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Author Topic: Mass Effect RTD: Turn 12 (A Show of Force)  (Read 16280 times)

Dermonster

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Re: Mass Effect RTD: Turn 6 (Opening Engagement)
« Reply #105 on: November 22, 2010, 06:01:47 pm »

When I still thought I was I biotic I was trying to get a buildup to slicing someone in half with biotics. Severe their spinal cords without breaking the skin... swirl their brains around the inside of their skulls...

In ME2 Its like biotics only have giant flying sledgehammers. Why cant we have swords too?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Nimitz

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Re: Mass Effect RTD: Turn 6 (Opening Engagement)
« Reply #106 on: November 22, 2010, 06:49:53 pm »

When I still thought I was I biotic I was trying to get a buildup to slicing someone in half with biotics. Severe their spinal cords without breaking the skin... swirl their brains around the inside of their skulls...

In ME2 Its like biotics only have giant flying sledgehammers. Why cant we have swords too?

You'd have to be the most powerful biotic in GALACTIC HISTORY to do stuff like that. :P I mean, not even Jack can accomplish that. I think that's stretching canon a little too much.

I've got ideas (thanks to A level biology they are also feasable) but I'm not sure if Nimitz would allow them as they can be overpowering. But all I've thought up are improvised ways and can be dangeriouse to use.

Don't be afraid to lay 'em on me. Maybe I'll accept some of them.
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Flintus10

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Re: Mass Effect RTD: Turn 6 (Opening Engagement)
« Reply #107 on: November 22, 2010, 06:50:24 pm »

Take out my submachine gun and spray Merc 2
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Dermonster

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Re: Mass Effect RTD: Turn 6 (Opening Engagement)
« Reply #108 on: November 22, 2010, 06:52:46 pm »

I'm fairly certain jack didn't even try.

Maybe nobody did but it turns out to be really easy and the inventor is hailed as a genius. Doesn't matter, I'm not a boitic XD
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Taricus

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Re: Mass Effect RTD: Turn 6 (Opening Engagement)
« Reply #109 on: November 22, 2010, 07:31:36 pm »

Get to a safe distance from the explosives

plasma weaponry is plausable to an extent but it would overheat a bit too often as a rifle or similar weapon
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Nimitz

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Mass Effect RTD: Turn 7 (Compromised)
« Reply #110 on: November 22, 2010, 11:09:54 pm »

Quote from: Frelock
Make a combat drone to distract the guards, then run and get my explosives.
[4] With a few taps on your omni-tool, your combat drone is created. You send it over to the merc fireteam. They are obviously alarmed by its presence, and they attempt to search for the source, but the drone starts firing bolts at them whittling down their shields. They are forced to focus on it for the time being.
[3] You rush out to get your explosives, but you only manage to grab a few before a sniper's bullet zips by right above your head, forcing you to fall back to Taric and Krath.

Quote from: KaguroDraven
Pull back and attempt to snipe enemies from a distance, through widows if nessicary.

[2] You are unable to find a good sniping position. You hear gunfire coming from the side of the building. Some of the mercs must've found the demolition team. You need to get a good view if you want to help them.

Quote from: dermonster
Find some cover and shoot again.

[1] You can't find any nearby cover, and when you pull the trigger again, it only clicks in response. Fortunately, the weapon is not jammed. You just forgot to load a new thermal clip.

Quote from: Krath
Rip a grenade out of my vest and toss it towards the three man fireteam. Doing things subtle is for wimps.

[4] You pull the pin (or press the button...whatever you need to do to prime a Mass Effect grenade) and throw. Your aim is solid as it lands near the mercs! [4] After three seconds, the grenade blows, throwing out shrapnel in all directions. You and your comrades are out of the blast radius. Obviously, the fireteam isn't so lucky. They are all knocked down by the blast! The fireteam leader dies almost immediately as a piece of shrapnel rips through his head and into his brain, nearly cleaving his cranium in half. The second merc is knocked unconscious. He has several lacerations on his limbs and upper chest, and there are several fragments lodged in his body.
The last one has wounds similar to the second merc, but he's still conscious, despite being in immense pain right now. He takes several ragged breaths as he manages to prop himself up on an elbow.

