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Author Topic: Roll to Dodge the EXTREME!!!! Turn 25: The Mustachioed Plumber  (Read 22235 times)

Flintus10

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Re: Roll to Dodge the EXTREME!!!! Turn 16: Quip's Luck
« Reply #150 on: March 01, 2011, 06:31:45 pm »

Have a brief moment of mourning for my sunglasses before parting the walls with the power of the pole god.
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Terrahex

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Re: Roll to Dodge the EXTREME!!!! Turn 16: Quip's Luck
« Reply #151 on: March 01, 2011, 06:38:35 pm »

Have a brief moment of mourning for my sunglasses before parting the walls with the power of the pole god.

a little bit more specific please.
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Flintus10

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Re: Roll to Dodge the EXTREME!!!! Turn 16: Quip's Luck
« Reply #152 on: March 01, 2011, 06:52:42 pm »

Think mosus parting the ocean but perhaps with a pole of epic proportions.
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Terrahex

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Re: Roll to Dodge the EXTREME!!!! Turn 16: Quip's Luck
« Reply #153 on: March 01, 2011, 09:53:22 pm »

epicness is reaching extreme levels.
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HmH

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Re: Roll to Dodge the EXTREME!!!! Turn 16: Quip's Luck
« Reply #154 on: March 02, 2011, 01:45:44 am »

"Sorry for not responding, it seems I can't say what I want anymore. Damn governments, always trying to silence the people. Anyway, I was trying to find some way out of this lab. Turns out there are none, so we'll have to make our own."

I stomp the floor, making it crumble through to the next level.
« Last Edit: March 02, 2011, 01:47:42 am by HmH »
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quip

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Quip's Luck
« Reply #155 on: March 02, 2011, 11:13:57 am »

HAHAHAHAHAHA! JACENHANLOVESLEGOS! YOU FOOL! YOU HAVE MY LUCK NOW!
...
Get out of the ventalation with my newfound ability to roll random numbers in sets other than triplets.

When I saw the new thread title I was very, very worried.
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Hell hath no fury like an angry vampire pimp.

Terrahex

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Re: Roll to Dodge the EXTREME!!!! Turn 16: Quip's Luck
« Reply #156 on: March 02, 2011, 05:25:09 pm »

When I saw the new thread title I was very, very worried.

this was intentional
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JacenHanLovesLegos

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Re: Roll to Dodge the EXTREME!!!! Turn 16: Quip's Luck
« Reply #157 on: March 03, 2011, 08:22:31 am »

Destroy the king!
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Terrahex

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Re: Roll to Dodge the EXTREME!!!! Turn 16: Quip's Luck
« Reply #158 on: March 04, 2011, 01:00:39 pm »

Turn 17: Fools

Create a bottle of water to drink, USING MY MIND.

2) As you continue walking you come across an empty bottle. figuring that you can use your MIIIIIIIND to fill it with water, you concentrate on it and slowly, ever so slowly, it fills to the brim. you put your dry lips to the bottle and tip your head up, letting the liq-

...

Huh? what? the liquid is not wet. oh... you're halucinating. darn.

"Sorry for not responding, it seems I can't say what I want anymore. Damn governments, always trying to silence the people. Anyway, I was trying to find some way out of this lab. Turns out there are none, so we'll have to make our own."

I stomp the floor, making it crumble through to the next level.

6) wanting to show off your immense strength to Nai, you tell her to stand back, planning to stomp through the floor into the next room. she does stand back, wondering what's going on. as soon as you judge that she is far enough away, you lift your leg up and bring it down with all your power. the world seemsd to stand still for just a moment before the ground suddenly buckles underneath you, cracks rip through the floor tiles and dust is thrown up. 1) when the dust clears you find yourself in a deep hole riddled with cracks. your legs seems to have cracked into a thousand pieces. Nai suddenly runs up to he edge of the hole.

Gritting your teeth you say, "Well that didn't work."

She jumps in after you and touches your bloodied leg. "You're a fool, do you realize that?"

HAHAHAHAHAHA! JACENHANLOVESLEGOS! YOU FOOL! YOU HAVE MY LUCK NOW!
...
Get out of the ventalation with my newfound ability to roll random numbers in sets other than triplets.

When I saw the new thread title I was very, very worried.

1) the vents actually start to shrink on you!!!

Destroy the king!

5) you charge toward the king with such ferociety that you startle him, pushing him over which obliterates him. all the other guys are now obliterated as well. you keep the dress though, but pick up the king's crown.

Players
HmH, a Doctor's Worst Nightmare, sweatheart to girls in green
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Adventure Party= Nai
Location: Lab

Flint, Prophet of the Pole God, Enemy of the Chain God, Soldier of Gaucamole (Flintus10)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Location: Near hole in Prison Hallway

Sam the Boom man (maxicaxi)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Location: Prison hallway

JacenHanLovesLegos, Defender of Chess
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Location: prison cafeteria

Quip Silvertongue
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Location: vents

Krath
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Location: desert

NPC's
Nai
Spoiler: Status (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Powers (click to show/hide)
Location: lab. Relations: HmH

Locations
Spoiler: Prison (click to show/hide)
Spoiler: Lab (click to show/hide)
Spoiler: desert (click to show/hide)


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Krath

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Re: Roll to Dodge the EXTREME!!!! Turn 17: Fools
« Reply #159 on: March 04, 2011, 01:05:04 pm »

Grunt hard (HRNNNNNNNNNNNNNGH) and DEMAND the plastic bottle fills with ice cold water.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

quip

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Re: Roll to Dodge the EXTREME!!!! Turn 17: Fools
« Reply #160 on: March 04, 2011, 01:30:47 pm »

Convince the vents I'm not there by lying to them as I squeeze out of them.
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JacenHanLovesLegos

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Re: Roll to Dodge the EXTREME!!!! Turn 17: Fools
« Reply #161 on: March 04, 2011, 01:34:49 pm »

Walk outside the prsion, smashing any guards with a chessboard.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Flintus10

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Re: Roll to Dodge the EXTREME!!!! Turn 17: Fools
« Reply #162 on: March 04, 2011, 05:26:54 pm »

...was my explanation still not specific enough?
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Terrahex

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Re: Roll to Dodge the EXTREME!!!! Turn 17: Fools
« Reply #163 on: March 04, 2011, 08:12:01 pm »

...was my explanation still not specific enough?


*facepalm*

I am so sorry! I accidentally missed your turn.

From now on, all actions must be in bold. all non actions must not be in bold even in past posts.

Again sorry, please post it again so I don't miss it again.
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Flintus10

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Re: Roll to Dodge the EXTREME!!!! Turn 17: Fools
« Reply #164 on: March 04, 2011, 10:32:42 pm »

Heh no problem

Have a brief moment of mourning for my sunglasses before parting the walls with the power of the pole god.
Think mosus parting the ocean but perhaps with a pole of epic proportions.

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