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Author Topic: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)  (Read 11686 times)

Nirur Torir

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #120 on: December 11, 2010, 05:48:16 pm »

I assume we can just give some starting weapons to people, but what would that entail?
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Vanigo

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #121 on: December 11, 2010, 05:51:20 pm »

Hey, you can't build upgrades on the city tile, can you?
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abculatter_2

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #122 on: December 11, 2010, 06:30:41 pm »

You can always recruit units, though without weapons and/or armor they're pretty useless.

@Vanigo; Okay then, I kinda thought I went a bit overboard with your RP anyway.

Native-born are able to use glass shards since without a technology.

Weapons that don't require a technology are represented by a unit's base stats (which are, before modifications, 1A/1D/10H/3S/10M)

No, you can't build improvements on city tiles, though if you wind up with a resource on your city I'll probably add a special building for it.


I'll edit and fix the turns sometime later tonight.
« Last Edit: December 11, 2010, 06:33:00 pm by abculatter_2 »
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Vanigo

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #123 on: December 11, 2010, 06:52:56 pm »

Native-born are able to use glass shards since without a technology.
And even with the tech, tempest-tossed civs waste two-thirds of them?
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Nirur Torir

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #124 on: December 11, 2010, 07:40:48 pm »

I should have been more specific. What happened to the population requirement of a military unit?
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USEC_OFFICER

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #125 on: December 11, 2010, 09:31:50 pm »

Clearly, the Stranger must be researching on warfare, for the Avatar of Likslisk.
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abculatter_2

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #126 on: December 11, 2010, 09:59:13 pm »

Native-born are able to use glass shards since without a technology.
And even with the tech, tempest-tossed civs waste two-thirds of them?
No, Native-born have the same conversion rate of tempest-tossed.

I should have been more specific. What happened to the population requirement of a military unit?
It disappeared, though thinking about it, that takes away one of the major costs of making a military. Though, should making a military be expensive?
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Vanigo

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #127 on: December 11, 2010, 11:30:55 pm »

Native-born are able to use glass shards since without a technology.
And even with the tech, tempest-tossed civs waste two-thirds of them?
No, Native-born have the same conversion rate of tempest-tossed.
Ah, you should have said so somewhere. Neyvn got confused, apparently.
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lemon10

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #128 on: December 12, 2010, 12:04:39 am »

Few questions:
1) does "Glass Fields: +25% City defense bonus, +15% labor cost for all buildings" apply to all my land improvments as well as my buildings
2) does the food that is used up in population growth count towards the gluttony bonus before it is consumed?
3) what does the quarry do?
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That's it. We've finally crossed over and become the nation of Da Orky Boyz.

abculatter_2

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #129 on: December 12, 2010, 02:12:27 am »

Few questions:
1) does "Glass Fields: +25% City defense bonus, +15% labor cost for all buildings" apply to all my land improvments as well as my buildings
2) does the food that is used up in population growth count towards the gluttony bonus before it is consumed?
3) what does the quarry do?

1) It is only applied to buildings in the city, not improvements.
2) To use food for gluttony bonus, you must consume it and it can be used for no other purpose.
3) Provides a stone-analog, which can be used to build stuff.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Luke_Prowler

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #130 on: December 12, 2010, 03:18:27 am »

Wait, "Work the Land"? I'm going to be stuck with my construction labor doing nothing for a while...
Also, are the Crystal Snakes actually crystal or is that just a name?
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Vanigo

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #131 on: December 12, 2010, 02:37:52 pm »

Ab, are you going to tweak the turn? Looks like Luke didn't get the adamant vines or the glass shards he should have.

Luke, you can always spend construction exploring the terrain, and there are a few things you can build with no building materials. Also, don't forget, green isn't forest; you get glass shards, not wood.
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Luke_Prowler

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #132 on: December 12, 2010, 05:29:17 pm »

Oh, my bad. I thought wood would be much more fitting.
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Vanigo

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #133 on: December 12, 2010, 05:30:59 pm »

I'm not sure wood actually exists in this world...
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Luke_Prowler

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Re: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« Reply #134 on: December 12, 2010, 05:38:30 pm »

*shurg* I'd assume there are some inside the swamp itself, but not enough to use as a steady building material.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time
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