Quote from: Metal Militia
Alert the commander I've found the grate and have it open shortly, then procced to bust it open with biotics

You inform Derek of your discovery, unaware that he is currently stuck in a firefight. When you finish your transmission, you close your eyes, take a deep breath, and your body begins to glow with biotic energy. [5+1=6] Your eyes open, and they are shining with blinding biotic light. Raising both hands, you focus on removing the obstacle in your path. You succeed with flying colors, easily tearing the barrier away from the entrance and dumping it on the side. The way is now clear, but that took a lot out of you. It'll take some time for you to regain your energy. Until then, you'll be a little slow on the draw. (Fatigued: -1 to all actions for two turns)

Quote from: Flintus10
Take out my submachine gun and spray Merc 2
[4] You whip out your Tempest and fire a hail of rounds at the Sentinel's abdomen! [5] They easily punch through his armor, horribly mangling his internal organs! A few rounds hit his chest, shattering two ribs and punching a hole in his lung. The merc lets out a wet gurgle as he falls onto his back, weakly clutching his mortal wound. A pool of blood is rapidly forming around him. He won't last longer than a minute.

Quote from: Taricus
Get to a safe distance from the explosives

[4] You manage to get out of the blast range, finding a good piece of cover. Now you can blow it, though you should wait for your allies to move out of range, as well.

Quote from: Merc 1
Get the hell out of here!
The mercenary stares in shock as his cohort collapses in a bloody heap.
"...Oh God."
And he begins to sprint...away from Derek and Charnak. He's scared shitless.
"Fuck this, man! FUCK! THIS!"
Some merc he is.

Quote from: Fireteam Merc 3
Try to fight back.
[5-2=3] He shakily raises his Edge pistol at Kitonn and fires a shot. The bullet strikes his right forearm... [1] ...for a negligent amount of damage to his shields.
The mercenary has a coughing fit. "Agh...medic! Someone! Aaargh...!" He looks back at Keith, Taric and Kitonn. "Bastards," He hisses.

Spoiler: Merc 1 (click to show/hide)

Spoiler: Merc 2 (click to show/hide)

Spoiler: Fireteam Merc 2 (click to show/hide)

Spoiler: Fireteam Merc 3 (click to show/hide)

Quote from: Guards
Sound the alarm!

A loud, wailing siren sounds throughout the compound. You've been made. Several squads are pouring out of the building, searching for you. Let's face it, there was no way you could've gotten away with attacking those mercs without getting caught, especially after that grenade blew. Whatever you're gonna do, you'd better do it now.

-----

Spoiler: dermonster (click to show/hide)

Spoiler: Krath (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Flintus10 (click to show/hide)

Spoiler: Taricus (click to show/hide)

Spoiler: Metal Militia (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)
« Last Edit: November 22, 2010, 11:37:42 pm by Nimitz »
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Krath

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Re: Mass Effect RTD: Turn 7 (Compromised)
« Reply #111 on: November 22, 2010, 11:16:38 pm »

Take out my Edge and fire a few shots at the last two mercs in the fireteam. Then yell for everyone to run and Taricus to prime the detonators.
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Taricus

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Re: Mass Effect RTD: Turn 7 (Compromised)
« Reply #112 on: November 22, 2010, 11:18:08 pm »

wait for allies to get out of the blast radius then detonate the charges
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Dermonster

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Re: Mass Effect RTD: Turn 7 (Compromised)
« Reply #113 on: November 22, 2010, 11:20:46 pm »

Try to hack the alert system to a 'retreat back inside' state or similar While Running to a safe distance
« Last Edit: November 22, 2010, 11:34:39 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Nimitz

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Re: Mass Effect RTD: Turn 7 (Compromised)
« Reply #114 on: November 22, 2010, 11:32:51 pm »

Damn, you guys are fast. :P I edited the post. Added the stats of the enemies and you guys.
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Krath

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Re: Mass Effect RTD: Turn 7 (Compromised)
« Reply #115 on: November 22, 2010, 11:35:26 pm »

Damn, you guys are fast. :P I edited the post. Added the stats of the enemies and you guys.

There is no rest for the heroes.

Truly I am a grenade-throwing, shotgun-wielding GOD OF WAR!
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Flintus10

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Re: Mass Effect RTD: Turn 7 (Compromised)
« Reply #116 on: November 23, 2010, 12:07:18 am »

Use shockwave on the fleeing merc and subdue him.
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Frelock

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Re: Mass Effect RTD: Turn 7 (Compromised)
« Reply #117 on: November 23, 2010, 02:05:12 am »

Get under cover, and overload any security system I see.
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Keita

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Re: Mass Effect RTD: Turn 7 (Compromised)
« Reply #118 on: November 23, 2010, 03:51:35 am »

Do I hear the shout to get to cover? Or am I about to crawl into a cooker XD?
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KaguroDraven

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Re: Mass Effect RTD: Turn 7 (Compromised)
« Reply #119 on: November 23, 2010, 07:50:59 am »

It was called over the headset, you should have heard it.
Continue searching for a good snipeing position to kill from a distance.
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