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Author Topic: IsoWorld - An Isometric worldmap viewer: Now at version 2.1! New map names!  (Read 397070 times)

Rose

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #180 on: April 03, 2013, 05:52:44 am »

I guess I should probably add that functionality. right now, the only way to do it is to open isoworld, and click the word open on the top of the screen.
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Intrinsic

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #181 on: April 03, 2013, 06:26:27 am »

Oh, My, Goose...these latest images are stunning Japa, amazing work!
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comham

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #182 on: April 03, 2013, 07:19:26 am »

Aww yiss, that's the stuff!
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CLA

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #183 on: April 03, 2013, 09:56:20 am »

Oh Jesus Christ. This is already better than I ever imagined it to be.  Further confirms to be my absolute favorite utility for Dwarf Fortress.
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Rose

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #184 on: April 06, 2013, 01:38:00 am »

Things I still need to do before I feel comfortable releasing:
*Make trees actually green, not wood colored.
*Make trees more than one pixel big.
*Water changing color with depth
*Tilesets effecting rendering
*Saving and loading tiles
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Timeless Bob

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #185 on: April 06, 2013, 02:16:27 am »

I'm entranced at your new, finer resolution images - I've been tiling those by hand using stonesense - this will be MUCH easier! Thank you!
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Timeless Bob

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #186 on: April 06, 2013, 02:24:21 am »

Will this finer resolution also show player fortresses, caverns, ect...?
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Rose

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #187 on: April 06, 2013, 02:29:58 am »

Spoiler: Yes (click to show/hide)
Though for best results you will need to visit them in adventure mode, because otherwise you don't get the surrounding terrain.
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Freak2121

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #188 on: April 06, 2013, 02:42:45 am »

That looks pretty amazing. I wonder what an entire world would look like if rendered like that.
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Rose

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #189 on: April 06, 2013, 02:44:37 am »

A pocket world printed at 300 dpi would make a seven foot wide wall hanging.
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Spitfire

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #190 on: April 06, 2013, 02:59:41 am »

*Make trees more than one pixel big.

Sure you wanna put energy in this? Considered next release will be the end of 1-tile trees.
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Loud Whispers

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #191 on: April 06, 2013, 03:28:16 am »

Spoiler: Yes (click to show/hide)
Though for best results you will need to visit them in adventure mode, because otherwise you don't get the surrounding terrain.
Please marry this planet

Rose

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #192 on: April 06, 2013, 03:58:34 am »

So here's an alternative rendering option.
Spoiler (click to show/hide)
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Rose

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #193 on: April 06, 2013, 04:02:48 am »

*Make trees more than one pixel big.

Sure you wanna put energy in this? Considered next release will be the end of 1-tile trees.
That... is a good point. Though I still need to do the rest.
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Loud Whispers

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 1.0
« Reply #194 on: April 06, 2013, 04:08:44 am »

Seriously. This thing is sliced bread.
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