Turn to save all turns, TURN THE 11th!!! a barrage of extremeness!!!
Summon a twenty megaton armed nuke right in front of me.
3) You suddenly are overwhelmed by the need... the need to get something explosive right away. you crave it! you need it! you look around for anything, there has to be something!! but no, alas there is not, but you don't give up. you throw your arms out to the center of the room and shout at teh top of your lungs: "NUKE, I SUMMON THEE!!!!"
...
well that didn't work.
EXPLODE IN A NUCLEAR BLAST THEN COME BACK TO LIFE
4) hoping to help your pal out, you decide to try to explode again, this time succeeding terribly. 1) unfortunately MrNuke take the full force of the powerful nuclear blast, all of the energy seemed to be directed
entirely at him. 6-1=5) somehow though, MrNuke is completely, utterly, and to the GM's frustration, okay. 6) well, you know. except for that third eye on his forehead. and that tail... oh and he's glowing green.
4) your disintigrated body pieces suddenly start pulling themselves together again and you reform and a charred, suspicious looking man with no clothes
Lack of gore? You'll get to describe some gore now.
Drop down the hole with the lizardman. Fall in such a way as to pop its smoke-inflated self open on impact, resulting in a cloud of smoke concealing me and a cigar jumping into my hand.
2) you grab the lizard man by the nose and toss it down the hole, jumping after it, but suddenly an explosion rocks the place, exploding the lizardman, letting you to fall in such a way as to get covered in Lizard gore and go sliding across the floor, through the door and come to a stop in a hallway with three doors in it. the first, the blue door, looks to have frost coming off of it. you hear viscous snarling
behind it. the red door looks plain, but that's what makes it the scariest. the green door catches your attention however, because of the red X over the door. behind the door you hear a girl calling for help and pounding, though not on the door.
hmm.... which door?
pray the pole god to replace my weak and pathetic bones with more stable flexible poles so that I may vanquish the prophet of his greatest enemy.
The GM decides to take pity on you and you wake up. you feel your head, getting blood on your hands. woh... that was some crazy concussion.
Checkers maybe? Perhaps badgammon? (After this run to the weapon stand this place (hopefully) has and grab a weapon and kill them.
5) "Checkers?" you ask.
Th guards stare at you then start laughing. "Well of course we'll play checkers, nobody likes chess!"
"Well too bad, I am going to pown you guys!" you jump over their heads, doing a front flip and landing beside a guard, grabbing his two lazor Pistols and begin shooting at every one of them. 1) but you had the guns backwords and shot yourself numerous times 5) but the lazorz deflect off your awesome skin, heading toward each guard it would have hit anyway. 4) they each hit, 5) but they all bounce off their skin as well making the lazorz bounce all over the room as they continually bounce off you and the guards.
HmH, a Doctor's Worst Nightmare
broken nose, concussion, 2 black eyes, slight bleeding, Bad Bruising
orange Jumpsuit, Crossbow made of toilet paper, lighter, nailfile, "-1" ring (equipped), "+1" ring (equipped), bent iron cell door.
Location: hallway past door in lab
Flint, Prophet of the Pole God, Enemy of the Chain God (Flintus10)
Concussion, scraped head, Right arm bent, crushed coconuts
orange Jumpsuit, triangle shaped shades with one lense broken, 2 Iron poles
Location: Near hole in Prison Hallway
Sam the Boom man (maxicaxi)
Charred bones, burned internal organs, extreme pain, extreme burns
Location: Laberatory
Yopacka the Cat (MrNuke)
Spit made of acid, two right arms, three eyes, tail, glowing green
Location: Laberatory
JacenHanLovesLegos
Orange Jumpsuit, two lazor pistols
Location: Security Room
Locations
a strange jail with long hallways of jail cells. much of it is unexplored. The security room is behind an unlabeled door. in it are machines lining one wall with lots of tiny screens. sofas are on the other side. a table has a chess board on it with the pieces set. security is robotic and strange animals walk the halls. in one of the many halls there is a large hole going from the top floor to a strange laberatory underground.
A former laberatory located under the Prison. a hole is in the cieling and rubble is under it. their are scraps of strange machines everywhere and a large room with a melted glass wall lays in the front. the walls are scorched. a burned door is opposite the glass wall. behind the door is a hallway with three doors branching off.
behind the blue door is
behind the red door is
behind the green door is
Sorry it took so long. I have no good excuse. I made this up to get you guys going again. if you don't want to play, it's okay.