Turn 3
Dermonster [4] You go and retreive your glove, putting it and it's gory goodness back on. You decide to investigate the drumming since newsmuffin is looking at the crash. You go through the forest, and find a tribal war procession marching right by you. Luckily, they don't seem to be going to your boat. Your cuts heal a bit.
Inventory : Gored Super Punch Glove
Health : 9/10
Newsmuffin [5] You manage to soothe the glove before it does any more damage. You then decide that the crash is worth investigating. You fly up to look at the crash and get shot. How unlucky ae you? As you look at the wound, it seems to have hit your glove. You are now falling.
Inventory : Magic Glove (Flying, body warmer, shot and broken)
Health : 7/10
RNG [4] You attempt to combust, succeding in putting yourself on fire. You get hurt really bad before throwing yourself in a nearby pond. Maybe next time you should try to become inflammable.
Inventory : Dagger
Health : 5/10
Condition(s) : Burned (-1 to next 3 rolls)
Nirur Torur [2] You try to find a bladed weapon, preferably a claymore. You find a claymore, just not the one you expected. KA-BOOM. You almost died just then. Perhaps the galleon has medical supplies?
Inventory : Musket [Loaded]
Pack of Lead ammo [5]
Health : 2/10
Condition(s) : Badly hurt (-2 to rolls until healed to 5/10, then -1 to 7/10)
Frelock [2] You find no such sharp rocks or hard rocks. Perhaps that zombie over there a few feet away could help?
Inventory : Piece of Cloth
Health : 10/10
Tarran [3] You fail at casting the spell, but the failed energy gets sucked into the stick. You cast a reveal spell on it, and it becomes a hammer that looks large and heavy but is actually quite light. Except to those who feel it of course.
Item gained : Awesome Hammer
Inventory : Awesome Hammer (more force at the end than you feel)
Health : 10/10