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Author Topic: IsoWorld - An Isometric worldmap viewer: Now at version 2.1! New map names!  (Read 393920 times)

Draco18s

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #240 on: April 20, 2013, 11:56:32 pm »

Yet you don't see me taking a train up the mountains to go camping.

I wouldn't take an SUV either. :P
(That said, I have been camping on a boat, soooo)
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shadenight123

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #241 on: April 21, 2013, 01:52:05 am »

Freak2121: How did you do that?
(following around the map-movement and printing it in a single picture that is)
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“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

CLA

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #242 on: April 21, 2013, 03:48:10 am »

following around the map-movement
start adventure mode after you exported the map, press connect, press follow. Move around.
Quote
and printing it in a single picture that is
Frequent alt+prntscrn and an image editing program (GIMP, photoshop - you'll probably don't want to use paint).
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

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PeridexisErrant

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #243 on: April 21, 2013, 06:00:28 am »

How difficult would it be to allow for more options for viewing?  I've been fiddling with the simple topographic view from legends maps, and I'd love to be able to change the camera angle (presumably the more camera freedom the more difficult?) and more importantly show more of the world at a time - I've got this little square of terrain, taking up almost 20% of my screen and it would be awesome to see more at once.  Even better would be an option to zoom in/out as well, to see the whole world in miniature...  [I can see your house from up here...]

TL;DR - awesome work, would like to see even more from bitmaps. 
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comham

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #244 on: April 21, 2013, 07:48:10 am »

Maybe an oversized_refined texture pack? That would be nice. Or just a zoom feature, so the size of the texture pack is irrelevant.
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Rose

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #245 on: April 21, 2013, 08:09:35 am »

You can change the amount of the world viewed in the ini file, actually.
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PeridexisErrant

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #246 on: April 21, 2013, 09:51:55 pm »

I did this, and it was awesome (view area:  150 by 150, minimap 256 by 256) - and two suggestions to help lazy newbs experience the artifact visualiser that isoworld is:

1) add a drop-down menu in the visualiser to set these properties, instead of having to edit a text file with a potentially scary extension (normal for DF/DF utilities, but intimidating to newcomers)

2) enable some kind of support for the utilities tab of the LNP.  If players are adding it themselves, this is less important - but isoworld deserves to be included in the next version of the LNP, and a way to trigger it from the GUI is essential for that (and also useful for ease-of-use, of which I am a big fan). 

Sorry for the suggestion-spam, thanks for the awesome, and hopefully these ones are easier to implement!

This is an image of a human, a map, and a CPU.  The human is laughing.  The map is exceptionally well designed.  The CPU is crying.  The image relates to the rendering of "The Plane of Dimensions" in the year 2013

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Rose

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #247 on: April 21, 2013, 10:43:41 pm »

Yeah, the GUI stuff is still mostly unfamiliar and strange to me, so I'm still learning all of it.
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Freak2121

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #248 on: April 21, 2013, 11:53:04 pm »

Made a small compilation of human towns.
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comham

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #249 on: April 22, 2013, 04:59:30 am »

Made a small compilation of human towns.
I seriously can't wait for DF2013's new site generation features after seeing these.
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Raul

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #250 on: April 22, 2013, 08:27:09 am »

I seriously can't wait for DF2013's new site generation features after seeing these.
Oh my Armok, the mental images... They are glorious...

I would also like to thank you for the new features, Japa. These new images are great to show people who aren't familiar with DF just how awesome the world generation is! Seriously, you rock :)
« Last Edit: April 22, 2013, 08:33:09 am by Raul »
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Hydrall

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #251 on: April 22, 2013, 11:15:31 am »

Whenever I hit connect, I get the following errors:

Code: [Select]
calling an unbound RPC function: isoworldremote::getembarkinfo
calling an unbound RPC function: isoworldremote::getrawnames

I have DFHack r3 installed to the DF folder, I have it open in adventure mode... What am I doing wrong?
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Rose

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #252 on: April 22, 2013, 11:19:44 am »

There's a hack folder in the Isoworld directory. I copy that onto your dwarf fortress folder.
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BenjaminEdward

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #253 on: April 22, 2013, 05:16:19 pm »

My visualizer isn't showing towns/structures. Yes, I imported structural...


EDIT: False alarm. It would appear my world has a grand total of two human cities, no necromancer towers or any other structures. Weird.
« Last Edit: April 22, 2013, 05:19:44 pm by BenjaminEdward »
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gefer8

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #254 on: April 22, 2013, 05:53:06 pm »

Could not connect to localhost: 5000?
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