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Author Topic: Age of Redemption : Pre-Game and Discussion (Recruitment Closed)  (Read 11685 times)

abculatter_2

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Age of Redemption : Pre-Game and Discussion (Recruitment Closed)
« on: November 17, 2010, 04:35:29 pm »

The mortal races had finally failed, their sin at last too great for even the mightiest of them to repent.
The gods had forsaken them, or perhaps they had never existed at all, being merely imagining of their lonely and feeble minds.
In their darkest hour, they called upon the divine ears, pleading, imploring, but were heard only by the silent, stony idols, every bit as powerless as they were.

But not all had died that final day.

Some had managed to escape, some by way of the same magics which had brought their damnation, others through the mysterious portals, shunned for eternity as gateways to evil, while others still by the strange peculiarities which one can only explain as 'luck'.

Now, they find themselves in a new, twisted and hostile land, marooned upon a barren island as their eternal ship finally met its end.
And they are not alone...

http://www.bay12forums.com/smf/index.php?topic=71542.0

I've been trying to start a successful role-playing game for awhile, but have always run into a snag in inspiration or just simply procrastinated until the game died. But no longer.

Essentially, this is a Civ V-like strategy game, where you are the leader of a burgeoning fantasy city of your design and race, and now must try to lead this city to glory and riches in a new, foreign world. I'm pretty much going to copy-paste the rules from this thread, but with a few changes which I'll note at the end.

Spoiler: City Basics (click to show/hide)
Spoiler: Building types (click to show/hide)
Spoiler: Leaders (click to show/hide)
Spoiler: Military units (click to show/hide)
Spoiler: Food and your people: (click to show/hide)
Spoiler: Money (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: City Surroundings (click to show/hide)
Spoiler: Random Events (click to show/hide)
Spoiler: Beasts of Burden (click to show/hide)
Spoiler: Magic and Caster units (click to show/hide)

Changes:
- We will be working with much smaller population numbers this game- 100 inhabitants will be the equivalent of 1000 in the other game (note that this is purely a cosmetic change. Military unit sizes are also cut to 10 as the standard size.)
- Weapons will require 1 labor instead of 2, unless otherwise stated.
- Famine will not be quite so harsh initially, but will have a snowball effect which may carry between dry spells if they're close enough together.
- The 'Magic is dangerous' cliche will be in effect here- be wary that every step down that path can be the last for not only you but potentially the entire world. The benefits, however, can be tantalizing...
- You may spend a labor to further explore a hex, but there is a risk that some or all of the explorers may die.
- We'll be using a different method of population growth and tracking; we'll be doing away with the individual inhabitant tracking and instead 1 population will be equivalent to 1 labor. Every population will require 2 food to maintain, and to make your city grow in size you have to accumulate (3 * city population) excess food.
- Morale levels will now have the following effects:
  1: -30% production, -50% construction, military units suffer a -4 morale penalty
  2: -20% production, -25% construction, military units suffer a -3 morale penalty
  3: -10% production, -15% construction, military units suffer a -2 morale penalty
  4: -5% construction, military units suffer a -1 morale penalty
  5: No effect
  6: +5% production, +10% construction, military units gain +1 morale
  7: +10% production, +15% construction, military units gain +1 morale
  8: +15% production, +20% construction, military units gain +2 morale
  9: +15% production, +25% construction, military units gain +3 morale
10: +20% production, +30% construction, military units gain +5 morale
- Morale will begin to drop after 5 population, dropping by 1 with every population after that. There may be buildings which will increase this later, but they are currently unknown.
-Labor will be split into two separate pools; one which is used to work the land, the other being used to construct buildings and improvements.

Also, this will be set in a much more hostile and dangerous world then the others- the sight of green fields, purple mountains and blue sky are now a thing of the past.

You also have a new choice when creating your race; you can be a native-born inhabitant of the land, which will require you either be VERY dark and you will start out more developed but less technologically advanced, or a survivor of the old world, finding yourself tempest-tossed on bleak lands with nothing but your wits about you.

