Sorry, this one took quite a long time. I'll find ways to simplify everything
After this update, I'll probably stop describing dice rolls, though I'll probably give indicators if a failure or success seemed very likely to a kobold.
Fuzz:Fuzz is joined by Ungbuktu and Nreelrroi, and the three of them maneuvered the jagged rock into place with easy. The two males were distracted by the eagerness of the female, however, and she ended up doing most of the work.
+2 logsIn a good mood despite not having accomplished a great deal, Fuzz began to work hard digging up a patch of soil so the ground was nice and loose. While the work was very tiring, the little kobold quickly found techniques to make it easier, and was done in good time.
Finally, he took a solid stick and began carving holes to hold the sharp stones he had found earlier. The stones fit in, but would probably get dislodged by a good impact.
+1 crude mace-stickI gave a +1 to each roll for each kobold helping with the heavy saw, which more than offset the penalties anyone had. Despite that, two of three rolls were low,and the quantity roll hit a minimum too.
When it came to digging, the roll was a neutral pass. I used harvesting instead of gather as harvesting feels like it involves more physical labour; planting seeds and caring for crops would fall under gatherer.
Finally, the crafting roll with the stick was neutral, boosted by modifiers.
Don't worry, I'm tracking gained exp!
Schlakal:As you journey back from the camp, you keep a look out for any prey, and spot a troop of six baboons. They have no idea you're anywhere nearby as you get in position and draw back the bowstring.
You fire two arrows into a baboon and kill it before you're even noticed. One of them tries to grab the freshly-dead baboon, but you shoot it in the head with a single bolt. The rest of the troop go screaming away. and you place an arrow into one baboon's rump for good measure before you retrieve your kills.
You trip over the corpses a few times on your way back, but the tribe is still impressed by a job well done. Two of the arrows are hopelessly broken, but one is still in tact.
+2 baboon corpses
-3 shoddy bone arrowsMessed around with random creature generators for a bit, and figured out the small-scale combat system
You got plenty of bonuses on early attacks for catching them surprised, both a bonus on the attack roll and a free attack when they notice you and combat starts. Then they still had to run away as you got to keep shooting.
In addition, you only get combat exp on your best roll, so that a single one-sided combat doesn't just level you up all the way.
Tiggi:Like Schlakal before you, you too enter the camp unnoticed. The guards seem a little more alert, however, and the odds are that they've noticed the missing goods. You'll have to be more careful. You spend some time moving around the edge of the camp, just barely avoiding the gaze of several recruits rounding corners. They're patrolling frequently, and there doesn't seem to be an ideal time to move. You take a deep, silent breath and dart across the open area to the tent. You tuck a handful of arrows into your loincloth and grab an item in each hand. Even with all this stuff, you have no problem making it out of there.
+14 wooden arrows
+any two small-medium wooden weapons/bucklersRolled stealth a few times and it passed each situation. In addition, rolled arbitrary intelligence/speed check to get across unseen, which failed, but the guards didn't notice you anyway. You rolled well on items, so you get a choice!
Nreelrroi:Everyone was pleased by your catch, and you were elated by being useful to the tribe (and because the chief wouldn't have to eat you now). You decided to keep being useful, and felt like the most useful one of all! Even after the others stopped cutting trees, you kept going because you didn't have much else to do. Despite the weight of the rock, you did a good job of cutting the tree. It started falling sooner than you expected, however, and in your fright you dropped the saw on your foot, bruising it!
+2 logs
very minor woundGood roll, but your scaredy-cat and clumsy triggered together and caused you the most minor of wounds. It can easily be healed by a fixer, or it'll heal on its own with rest. There's no risk of a wound like this worsening.
SmallOne:You squeeze some of the food-berries, and, unsurprisingly, delicious berry juice squirts into your eyes. You feel silly and hope nobody saw you.
You head out to find some non-food-berries. Unfortunately, you only manage to find normal food-berries, though you bring back enough for a meal.
+8 berry meals
Ichi:You make the journey to the town unnoticed, and push yourself to look around at the forge. It's quite scary being this close to the humans, but you keep control of yourself and find out quite a lot about the town's schedule.
You begin the trek back, gathering sticks as you go. You're not disappointed, and find some pretty decent sticks. You're still a ways from the cave, though.
+7 decent sticks
Ungbuktu:After watching Nreelrroi cut a tree for a while, you wander off and claim a remaining half-log. You carve out the inside and produce a bucket almost as nice as SmallOne's. You decide to fill it with dangerous bugs, and feel clever when you remember a spot you recently found a bee's nest. You rush to the tree and throw rocks at the nest until it falls, and you catch it in your bucket.
+1 sturdy wooden bucket of beehiveThe bees, understandably, sting you quite nastily.
very minor woundYeah, stupid made the difference between you filling it with bees and you filling it with stinkbugs.
TIME OF DAY:
#########O###
############
Mid-afternoon