural weaknesses

looks like i'm going to be busy, also whats the layout of the ship?
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Dermonster

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #51 on: November 20, 2010, 11:04:56 am »

*Peers back at the classes screen*

Ah, now I get it. I thought that cloaking thing was a biotic power. I dunno why. STUPID STUPID STUPID *HEADDESKS*

Ahem...

"So as I see it, we have three options. We could go see the ringleader, Aria, we could talk to the bartender, or we could ask random passerby.
Aria would be a hassle to deal with, but possibly the most information.
The bartenders would be a bit more friendly, but they would have less information as a result.
Random passerby would either be very friendly and have no info, or attempt to bite your face off and still have little info.
So I vote for the bartenders. Safest rout to info, and we still have the other options available if it fails."


Attempt to gather information from bartenders about possible hidden entrances to the segat district. Tilt control stick to the upper right and press enter and the space bar rapidly. be on the lookout for bright blue options.

This is probably a bad time to mention this, but I never really played mass effect 2 myself. No money you see. I've watched a lets play of it though, which doesn't ammount to much.
« Last Edit: November 20, 2010, 11:08:58 am by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Keita

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #52 on: November 20, 2010, 11:54:38 am »

Follow the commander and assist in his information gathering
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MagusBlack

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #53 on: November 20, 2010, 11:59:27 am »

What about Legion? Also, Spectres hire their own teams, not the Council.
Oh well, give me awhile to think of something else.
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Nimitz

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #54 on: November 20, 2010, 12:18:37 pm »

True, but Legion was hired without the Council's knowledge, and in this case, everyone was hired at the start of the op. Derek didn't go around the galaxy recruiting teammates. How else could the players all be together at the start of the game? :P
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MagusBlack

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #55 on: November 20, 2010, 12:27:22 pm »

True, but Legion was hired without the Council's knowledge, and in this case, everyone was hired at the start of the op. Derek didn't go around the galaxy recruiting teammates. How else could the players all be together at the start of the game? :P

But he could recruit teammates during his adventures.
« Last Edit: November 20, 2010, 12:46:48 pm by MagusBlack »
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Frelock

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #56 on: November 20, 2010, 01:07:52 pm »

For the record, I was trying to improve the ship's weapons, but I got a 2 so it doesn't really matter.  Maybe next time.

Go with taricus, keeping an eye out for good places for demolitions charges.
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KaguroDraven

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #57 on: November 20, 2010, 01:17:36 pm »

Head out into other parts of Omega to check with merc contacts.
I was a merc before being recruited, it stands to reason I would have some contacts, especially on a station like Omega
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Krath

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #58 on: November 20, 2010, 02:01:20 pm »

Follow the Captain and keep an eye out for trouble.
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Flintus10

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Re: Mass Effect RTD: Turn 3 (Insertion)
« Reply #59 on: November 20, 2010, 07:20:34 pm »

"Eh we just have to find out who is in charge of the underworld right now and they should be able to tell us what we need."
Ask around and attempt to find out who the highest ranking criminals are around here.
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