The year is 2184. The galaxy is united under the rule of the Citadel Council (except for the Terminus Systems). However, all is not well; humanity is at war with a race of synthetics known as the geth, and the Citadel has been heavily damaged by an attack on the Citadel by the geth (haw) flagship, Sovereign. Citadel space is reeling from this catastrophe, and now, less lawful types want to take advantage of this situation.
An army of slavers, mercenaries and other criminal scum is forming in the Terminus. Nobody knows who's in charge, and that's where you come in. A Spectre (one of you) has been deployed, and s/he will follow Commander Shepard's example by forming a team of elite soldiers (the rest of you). You will find the leaders of this army. By killing them, you will cripple it. You must accomplish this mission before they're given a chance to mobilize.
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[1] Epic Fail: You failed horribly at what you were trying to do. In fact, you failed so badly that you ended up making things worse than they were before.
[2] Failure: You were unable to do whatever you wanted to do.
[3] Minor Success: Either you barely managed to complete your action (though not without some serious setbacks) or you managed to complete part of it. How much you succeed with a roll like this is up to the GM.
[4] Success: You completed your action. Nothing more, nothing less.
[5] Epic Success: Whatever you did, you did it in an awesome manner.
[6] Overshot: You overdid it. Expect drawbacks.
They're simple enough; be cordial, patient, and most importantly, don't godmod or any other shit like that.
In combat, everyone is equipped with a kinetic barrier (shield) that protects them from gunfire. The more rounds it takes, the weaker it gets. With enough hits, it'll drop, leaving your health at risk. Damage will be handled in a realistic fashion. If you break a bone or lose an eye, you will receive the appropriate penalties for them. People don't die immediately when they get shot once in the chest or stomach. You can die by bleeding out, going into shock, taking a shot to the brain, and so on. There are six combat classes to choose from:
Soldier
Increased health
Can use pistols, shotguns, sniper rifles, assault rifles and heavy weapons
Cryo Ammo (can freeze enemies)
Disruptor Ammo (effective against shields and synthetics)
Incendiary Ammo (effective against organics, can set enemies on fire)
Adrenaline Rush (+1 to attacks and dodges for one turn. -1 to attacks and dodges after Rush due to fatigue)
Engineer
Increased shields
Can only use pistols and SMGs
Can hack into systems
Can repair objects
Overload (drains shields and heavily damages (and may stun) synthetics
Combat Drone (harasses and distracts enemy with light fire, causing minor damage)
Adept
Biotic
Increased biotic power (+1 to biotic attacks/actions)
Can only use pistols and SMGs
Warp (effective against biotic barriers and health. Stops health regeneration on certain enemies [i.e. krogan and vorcha])
Singularity (drains shields, barriers, or health over time, can draw multiple enemies into it, renders affected enemies immobile until finished)
Infiltrator
Can hack into systems
Sniper (+1 to attacks with sniper rifle)
Can use pistols, SMGs and sniper rifles
Disruptor Ammo (effective against shields and synthetics, has a chance to stun synthetics)
Tactical Cloak (+1 to stealth actions)
Vanguard
Biotic
Can use pistols, SMGs and shotguns
Biotic Charge (user rams into foe, knocking them down)
Shockwave (can knock down multiple foes in close proximity to each other)
Sentinel
Biotic
Can only use pistols and SMGs
Throw (throws enemies and objects around)
Tech Armor (boosts shields. Explodes when depleted, damaging nearby foes)
Username:
Character name:
Species:
Class:
Equipment:
Background:
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PlayersCharacter name: Derek Richards
Species: Human
Class: Infiltrator
Equipment: Spectre issue HMWV Master pistol
Kassa Fabrication M-12 'Locust' SMG
Spectre issue HMWSR Master sniper rifle,
Hahne-Kedar Shadow Works medium 'Spectre' armor with higher-than-standard-issue shields
Armali Council 'Nexus' omni-tool
Background: Due to being in the wrong place at the right time, Derek has been hailed as a minor hero among humanity for the defeat of (Data Corrupted)Skyllian Blitz(Data Corrupted). He became the second human Spectre half a year later. He has received a standard issue T3 tech set, heavily modified for survival purposes, in inclusion to mid level Biotic powers, and he has received Infiltrator training. To outsiders he comes off as a brave hero that can stand against any odd and come out on top.
