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Author Topic: Mass Effect RTD: Turn 12 (A Show of Force)  (Read 16284 times)

Nimitz

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Mass Effect RTD: Turn 9 (Cannon Fodder)
« Reply #135 on: November 24, 2010, 01:05:44 pm »

Quote from: dermonster
Load disruptor ammo into the sniper rifle and aim for the mechs motherboards or equivalent, and lacking that, the heads

[3+1=4] You aim for a mech's chest. Your shot is guaranteed to hit. [1+2=3] It passes through the mech's left shoulder! The only thing holding it there are wires and part of the chassis. [1] This doesn't even slow the mech down, though. It is holding the Shuriken in its right hand.
(Forgot to mention, disruptor ammo gives you a +1 bonus against synths)

Quote from: Flintus10
Find the others on the communicator and meet up with them.

[2] You try to hail the rest of the squad, but for some reason, you can't. Interference, maybe? You decide to head to Goronak's base, since that's probably where most of them are located.
[5] It doesn't take long for you to link back up with them.

Quote from: KaguroDraven
Re-cloak and attempt to use the distraction to sneak to the target.

[5+1=6] You activate your cloak, and your body disappears. You sneak up behind one of the mechs and raise your Locust SMG. At this range, you can't miss. [4] The LOKI mech's torso is shredded, and it falls limp almost immediately.
"System error-orrr-orrrrr..." It studders in a monotone female voice before shutting down. 2 more to go.

Quote from: Metal Militia
Start making my way through the air duct.

[1] You move through the air duct, but it doesn't take long for you to realize that you have no idea where you're going. You probably should've waited until the others sent you a map or something. Now you're lost in a cold, dark air duct.

Quote from: Krath
Load Disruptor ammo into my shotgun and fire at Mech 1 while charging.

You leave your cover and charge one of the mechs, equipping your shotgun as you go! [5+1=6] Your shotgun kicks as you pull the trigger. The pellets speed toward the mech's head! [2+1=3] They tear out a large chunk of it! The mech is still standing, but it is barely functional now. It is shuddering violently.

Quote from: Taricus
Ready my pistol and fire at the mechs
[4][5] Your shots strike the one-armed mech in the abdomen, ripping open a gaping hole! Wires hang loose and sparks fly from the opening, and the mech collapses. It is too damaged to function.

Quote from: Frelock
Whip out my Shuriken machine pistol and begin firing.
[2] You are unable to get a clear shot through all the dust and smoke.

Quote from: LOKI Mech
Protocol is clear. Open fire on nearest target.
[Roll to stay online: 6-2=4] Somehow, the mech stays active. It turns to fire at Kaguro!
[2-2=0=1] Due to the damage dealt to its CPU, it is unable to pull the trigger!

Spoiler: LOKI Mech (click to show/hide)

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Spoiler: dermonster (click to show/hide)

Spoiler: Krath (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Flintus10 (click to show/hide)

Spoiler: Taricus (click to show/hide)

Spoiler: Metal Militia (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)
« Last Edit: November 24, 2010, 02:28:57 pm by Nimitz »
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Krath

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Re: Mass Effect RTD: Turn 9 (Cannon Fodder)
« Reply #136 on: November 24, 2010, 01:50:46 pm »

Run forward and unleash my FALCON PUNCH on what's left of the mech's head.

Man, these dice are like my best friend.
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Keita

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Re: Mass Effect RTD: Turn 9 (Cannon Fodder)
« Reply #137 on: November 24, 2010, 02:07:30 pm »

I thought he sent the map to everyone? Oh well.

"Screw this!" Unleash biotic wave and smash the airduct pipe open
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Nimitz

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Re: Mass Effect RTD: Turn 9 (Cannon Fodder)
« Reply #138 on: November 24, 2010, 02:15:17 pm »

No, he only downloaded it to his omni-tool.
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Keita

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Re: Mass Effect RTD: Turn 9 (Cannon Fodder)
« Reply #139 on: November 24, 2010, 03:03:16 pm »

Ok, well that would have made what I'm about to do less 'FUN' XD
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Frelock

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Re: Mass Effect RTD: Turn 9 (Cannon Fodder)
« Reply #140 on: November 24, 2010, 03:18:48 pm »

Shoot any enemies which appear.  If none do, then advance.
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Dermonster

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Re: Mass Effect RTD: Turn 9 (Cannon Fodder)
« Reply #141 on: November 24, 2010, 03:30:45 pm »

>.< send the map to everyone. Shoot the mech if its not dead. Otherwise sneak inside the building, through the back.

