Well, that's workable, but keep in mind we're going to need to put a high percentage of our labor towards getting food, so we won't have much left over for anything else. You should therefore reconsider the labor costs on these buildings. Even the most developed native civs will have at most two spare labor per year to start, and the only way to get more is to build lots of farms and such - population doesn't help unless you've got more hexes with >2 food yield or extremely high morale. With the currently known techs, I can
never have more than three spare labor! Two labor for a farm is a lot. The most ridiculously overpriced thing is definitely the walls. At a minimum of 24 labor to make a complete wall, not even counting how long it would take to get the 18 building materials, it's outrageously beyond the pale.
By the way, how do luxuries work? Is one population point 1000 people, and otherwise like other games? And is it still 1 labor to make a unit of clothing? With labor so much scarcer in this game, I doubt that'll ever be worth it.
The red thing is something you have yet to discover,
Fair enough.
as is what Memories of Gralia will do.
Seriously? Does this mean it's a pure prerequisite like Ancient Knowledge, or does it mean it does something but I just don't know what yet?
(And what about Swamp Dwelling?)
Oh, and I guess I messed this up in my civ writeup, but my civ is named New Gralia, not Gralia.
And one more thing: Is the Hall of Learning still in the game, or did you just forget to take it out when you put autoresearch in? If it's in, does it work like before? And does one labor equate to one research point?