Civilization Creation Sheet:

    * Native-Born or Tempest-Tossed
    * The names of your civilization and your first city, as well as a unique color for your civilization.
    * Race(s): A description of the race or races that make up your civilization. If the races are common enough, a few words will suffice.
    * Theme: Two or three words that describe your civilization.
    * Description: Describe your civilization and culture, and any religious beliefs that they have. This will help solidify your RP, and help me with early flavor text.
    * History: A brief background of your civilization, and who they were in the Old World. A newly-created/adopted race should also have some reasons why the deity (or whoever) created/adopted them.

If you need me to explain more about the world we'll be playing in, ask me here or in PM.

Note to Dawn of a New World players: I will still be participating in that game, I'm just starting another one here.
« Last Edit: December 08, 2010, 09:39:24 pm by abculatter_2 »
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abculatter_2

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #1 on: November 17, 2010, 04:35:46 pm »

Reference:

Spoiler: Resources (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Technologies (click to show/hide)
Spoiler: Leaders (click to show/hide)

Civilizations:
http://www.bay12forums.com/smf/index.php?topic=70919.msg1745520#msg1745520

Spoiler: Recent Changes (click to show/hide)
« Last Edit: December 14, 2010, 08:42:49 pm by abculatter_2 »
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

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Nirur Torir

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #2 on: November 17, 2010, 05:05:03 pm »

    * Tempest-Tossed
    * Civ name: Holy Empire of Zor
    * Capital name: New Everview
    * Color: Red
    * Race(s): Humans
    * Theme: Ordered Industrious Imperialists (Think Roman Empire)
    * Description: The Empire of Zor is a benevolent despotism, ruled by Emperor Roberto. Their religion is a monotheism, centered around Zor, a god of order. They believe that the greatest human good comes from a highly organized society. Their pre-planned cities are praise for Zor as much as they are there to improve the quality of life of inhabitants. Each settlement is ruled by its own council of eleven, voted for by any land-owning citizen of that settlement. All land-owning citizens may speak at council meetings, but only the council members have votes for matters of their city. Above them is the Emperor, who has the power to veto any council decision not made with a 10/11th majority. He also directly controls all matters greater then city level, including the military, and may appoint any he deems fit to govern aspects he deems them worthy of controlling. The military is focused on well-trained formations of heavy infantry, with the occasional ranged, mounted, and light infantry auxiliaries.
    * History: The old Empire spanned the greater part of a moderately-sized continent at the apex of its power, but had been in decline for centuries. Inner corruption combined with external powers had slowly whittled it down over the years. Near the end, their primary enemies were the Confederation of Free Cities and the Shining Theocracy. The conflict grew.
Roberto, governor at the time of a colonial island chain, remained ignorant of the cause of destruction. Imperial missives claimed that the Confederation and Theocracy had banded together, and that their magical power continued to grow dangerously. Massive drafts were demanded, and a full third of his populace was sent off to war. Roberto had his doubts over who was dabbling in dangerous magics, but who was he to argue?
In the ensuing cataclysm, ancient temples were unearthed. Seeking shelter, Roberto led many of his people deep underground, abandoning their homes. They found an ancient ritual chamber. After a few days, some of his people had managed to translate the ancient glyphs: The temple was to Zor, and there was a ritual by which a portal could be created. Roberto initially was reluctant, as there was no way to set the destination, but earthquakes had sealed the exit, and food was running out. His hand forced, the rituals were performed. Great portals appeared, and the exodus continued.
When he awoke, he found unknown mountains towering in the distance. He vowed to create a society without the corruption that had plagued his former Empire.
« Last Edit: November 17, 2010, 06:02:25 pm by Nirur Torir »
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Luke_Prowler

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #3 on: November 17, 2010, 05:38:14 pm »

In, reserve. I'm tempted to bring back the bandits, but I think I need to do something new.

