You are Knights of the Pactogonal table!
You castle is under impossible siege, so the Lord decided to flee skywards.
Unfortunately, the court magician sucked, and all he got up was the throne room, the armory, and the kitchen.
So, while the magician summons and pays workers to rebuild the castle, the trio of Pactagonal Knights who were asleep at the time must defend the place!
Attack will use a d10. if you get greater than or equal to your number, attack stat x10.
if you get a ten, its x20 (critical hit!)
if you get less than your number, attack stat x that number, rounded to the nearest ten.
Monsters will come from off-map in waves, but not from behind unless there is a random even that causes that.
Monsters drop gold. Gold is for Shopping!
there is limited ground available, obviously, since we're floating. the shops will have mounts, but they will get attacked before you, and if you fall off the map due to sudden lack of live mount, the court magician will take all of your gold as payment for rescuing you, unless you are the mage knight. he has one levitation spell per wave, that lasts for two turns.
every fifth wave will either be a boss, or a massive wave of weak monsters. 50/50 chance.
The castle starts at 100 HP, at wave 5 it will be at 250 HP, and at wave ten it will be at back to normal, and have 500 HP. No regen, except in the shop.
Healing spots will have be green. you must stand on them to use them.
Sword Knight - K
ATTACK 5
100 HP
4 MOVE
MELEE
SPECIAL: Cleave. hit nearby enemy for quarter-damage if you kill one, automatic, usable every other turn.
Bow Knight - B
ATTACK 3
80 HP
6 MOVE
RANGE 2 (or -2 melee)
SPECIAL: Shotgun-Crossbow! Fire 5 full-power shots at a group, but takes a turn to load (you can still move 3 spaces while its loading) 2 turn cooldown. manual.
Mage in Knight Armor - M
ATTACK 5
50 HP
4 MOVE
RANGE 5 (weakens to attack 3 after 3 spaces), no useful melee.
SPECIAL: Chainblast! Attack bounces unlimited times from one enemy to another, loses half the attack power per bounce. (does not weaken like normal shot after 3 spaces, only weakens by bouncing) 4 turn cooldown. manual.
+1 Attack - 30 Gold
+10 HP - 50 Gold
Healing - 1 gold per hit point.
Castle Repair - 50 gold for every 50 HP to be repaired.
+1 Movement - 100 gold
Flying Thingie - 100 gold, 50 HP. Armored Thingie - 200 Gold, 150 HP.
Armor (+100 HP, -2 move) - 100 gold, breaks if you lose 100 HP.
5 Javelins (Sword Knight only) - 50 gold, 2 range. 50/50 chance of breakage per throw.
Pick a name, a color, and which Knight you are. 1 per type. map coming in a second.