Take out my Edge and fire a few shots at the last two mercs in the fireteam. Then yell for everyone to run and Taricus to prime the detonators.
[6] You fire one shot at each head! [5] The unconscious merc's head simply snaps to the side, and the live merc slumps back down to the ground, his eyes and mouth frozen in shock. Blood, skull fragments and chunks of brain matter leak out of the gaping holes in their heads.
[Free Action] You order everyone to get clear of the blast zone over the radio. You then tell Taric to blow this place to hell.
wait for allies to get out of the blast radius then detonate the charges
[6] You grin madly as you hit the switch. The resulting explosion is so large that you could swear that the whole damn station was rocked by it! The shockwave knocks you and your allies down, but you are unharmed, and it doesn't slow any of you down. When the smoke clears, the you can see that the blast took out a
quarter of the structure, along with the majority of the merc reinforcements! No wonder those explosives you have aren't entirely legal.
Try to hack the alert system to a 'retreat back inside' state or similar While Running to a safe distance
[2] Somehow, you manage to connect to the alarm system remotely...but before you can actually do anything, you lose the connection, and you can't reconnect. Huh.
Use shockwave on the fleeing merc and subdue him.
[3] You throw a shockwave at him, and he does stumble when it hits, but since his shields are still up, he is mostly unaffected. You soon lose him. Oh well, he's probably not worth the trouble, anyway.
Deploy.
A few scrawny bipedal mechs make their way out of the wreckage, all carrying M-3 Shurikens. These are LOKI mechs. They shouldn't be too tough for you guys.
Get under cover, and overload any security system I see.
[1] Seeing the mechs, you ready your omni-tool for an overload...but it malfunctions and is forced to reboot! You'll have to wait a bit before it comes back online. (Omni-tool unusable for 2 turns)
Continue searching for a good snipeing position to kill from a distance.
[2] No dice. Man, how can it be so difficult to find a good sniping spot? I mean, really.
ok run to cover then when explosion is over go back to the airbuct and access the useablity of it.
[4-1=3] You're already out of the blast range. No need to worry. You check the air duct to see if you can easily move through it. To your relief, you can. It's a bit tight in some areas, but you barely manage to squeeze through.
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The dice really like you, Krath.