    * Native-Born
    * Civilization: The Jade Dagger
    * City: Santrek   
    * Color: Dark Green
    * Race: Codylidae, a race of crocodile people (think Killer Croc from the Batman comics)
    * Theme: Proud, Environmental, Feudalist
    * Description: Social: Codylidae believe that those who can survive the test of time are those worthy of leading the people. This is not as simple as you might think, for the dangerous and poisonous nature of the swamp they live in means that those that live the longest are also the strongest. Although their life is fraught with danger, they do not hold anything against the world around them, for they believe that the swamp will provide them in life, the trees to build their homes and the fish and fruit to feed them. With their strength and stubbornness to live, they do not need the luxerys other races have, and because of this they view other races as inferior. Religion: The Codylidae believe in the Swamp Mother, the provider and the eater of all things. Everything taken form her is eventually given back, and to take too much is to have everything taken from you. They believe in reincarnation, that upon your death you will be reborn as what is needed. There is no mortal way to influence this, a great king could become a fish or an ant and a beggar may change to one of the great predators that stalk the swamp.
    * History: The Codyldae were born from the swamp, created by the great predators that stalk it's waters. They were formed by the goddess know who's name was long forgotten, now called the Swamp Mother by her creations. Although strong and tough, they were still vulnerable against the things around them, so they gathered around the powerful who protected them, and the they in turn provided for the strong. They stuck to this system even today, although more formal. They built the city Santrek as a symbol of the unity of their species and of the world around them

I tired to make them goodish.
« Last Edit: November 17, 2010, 11:31:01 pm by Luke_Prowler »
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USEC_OFFICER

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #4 on: November 17, 2010, 05:40:37 pm »

Sign me up.

  * Native-Born
    * Civilization: Dominion of Likslisk
    *Capital name: Ill'thskz
    * Colour: Purple
    * Race: The citizens of the Dominion of Likslisk are a brutal lot. While they can all interbreed, they all look very different. While all humanoid, the citizens are grotesque, appearing to be made out of several different creatures and beasts. Some have beaks, some have mismatched legs, all strike fear into the hearts of mortal man. The only food they need is their lord Likslisk's favour, which they cultivate by sacrifice. As such, they practice farming and animal husbandry for the amount of sacrifices they need, and in time of famine even sacrifice each other to survive.
    * Theme: Brutal, barbaric, chaotic.
    * Description: The beasts of Likslisk have no culture which to speak of, except for their worship of Likslisk. Their leader is a avatar of Likslisk, a giant, pulsating mass of flesh. While the beasts are individually dumb, the avatar can control their thoughts, allowing the dominion to preform all the tasks it needs to survive. However, even when directed to a task, the beasts preform poorly, except for killing and destruction, which they succeed at. Their fields are messes of soil, with clumps of plants, often different kinds, growing haphazardly. When they build, there is little order in the construction, and many of the beasts are trapped, and are forced to burrow out.
    * History: The Dominion of Likslisk has a long and brutal history, filled with war and horror. Likslisk created the beasts than inhabit Ill'thskz, and rules them through his avatars. To him, they are nothing more than a useful tool, but a tool that could potentially rule the world. With the arrive of the mortals, Likslisk has decided to throw the Dominion into motion, preparing for the inevitable conflict that could gain him the world. Should the Dominion fail, well, Likslisk always has several back-up plans.
« Last Edit: November 17, 2010, 07:23:58 pm by USEC_OFFICER »
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abculatter_2

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #5 on: November 17, 2010, 06:39:00 pm »

I'll start when we get 6 players or it's been a few days. Whichever comes first.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

lemon10

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #6 on: November 17, 2010, 06:44:32 pm »

Reserved, adding my char sheet now.

Also, how long are turns?