In reality, however, he would like nothing else but to go home, barricade the front door, the windows, the barricades, the walls, and then the door again, and take a nap. Has on rare occasions been said to go to extreme lengths to keep himself out of harms way, and has been quoted saying 'Taking that vacation to (Data Corrupted)-could have preferred to run in the other direction. I'm not a hero, god dammit. I am trying to stay away from danger. But you can't exactly say no to thousands of people praising your name. People just don't understand someone wanting to be in left in obscurity. Plus, it looks suspicious.'
Regardless, Psychological profiles indicate a general willingness to make sure others survive along with him.
"Boring is good. It means that nothing deadly is around to be exciting at the moment."
Character name: Keith Travis
Species: Human
Class: Soldier
Equipment: Hahne-Kedar 'Storm' Shotgun
Elkoss Combine 'Edge' Pistol
Aldrin Labs 'Onyx' Heavy Body Armor
Green Combat Vest (Worn over Body Armor)
Three Mark 14 High Explosive Grenades
Various special shotgun ammo clips in the pockets of his combat vest.
Aldrin Labs 'Bluewire' omni-tool
Background: A young man born into a military family, he hails from Earth. His mother and father are both in active duty in the Systems Alliance, and his older brother also became a helmsman on a battle cruiser. Following in his family's footsteps, he enlisted with the Systems Alliance when he was of age. He was off on shore leave during the Geth attack on the Citadel, and thus wasn't present for the battle. He has a fairly good track record in the military, and has seen numerous battles against the Geth forces in various points during the war.
He's received extensive training in the use of shotguns and rudimentary training in using a pistol. He's highly proficient at close-quarters and mid range combat. He's quite bulky and his preference for heavy armor doesn't allow him to perform stealth missions very well or move around quickly. However, he's stronger than the average man and moonlights as a mechanic in his spare time, giving him some knowledge on vehicles and how to operate them.
Character name: Kitonn Malithek
Species: Turian
Class: Engineer
Equipment: Elkoss Combine M-4 'Shuriken' machine pistol
ERCS M-3 'Predator' heavy pistol,
ERCS light 'Duelist' armor with custom-built shields
Ariake Technologies 'Logic Arrest' omni-tool
Background: Kitonn was born on the Turian colony of Macedyn, and from a young age, was always particularly skilled at building things. After intense studying, he joined with the Turian military engineering corps, where he worked diligently and was quickly promoted. He was deployed to the citadel about two years ago, charged with the research and development of new weapon and shield systems for the Turian military. Unfortunately, almost all of his team was wiped out in Sovereign's attack. He had been hoping for a reassignment to another research post, but word from military command was simply to wait. Since then, he's been drifting without military reassignment, making do with repairing small things on the Citadel, and looking over the shoulders of the keepers.
Character Name: Charnak
Species: Batarian
Class: Shock Trooper (Vanguard)
Equipment: ERCS M-9 'Tempest' SMG
Ariake Technologies M-23 'Katana' shotgun
Batarian State Arms heavy 'Partisan' armor
Sirta Foundation 'Chameleon' omni-tool
Backround:
Much of Charnak's early years were spent in the Batarian systems where he was a member of on of the lower castes. And while he was one of few Bartarian's born with biotic potential it was largely wasted due to his low standing. Rather than continue the life of slavery and poverty that he was doomed to he snuck onto a ship that had been smuggling civilians out of the tightly guarded system and soon found himself in the Terminus systems where he was taken under the wing of a powerful slaver who had wanted to make the most of the unique abilities he posessed.
As he grew older Charnak became more and more adept at using his biotic abilities thanks to the training of other biotic slavers and soon he saw little need to remain with his group. Charnak was able to sneak into citidel space disguised as a Batarian merchant and soon he managed to dissapear from notice hiring himself out as a mercenary.
Charnak is mostly motivated by money but he does consider the dirtiest of jobs beneath him. He does not share the inherent dislike of humans that most of his species have and instead is more frustrated at his own people for their cowardly approach and caste based government. He is fine to work with others so long as he is paid.
