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Author Topic: Roll to Dodge the EXTREME!!!! Turn 25: The Mustachioed Plumber  (Read 22143 times)

HmH

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Re: Roll to Dodge the EXTREME!!!! Turn 11.5: The Mysterious Green Door
« Reply #105 on: February 23, 2011, 02:31:25 am »

I break the window by ramming a table against it.

quip

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Re: Roll to Dodge the EXTREME!!!! Turn 11.5: The Mysterious Green Door
« Reply #106 on: February 23, 2011, 04:18:25 am »

Sneak past any guards I come across as I look for the mystrious secret labs of... Just go looking for some secret labs.
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Hell hath no fury like an angry vampire pimp.

maxicaxi

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Re: Roll to Dodge the EXTREME!!!! Turn 11.5: The Mysterious Green Door
« Reply #107 on: February 23, 2011, 05:25:22 am »

Dance back to full health
« Last Edit: February 23, 2011, 10:20:02 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

JacenHanLovesLegos

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Re: Roll to Dodge the EXTREME!!!! Turn 11.5: The Mysterious Green Door
« Reply #108 on: February 23, 2011, 08:36:45 am »

Lock the doors and eat.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Terrahex

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Re: Roll to Dodge the EXTREME!!!! Turn 11.5: The Mysterious Green Door
« Reply #109 on: February 23, 2011, 05:00:37 pm »

Dance back to full health

refer to rule five in the first post

this is too valuable to be concerned with "Rules"

I'll allow this, if only for the laughs I'll get if it gets a 5, 6, or a 1.

fingers crossed.
« Last Edit: February 23, 2011, 05:11:48 pm by Terrahex »
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Terrahex

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Re: Roll to Dodge the EXTREME!!!! Turn 11.5: The Mysterious Green Door
« Reply #110 on: February 24, 2011, 07:06:47 pm »

Check out the new format I put in the first post!

Turn 12: Flower of Death!
I break the window by ramming a table against it.

1) Without hesitation you grab a table, intending to ram it into the window to help the girl, but it won't budge due to the dense foliage. impatiently you grab one of the vines wrapped around the leg and yank on it when one of the flowers, a red one with a yellow center, suddenly rushes toward your wrist and bites it with a large fang inside the bulb. 1) Imediately you begin feeling faint as it injects its venom into your bloodstream. you pull your arm away, but it's too late. a look at your wrist shows that your viens are starting to turn black and your arm is becoming numb.

"NOOOOO!" The girl screams! you look to her weakly, your vision starting to become fuzzy. She looks panicked. "Get me out! I can help!"

just for fun, here's a picture of the flower of death:
Spoiler (click to show/hide)

Sneak past any guards I come across as I look for the mystrious secret labs of... Just go looking for some secret labs.

3) You start walking around but quickly become lost in the corridors and winding up right where you started.

Dance back to full health

5)  O_O; ...

though charred and blackened you are, you begin to feel the urge to dance. suddenly, music starts played from nowhere, and, not questioning where it's coming from, you begin to rock out to it. no one has ever matched the skill of a dancer of your caliber and you actually begin to feel stronger. shaking off all the soot and charcoal from your body, you do an EXTREME flying leap and land it. clapping comes from nowhere and you have just been pronounced the winner of So You Think You Can Dance. you have just won a million dollars!

now you can go and buy some clothes you nude dancer.

Lock the doors and eat.

2) these doors do not have locks and the gaurds burst in, quickly surrounding you. they fire 4) missing you completely. you take this opportunity to pray to Armok, appologizing for stealing those cookies from the cookie jar when you were eight.

HmH, a Doctor's Worst Nightmare
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Location: Green room

Flint, Prophet of the Pole God, Enemy of the Chain God (Flintus10)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Location: Near hole in Prison Hallway

Sam the Boom man (maxicaxi)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Location: Laberatory

Yopacka the Cat (MrNuke)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Location: Laberatory

JacenHanLovesLegos, Defender of Chess
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Location: Security Room

Quip
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Location: Prison Hallway

Locations
Spoiler: Prison (click to show/hide)
Spoiler: Lab (click to show/hide)
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JacenHanLovesLegos

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Re: Roll to Dodge the EXTREME!!!! Turn 12: The Flower of Death!
« Reply #111 on: February 24, 2011, 07:15:19 pm »

Awesomely shoot the the guards.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

HmH

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Re: Roll to Dodge the EXTREME!!!! Turn 12: The Flower of Death!
« Reply #112 on: February 24, 2011, 08:04:59 pm »

Connect both rings to my voicebox and shatter the glass with the desperate last howl, similar to that of a dying wolf with opera experience and a loudspeaker.

What kind of an unpractical flower kills mammals by biting them, anyway? Flowers are for reproduction, spiked vines are for killing people. Not the other way round, mr. Tentacle Flower.

Terrahex

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Re: Roll to Dodge the EXTREME!!!! Turn 12: The Flower of Death!
« Reply #113 on: February 24, 2011, 08:08:23 pm »

Connect both rings to my voicebox and shatter the glass with the desperate last howl, similar to that of a dying wolf with opera experience and a loudspeaker.

What kind of an unpractical flower kills mammals by biting them, anyway? Flowers are for reproduction, spiked vines are for killing people. Not the other way round, mr. Tentacle Flower.

this flower is meant as a warning. bright colors are often a sign of toxins or poison in the wild. besides, did you really expect anything in that room not to attack you? (except for the girl, I'll tell you now, she's good.)
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Terrahex

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Re: Roll to Dodge the EXTREME!!!! Turn 12: The Flower of Death!
« Reply #114 on: February 24, 2011, 08:13:57 pm »

after thinking for a bit, I'm going to PM Krath and ask him if he wants a spot in the RTD. things are going slow right now.
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Krath

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Re: Roll to Dodge the EXTREME!!!! Turn 12: The Flower of Death!
« Reply #115 on: February 24, 2011, 09:44:20 pm »

Sup. Sure is lucky I decided to rejoin Bay12 right when my turn is here.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Terrahex

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Re: Roll to Dodge the EXTREME!!!! Turn 12: The Flower of Death!
« Reply #116 on: February 24, 2011, 11:10:54 pm »

I'll give your character an intro during turn 13
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quip

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Re: Roll to Dodge the EXTREME!!!! Turn 12: The Flower of Death!
« Reply #117 on: February 25, 2011, 03:04:20 am »

Walk in a random direction killing any guards I encounter with my EXTREME trenchcoater radiation.
« Last Edit: February 25, 2011, 11:27:49 pm by quip »
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Hell hath no fury like an angry vampire pimp.

maxicaxi

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Re: Roll to Dodge the EXTREME!!!! Turn 12: The Flower of Death!
« Reply #118 on: February 25, 2011, 06:25:19 am »

Go and buy clothes
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Terrahex

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Re: Roll to Dodge the EXTREME!!!! Turn 12: The Flower of Death!
« Reply #119 on: February 25, 2011, 07:09:07 pm »

Update later today. not up to it right now.
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