EDIT, here is my char sheet, history is a bit longer than i anticipated:
    *Tempest-Tossed
    * Sundol (capital), The Nameless, Yellow
    * Elfs
    * Angry Warmongering Atheists
    * Description: Religion: They believe in no god, but they believe in their mages, fueling their powers and magic above what should normally be possible. Cares little of nature compared to other elves, is more concerned with efficiency. They have no real millitary training or history to speak of, and what little they do have was scrounged together surviving in the last days of the old world, and in the wretched planes they traveled through to get to safety. Have a large background in healing magery and helping nature, but that is now beginning to twist into dark magery, the helping nature becomes creating unnatural creatures, and the healing drains energy from the land to fuel their needs. Their goal is domination of the world, so they can prevent any other races from causing a catastrophe similar to the one that befell the old world.
    * History: They saw the end coming, and they begged their gods to help, begged them to give them the power to leave. But they had gone silent, and nothing could be found of them. In a terrible rage, for the oldest of the elves remembered the time they were created, remembered their gods power, and KNEW, that if they stepped in, they could stop it they could kill the ones who were causing it, they could take the elves away, they could give them protection from what was coming. But they heard nothing. In a terrible rage for this betrayal, the eldest of the elven mages unleashed forgotten and terrible magic wiping the names of the elven gods from existence, so they could never be prayed to again, and so they would lose their power. The elves called a conclave, gathering every elf they could find and a day before the first effect of the end would be noticeable to those without the gift of prescience they left, using spells of power, ones that could very well be the very things that ended the world itself, because time is a tricky and bizzare thing.
The spell cost the elder mages heavily, and they died, their life essence fueling the transportation, their souls forfeit to the spell they now cast. Something went wrong, and for a decade they traveled, fighting off demons, and things of arcane power, by the time they arrived they were much reduced from what they once were.
All of the elder mages were dead, in either casting the original spell and transporting them, or defending the city from the eldrich abominations that attacked it using strange wards to defend, ones that the eyes bled to look at and stranger sacrifices. Most of the warriors were gone, died guarding the city in those strange hellscapes . The elven blademasters, once the most elite warriors in the whole world; who were so fast it seemed magic, who could kill a dozen dragons with only their enchanted swords with barley a wound were gone. Guarding the last path against the slake-moths, beings that fed on the dreams of anything with a soul, a sacrifice a mere hour before the arrival in the new world.
When they finally arrived they were changed, and they were angry at the gods they had abandoned, angry at themselves, for the cost had been high. And most of all, angry at the world for the end of what they knew.
And they swore, that it would never happen again, no matter the cost.
« Last Edit: November 17, 2010, 07:19:31 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

abculatter_2

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #7 on: November 17, 2010, 06:46:28 pm »

Reserved, adding my char sheet now.

Also, how long are turns?

In real-time, you have 3 days to submit your turn before you're idled.

In-game, each turn is one year.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

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Neyvn

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #8 on: November 17, 2010, 07:01:44 pm »

Culture :: Native-Born

Civilization name :: The Tahark Hoard

City name :: Guta WarCamp

Race :: Much akin to the Orcs of Fantasy and Myth, these creatures a war bound and barbaric in nature but on the other side of the coin, they look to profit from war as well as the bloodlust that each share. Their height rivals many others that still walk this world, standing just at 7’ on the average, even the most frail have the strength of the average human. Their Skin is a mixture between a pink and a green but is more moved to a Grey spectrum. Wearing thick leather coats and cloaks no mater the climate.

Theme :: Warmongering Nomads.

Description/History :: A Nomad by description is that of a group of individuals that never settle an area and move on when things are used or the climate changes, for the Taharkian's that is different, it matters not about the area's resources or climate itself, but that of their prey, the cultures and civilizations of the world. Their Warriors leave the Main Warcamps and travel in large packs in search of their prey, and on finding them they set down a simple Camp before beginning their attacks on the locals of that area, striking hard and with little remorse to the people, taking anything worth value to this world, be if food, weapons or even slaves if the times call for it. But then again, you can't make a slave from dead bodies...

Due to their Barbaric nature, they had little knowledge in how to fully raise their own food stocks, normally relying on food gathered by the Warparties or what would have been hunted or gathered from the land if times were slow, but they never could fully understand the meaning of Farming or such, but they could hunt well for their leather and meat. They also were not much akin to the understandings of mining of ore or its full smelting method, preferring to take processed Iron itself before creating their weapons, using the captured weapons of their victims as a way to gather more and more iron for processing.

The Tahark Hoard is known for its strength, where they would continue fighting and killing even when the wounds across their body had reached the point that even the strongest of man would have fallen, their bloodlust and stamina makes them a feared creature to the Natives of the world and the pure monsters of myth to these newly arrived people, they have weapons of grand design and use, War leaders guided the men from village to village, moving between them with such speed and damage that even those in positions of power panicked when a War party passed through their boarders...
« Last Edit: November 17, 2010, 07:34:59 pm by Neyvn »
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Criptfeind

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #9 on: November 17, 2010, 07:06:30 pm »

In. Let me write up my race.
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Nirur Torir

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #10 on: November 17, 2010, 07:16:44 pm »

That's six. Has the limit been reached?
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abculatter_2

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #11 on: November 17, 2010, 07:21:33 pm »

That's six. Has the limit been reached?

It's not a limit, just a starting point. I think I'll draw the limit at 8.