Character name: Taric vas Nedas nar Tasi
Species: Quarian
Class: Engineer
Equipment: Elkoss Combine M-4 'Shuriken' machine pistol
Armax Arsenal 'Brawler' VII pistol
Reinforced Devlon Industries 'Explorer' exosuit
several kilograms of high explosives
Savant omni-tool w/Dwarf Fortress
Background: A quick-learning quarian explosives expert, Taric was exiled due to an accident involving unsupervised explosives. Now he takes on
any work that allows him to test his compositions or sit around on a computer.
Taric is not the most sane individual in the galaxy, but he is still quite calm. He is a pre-contact human video games enthusiast and has
a deep interest in armored vehicles & human WWII-era firearms.
Character name:Aliar Sylar
Species:Asari
Class:Adept
Equipment: Ariake Technologies 'Raikou' pistol
Armali Council 'Prodigy' bio-amp
Rosenkov Materials light 'Titan' armor
Elkoss Combine 'Cipher' omni-tool
Background:Aliar's childhood started in the slums of Nova with her Parents Olaris and Serina. Her early life was very rough, with Olaris working long hours in the the local bars and Serina at the docking port. At the age of 15 Serina had to take longer hours and moved to the midnight shift to support the family but the hours took there toll on her, she developed a drinking habit and later moved on to drugs, which ended her life.
At Serinas death a local mob came to Olaris with an unpaid debt that Serina had taken with death threats if it wasn't paid. Olaris worked herself into the ground but all for naught, as the mob came to collect early. When they couldn't leave with the money they took her corpse instead, beating her to a pulp and stringing it out on the street as a warning for others.
So at the age of 17, she fought for herself in the slums until she was 30, at which point she had saved enough money to ship off to Thessia, where she stayed until she was 105. She enlisted in the military at this age. She could already handle a gun pretty well and when her biotic strength was tested, it was discovered she had a lot of untapped ability at her disposal. She kept on with the military for many years until she was 236, and she rented her services out as a mercenary to anyone that would pay.
To this day she harbors a great distaste for organized crime rings and shows no mercy to criminals, for they showed none to her mother.
Character name: Kaguro Draven
Species: Human
Class: Infiltrator
Equipment: Kassa Fabrication M-12 'Locust' SMG
Devlon Industries M-92 Mantis sniper rifle
Aldrin Labs light 'Hydra' armor
Kassa Fabrication 'Polaris' omni-tool
Background:Kaguro was born and raised on stations due to parents in the military. From a young age his father pushed him to train physically when most kids are playing games, he wanted his son to be a soldier. As Kaguro grew older he began military training, and grew to enjoy sniper rifles and sneaking around in particular. After some time he offically quit the Alliance military and began working as a freelance merc, simply for the enjoyment of being allowed to pick his own jobs for the biggest challenge.
Waiting ListCharacter name: Malachi Luther
Species: Human
Class: Soldier
Equipment:
M-96 Mattock Rifle
M-5 Phalanx Pistol
Hahne-Kedar heavy Scorpion armor
Bluewire omni-tool
Background: Long-serving member of the Alliance Marines, carrying the rank of Gunnery Chief. Veteran of dozens of posts, and several engagements. Caught on leave during the battle of the Citadel, during which he stole a weapon from the nearest C-Sec post and joined in the fighting alongside stragglers, killing five Geth soldiers during the course of the battle. Reckless, but a gifted soldier nonetheless and capable of command when no other option is available.
Infamous amongst the Alliance for his reckless decision-making skills combined with guaranteed results make him a wild card that the higher-ups would prefer to get far away from the frontlines, and the headlines. Therefore, a perfect candidate for a covert mission deep into the Terminus Systems.
Character name: Krelli
Species: Krogan (Female)
Class: Soldier
Equipment: Ariake Technologies heavy Mercenary armor
M-76 Revenant Heavy Machine Gun
Armax Arsenal ML-77 Missile Launcher
M-300 Claymore Heavy Shotgun
M-98 Widow Anti-Material Rifle
Various kinds of special ammo
Background: When it came time for Krelli's Rite of Passage, the shaman of her clan discovered that she was completely sterile. The clan decided to exile her because she would serve no purpose for the clan. After surviving several years in the wilderness of her homeworld, she decided to leave and become a mercenary. Over the course of the next 50 years, she made a name for herself as being extremely efficient and brutal.