The mech is pretty much done at this point, methinks.
« Last Edit: November 24, 2010, 06:25:06 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

KaguroDraven

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Re: Mass Effect RTD: Turn 9 (Cannon Fodder)
« Reply #142 on: November 24, 2010, 05:50:43 pm »

Shoot the Loki mech that fired on me then continue sneaking around until I find Goronak or atleast information on where he is in the base.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Flintus10

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Re: Mass Effect RTD: Turn 9 (Cannon Fodder)
« Reply #143 on: November 24, 2010, 06:21:00 pm »

Go with the captain and keep him covered.
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Taricus

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Re: Mass Effect RTD: Turn 9 (Cannon Fodder)
« Reply #144 on: November 24, 2010, 06:22:49 pm »

Advance

it really sucks to be goronak
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Nimitz

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Mass Effect RTD: Turn 10 (Diversion)
« Reply #145 on: November 26, 2010, 02:08:05 pm »

Sorry for the delay. I've been a little busy, but don't worry, I'm still here. :)

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Quote from: Krath
Run forward and unleash my FALCON PUNCH on what's left of the mech's head.
[4](Oh my god. XP) Guns just won't cut it! You sprint up to the damaged mech and clock it in the face! It doesn't quite remove it from the rest of it's body, but it's enough to put it down for good.

Quote from: Metal Militia
"Screw this!" Unleash biotic wave and smash the airduct pipe open
[2] You try to form a biotic wave...but the most you can create is a very light spark. Huh...tearing that barricade apart must've drained you more than you thought.

Quote from: dermonster
>.< send the map to everyone.
[2] You try, but your omni-tool is on the fritz. Must've been the blast.

Quote from: Everyone except Militia (Sorry. :P)
Advance through what remains of the compound and get to Goronak.

[Free Action] You breach the interior of Goronak's home, heading to the nearest elevator marked on Derek's map. Luckily, you don't encounter any mercs along the way. Most of them must've been killed when you detonated the charges. Now that's lucky. You would've had one hell of a fight on your hands if that didn't work.

As you get closer to the elevator, the deep, slightly phased voice of a batarian speaks to you over the intercom.
"So, you're here for me? Hmph, I dunno how you managed to blow up a fucking quarter of my home, but let me tell you, you're wasting your time."
There's a light hum in the transmission's background. It almost sounds like a...shuttle or gunship. Oh dear. As you reach the elevator, Derek hits the switch that will take them to the rooftop.
"You think I'm just gonna stand around waiting for you to take me down? Fat fucking chance."
The elevator door opens and you all pour out. You see a gunship powering up...and an active YMIR Mech. It turns to face you.
"Hostile foot-mobiles located. Engaging."
Uh oh. You hear a low chuckle from the gunship's speakers.
"Have fun."

Spoiler: YMIR Mech (click to show/hide)

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Spoiler: dermonster (click to show/hide)

Spoiler: Krath (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Flintus10 (click to show/hide)

Spoiler: Taricus (click to show/hide)

Spoiler: Metal Militia (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)
« Last Edit: November 26, 2010, 02:10:46 pm by Nimitz »
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KaguroDraven

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Re: Mass Effect RTD: Turn 10 (Diversion)
« Reply #146 on: November 26, 2010, 03:03:44 pm »

"Somone hack that thing, maybe it's missles can bring down the gunship" Shoot at the gunship, aiming for the cockpit or something that might disable the engines.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Dermonster

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Re: Mass Effect RTD: Turn 10 (Diversion)
« Reply #147 on: November 26, 2010, 04:54:01 pm »

Hack the Mech to fire upon the gunship
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Keita

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Re: Mass Effect RTD: Turn 10 (Diversion)
« Reply #148 on: November 26, 2010, 05:45:12 pm »

*sigh* head back out the air duct and head back to the rest of the party.
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Krath

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Re: Mass Effect RTD: Turn 10 (Diversion)
« Reply #149 on: November 26, 2010, 06:55:34 pm »

Charge past the YMIR and fling a grenade at the Gunship's engines! NO!

Run up to the YMIR and attempt to rip off it's Heavy Rocket Launcher so I can blow up the Gunship!

That's more like it.
« Last Edit: November 26, 2010, 09:17:47 pm by Krath »
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~
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