Turn 16: Quip's Luck
Use my powers of the chess to destroy the guards.
3) actually none of the guards are in your line of sight right now so you can't destroy them. you move into a position to take out their king. 3) they stumble into a random square. 3) (what is this quips turn or something?) the king has foolishly not moved out of your way.
"I think that getting new clothes would be of highest priority right now."
Go to the main labs, search for a changing room.
4) you head back the way you came, into the nuked lab with the giant hole in the cieling but find no changing rooms. Nai askes what you're planning on doing.
Chase down that Chathlic and beat him down. Then exit the prison smashing as much of it as I can along the way.
4) Enraged at how everyone in the prison seems to hate you, you charge the man, yelling at the top of your lungs. you weren't really sure what to yell so you settle on just yelling "Gaucamole!!!!" after all, who doesn't like gaucamole? You slam into the man 6) tearing him down and continueing on through him. 5) he is relatively unhurt, but at least he's out of your way. you continue on your charge, coming to a wall. instead of stopping you run straight through it, going through wall after wall until you finally break through the final brick wall...
and discover you're on the top floor.
you fall
and falland fall while doing a back flipand fall until you reach the bottom 5) sticking the landing on your unbreakable metal feet. you find that you are inside of a large stone fence with barbed wire at the top. it is hot. you notice that while you were running about you lost your sun glasses.
Begin EXTREME RUNNING towards the tower in the distance, putting on sunglasses out of nowhere while the building continues to explode behind me.
2) you begin running toward the tower as the explosion subsides, but you quickly tire, panting as the sun sucks up all your water, making you dehydrated. 4) but you do manage to get some sunglasses out of nowhere. they're triangular and have one lens broken. you put them on sighing as the glare of the sun subsides.
Buy clothes
5) reasoning stealing from prison security guards is not the smartest thing to do, you walk over to the jail cell and buy a normal set of clothes.
you hold them above your head and go "Da Na Na NAAAA!"
... Find and roll 3 dice, if they all get the same number summon some elderitch abomination, otherwise get out of the vents.
If I get another set of 3 I'm going to cry.
3) you don't have any dice but you believe that if you did you would get a 6) 3) and 5)
you believe that Jacenhan stole your set of three
PlayersHmH, a Doctor's Worst Nightmare, sweatheart to girls in green
completely Fine, infatuated with Nai
orange Jumpsuit, Crossbow made of toilet paper, lighter, nailfile, "-1" ring (equipped), "+1" ring (equipped)
Adventure Party= Nai
Location: Lab hallway
Flint, Prophet of the Pole God, Enemy of the Chain God, Soldier of Gaucamole (Flintus10)
Right arm bent, 8' tall, metal pole legs
Location: Near hole in Prison Hallway
Sam the Boom man (maxicaxi)
$999,900, shirt, pants, shoes, socks (2), boxers
Location: Prison hallway
JacenHanLovesLegos, Defender of Chess
Orange Jumpsuit, two burnt out lazor pistols
Location: prison cafeteria
Quip Silvertongue
Heavy boots, Camo pants, Leather Jacket, lazor pistol
Location: vents
Krath
black and white striped shirt and pants combo, triangle shaped shades with one lense broken
Location: desert
NPC'sNai
Green skin, green hair, giant leaf on head, infatuated with HmH
Location: lab hallway. Relations: HmH
Locations a strange jail surrounded by a large stone fence with barbed wire at the top with long hallways of jail cells. much of it is unexplored. The security room is behind an unlabeled door. in it are machines lining one wall with lots of tiny screens. sofas are on the other side. security is robotic and strange animals walk the halls. in one of the many halls there is a large hole going from the top floor to a strange laberatory underground. on the top floor there is a hall that continues through holes in the walls until it finally breaks the outer wall. there is a cafeteria.
A former laberatory located under the Prison. a hole is in the cieling and rubble is under it. their are scraps of strange machines everywhere and a large room with a melted glass wall lays in the front. the walls are scorched. a burned door is opposite the glass wall. behind the door is a hallway with three doors branching off.
behind the blue door is
behind the red door is
behind the green door with a red "X" on it is a small room overun with plants. some of these plants have proven to be genetically altered and hostile
a large expanse of sand. with the ruins of an exploded decrepit house sitting between a very large build on the horizon and a tall tower in the distace.