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Author Topic: About religion: temples and priests  (Read 6108 times)

Urist is dead tome

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Re: About religion: temples and priests
« Reply #45 on: December 20, 2010, 05:26:16 pm »

Or turning lead to gold. Or the other way around. Possibly creature's that can't stand to be in the face of a religious object?
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Krall

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Re: About religion: temples and priests
« Reply #46 on: December 21, 2010, 04:16:36 pm »

I'm not sure if it's been mentioned, but there could be more social effects of religion. Pious dwarves getting happy thoughts from prayer has been mentioned, but what about funerals?

With a temple as part of your fortress and a religious noble (i.e. a clergyman brought along by a noble as part of their court) you could hold funeral services for dead dwarves. This would prevent other dwarves getting bad thoughts due to their death and would give them good thoughts, due to the assurance that their loved one has passed on in the correct manner.

Similarly you could have the temple schedule sermons a certain number of times every month. Based on a dwarf's piety they either would or would not attend the sermon, and those that did would gain happy thoughts. You could also have emergency sermons that you could call during times of intense unrest (e.g. in the middle of a tantrum spiral) which would make the pious dwarves drop everything (both figuratively and literally, knowing Dwarf Fortress) and attend, giving them happy thoughts and possibly averting a tantrum spiral.

There's also the crossover between secular government and religion to consider. Clergymen, being the voice of the gods assembled, could alter or overturn noble's mandates, or set their own with religious goals in mind, e.g. "Make 10 holy symbols", "Build a lavish temple" or, as has been mentioned before, sacrifices like "Sacrifice two bulls".

Another idea could be to have certain artefacts (such as those made from "possessed" strange moods) be considered "holy", in which case they could be put on display in a temple, causing pilgrims to make journeys to your fortress where they would then pay a toll, either in goods or money, to view the holy item.

There are lots of possibilities and not all of them will be implemented, but there's more to religion than just gods; there are those that claim to represent them, too.
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cog disso

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Re: About religion: temples and priests
« Reply #47 on: December 22, 2010, 05:16:55 am »

Monotheistic Religion is a dialectical offshoot of family development (father is in charge of the family because he is an analogue of God, God is in charge of everybody, children can't question father because father gets orders from God in the form of the priest/temple). It seems like monotheistic religions of dwarves might not be enormously relevant until the dwarven family situation is fixed.

Polytheistic Religion is an offshoot of tribalism... family groups work in tandem to create a tribe, as each family brings with it their own god. Thus, a dwarven "family's" god might be represented by a hoary marmot, and thus would bring the attributes of a hoary marmot to the "tribe"... digging fast, sight under ground, healthy breeding. This leads to a cohesive "tribe" within the Fortress.

Monarchy is usually fostered by monotheism, oligarchy comes from polytheism. Castes start to form under polytheism, and depending on the society's norms, it's either rejected by the individual family or accepted.

Occasionally, a reformer might come along to "fix" the problems with a Fort's "religion". It would be interesting if this reformer is a hidden mechanic... it could be anybody. A powerful nobility would be threatened by a reformer from without, but emboldened by a nobility from within. Laxity could develop among dwarves to increase the likelihood of a reformer.
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Urist McShrodinger likes unobservable properties for their haunting implications.
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