Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Make moody dwarves able to build their own workshop  (Read 3799 times)

dragonshardz

  • Bay Watcher
  • [ETHIC:PONY:ACCEPTABLE]
    • View Profile
    • Steam Profile
Re: Make moody dwarves able to build their own workshop
« Reply #15 on: November 18, 2010, 06:33:33 pm »

No, it'd make more sense for the architect to take over an already designated wall.

Said architect randomly building things would be Fun though.

Sylverone

  • Bay Watcher
    • View Profile
    • http://sylverone.deviantart.com
Re: Make moody dwarves able to build their own workshop
« Reply #16 on: November 18, 2010, 08:56:08 pm »

I like the idea in the first post.

How about this: an architect in a fell mood begins walling shut the room of a sleeping dwarf.
Logged

dragonshardz

  • Bay Watcher
  • [ETHIC:PONY:ACCEPTABLE]
    • View Profile
    • Steam Profile
Re: Make moody dwarves able to build their own workshop
« Reply #17 on: November 18, 2010, 09:05:42 pm »

And goes berserk if you deconstruct said wall.

shadow_archmagi

  • Bay Watcher
    • View Profile
Re: Make moody dwarves able to build their own workshop
« Reply #18 on: November 20, 2010, 08:53:42 am »

And goes berserk if you deconstruct said wall.

Fortunately, the dwarf inside won't mind being trapped by such a nice wall
Logged
invention is every dwarf's middle name
that means that somewhere out there theres a dwarf named Urist Invention Mcinvention.

Urist McCheeseMaker

  • Bay Watcher
    • View Profile
Re: Make moody dwarves able to build their own workshop
« Reply #19 on: December 17, 2010, 05:08:36 am »

What about digging down or up inside the walls?
Logged

Aspgren

  • Bay Watcher
  • Every fortress needs a spike pit.
    • View Profile
Re: Make moody dwarves able to build their own workshop
« Reply #20 on: December 17, 2010, 10:09:52 pm »

I'd like to see an engraver get a mood and creating something awesome. :) Like, going to a wall and standing there for a long time ... and then engraved an entire siege or something.
Logged
The crossbow squad, 'The Bolts of Fleeing' wouldn't even show up.
I have an art blog now.

Humaan

  • Bay Watcher
  • Yes, I know Human is spelled with 1 "a"
    • View Profile
Re: Make moody dwarves able to build their own workshop
« Reply #21 on: December 17, 2010, 10:28:37 pm »

Maybe a dwarf, if it cannot find a workshop, could make a "makeshift" workshop? Of course, the workshop would probably provide a disadvantage, be walkthroughable, and would give a bad emotion to whoever saw it.
Logged
Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Make moody dwarves able to build their own workshop
« Reply #22 on: December 21, 2010, 11:35:56 am »

I think it just makes sense for a moody dwarf to see an under-construction workshop he likes, barge in and start working on it himself. Of course, this takes time away from his project, so it's best to have the buildings beforehand...
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

NSQuote

  • Bay Watcher
  • used Confusion!
    • View Profile
Re: Make moody dwarves able to build their own workshop
« Reply #23 on: December 22, 2010, 12:36:33 am »

Yeah, this makes a lot of sense. This way, you don't have to have a million emergency workshops set up for industries you don't use.
Logged

Uristocrat

  • Bay Watcher
  • Dwarven Railgunner
    • View Profile
    • DF Wiki User Page
Re: Make moody dwarves able to build their own workshop
« Reply #24 on: December 23, 2010, 03:46:16 pm »

That is, if I have an unbuilt workshop, and the moody dwarf needs it, let him qualify as being able to make that workshop.

Otherwise I have to pick, say, my bonecarver, order him to stop carving bones and start building a leather workshop, and then tell him never to do anything leathery again.

I just enable the labor on some other dwarf, let them build it, then turn it off again.

It's not as if workshops take any skill to build.
Logged
You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Virex

  • Bay Watcher
  • Subjects interest attracted. Annalyses pending...
    • View Profile
Re: Make moody dwarves able to build their own workshop
« Reply #25 on: December 23, 2010, 07:05:05 pm »

That is, if I have an unbuilt workshop, and the moody dwarf needs it, let him qualify as being able to make that workshop.

Otherwise I have to pick, say, my bonecarver, order him to stop carving bones and start building a leather workshop, and then tell him never to do anything leathery again.

I see many possible problems with this. What if say, you're jeweler got a mood, and went to build a workshop, and I think jewelers one has a line on the left thats unpassable, he builds it in a hall, you don't pay attention, now he either, one has claimed a work shop, potentially blocking off himself from the supplies he needs stuck forever until insanity, or blocking off your dwarfs from supplies they need like say, your food stockpile, or worse yet, both. Causing half your fortress to go insane, and causing a massive crumble of society. I know I'm over thinking it a little bit, but I think this problem should be figured out before we implement any feature like this.
Is that supposed to be an argument against this proposal?
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Make moody dwarves able to build their own workshop
« Reply #26 on: December 23, 2010, 09:16:44 pm »

The key would be not to designate a jewlers shop where it's going to block the path. That's the player's decision.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Draco18s

  • Bay Watcher
    • View Profile
Re: Make moody dwarves able to build their own workshop
« Reply #27 on: December 26, 2010, 12:47:43 am »

Jumping in here without reading anything in this entire thread:

Here's a rational idea.  The moody dwarf constructs a workshop of his own design that suits whatever needs it is that he has.  He builds it in an open area that is not already a room, and it contains no impassable tiles (thereby not being capable of locking him in).  When he finishes his mystical item the workshop destructs as no one else would have any idea what to do with it.

The downside would be that it takes him longer to construct his item once he has materials.

In a meta-game sense it would also be a downside that if he wants some material you don't have, he's not as easy to barricade in case he goes berzerk.  Or he sets himself up outside and gets slain by invading goblins.
Logged

TheSummoner

  • Bay Watcher
    • View Profile
Re: Make moody dwarves able to build their own workshop
« Reply #28 on: December 26, 2010, 01:36:36 am »

*eyeroll*

Its not that complicated of a suggestion... I have no clue why so many people are misunderstanding it.

Currently

Moody Dwarf A needs a Workshop B to work on Artifact C. Workshop B does not exist on the map. Moody Dwarf A sulks in a corner. Player designates construction of Workshop B. Moody Dwarf A continues to sulk. Urist McRandom constructs Workshop B. Moody Dwarf A claims newly constructed Workshop B and starts trying to make Artifact C.

Suggestion for what SHOULD happen

Moody Dwarf A needs a Workshop B to work on Artifact C. Workshop B does not exist on the map. Moody Dwarf A sulks in a corner. Player designates construction of Workshop B. Moody Dwarf A builds Workshop B and starts trying to make Artifact C.
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Make moody dwarves able to build their own workshop
« Reply #29 on: December 26, 2010, 01:41:35 am »

A moody dwarf isn't there to give you something cool, he is there to make demands, and if you manage to comply with those demands, you are rewarded. When he asks for shell, you give him shell. If he wants cloth, get some damn cloth. And if he wants a workshop, then guess what? BUILD ONE FOR HIM.

This is a dwarf on a mission, he would rather kill most of your fortress then do anything but get this thing made, and I like that. It says something about the strange moods, it adds atmosphere, something that is hard to produce, and something we shouldn't trade for an easy answer. Especialy when the other solution is so easy already.
Pages: 1 [2] 3