Anyways, I'll start making maps and such now then.
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Criptfeind

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #12 on: November 17, 2010, 07:25:01 pm »

Native-Born

Civ Name: The Necro-kains

Colour: Black

Capital City: Holy Sepulcher

Race(s): The Necro-kains are made up of three main races. The main race is Human (Or as close to it as it matters not), they were once part of a nation called the Bibar. The Bibar were a desert race, they made their way as nomads across the sandy dunes.

Then there is the Necro-Bisaks These humanoids were at one point humans, but after twisting into the dark powers of the Necro-kains they have been changed to abomination. Standing at over seven feet tall and weighing less then 150 pounds these devils rule over the Humans of the nation and create the Necro-Slaves. They rule with a Iron and ghostly fist, but they are in fact slaves to the Necro-kain.

The third main race are the Necro-Slaves. Reanimated bodies of dead things, they are created by the Necro-Bisaks to serve as special forces in the army or do other special duties. They have no more then a hint of the intelligence they had when they were alive and are slaves to the whims of the Necro-Bisaks.

A fourth, rarer race, are the Necro-kain itself. There is only a one of this race left animate. They look like rotting toads that are over six feet tall and weigh over 500 pounds. Each has died millenniums ago and only still exists by their own willpower, but only one has the power to do anything but sit in contemplation. As a race their ambition is to find a way to bring themselves fully back to life and save their race. Their leader and the most powerful is called He who watches or just Him by his subjects.

Theme: Necromantic, evil, magic.

Description: The Necro-kains live in a strict cast system: First the slaves, then the Necro-slaves, then the humans, then the Necro-Bisaks, then the Him. The Necro-Bisaks live as nobles or kings, ruling over the city with a Iron fist. Under them the humans live as a still widely desert culture. They live as normal humans with the added fear of their undying overlords. At first the worship of the Necro-kains was almost unanimous and any who had thoughts of freedom or rebellion were quickly and brutally slaughtered. Now with Him leaving the public eye more and more and the growing class of the Necro-Bisaks growing complacent there is a growing sentiment of rebellion. The Necro-Bisaks try to put it down when they can but they do not have the great powers of Him and He does not seem to care over much. The whole of the civalazation whorships Him as a "living" god and they have many bloody rituals.


History: The "Necro-kains" themselves are age old liches that are are said to have came from beyond the stars, They landed on this plant using there vast magics and quickly fell into a deep sleep to regain their strength that was saped from the eons long journey though the cold vacuum of space. They look like giant frogs. Unfortunately for them this planets magic weave is much weaker than their homeworld, and what was suppose to be only a slumber of several years turned into ten years, than a hundred, than a thousand, it has now been 1.4 million years since they arrived. Only the most powerful of them are still alive as it becomes exponentially harder to keep their body's alive well they are asleep. But finally they passed from the unwakeing slumber into a more passive sleep... and they started to dream. They dream of the outside world and they see their own plight. They know that at this rate they will die and so they went to find magic artifacts that can distal magic faster than their own bodies. The first dreamer when on this quest as soon as he awoke but found that if he was to die in his dream he would not be able to dream again thus spelling his doom. So he traveled the world as careful as possible and found many things, some of which were dangerous to him and so he retreated back to the chambers were he slept. He knew that his own powers weaked so by the fact that he was only a dream of himself were not enough, he needed help. So he changed the world slowly bringing up something to help him, he watched and waited as this new beast spread and changed and than he selected a tribe. He the Zizan'bar, a tribe of desert traders from the race of humans were chosen, he appeared before them and declared himself their god, quickly killing all who opposed him he spread the rule of the Zizan'bar over the entire desert engulfing many tribes and forging the empire of the Necro-kains. Now he rules as the god king in the capital, searching for anything to help him and anyway to spread his power. He he served by the deadly Zizan'bar, which is now the name of his warrior inquisitors and the grand desert empire.



The history really suck, I ripped it right from another game I played once, I will fix it later but now I need a break from writing.
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USEC_OFFICER

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #13 on: November 17, 2010, 07:27:04 pm »

This is turning out to not really be an age of redemption, is it?
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lemon10

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Re: Age of Redemption : Pre-Game and Discussion
« Reply #14 on: November 17, 2010, 07:37:13 pm »

Yeah, Nuirir is the only one (so far) who looks like he won't turn out evil, and even he looks like he has the goal of taking over the world for his own benefit.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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