Nreelrroi:While awaiting medical attention, you give the bunny some cuddles and draw a picture for it, setting it free with the slightest bit of sadness. It runs away a distance, then stops, turns to you, stands on its hind legs and chitters before darting away. You feel a rush of joy. When you stop paying attention to the bunny, you realise your leg is completely healthy.
Your leg has completely healed.Then you hang out with the baby, explaining the words you know as best you can in baby language. The baby responds merrily with more baby language. You keep this up for a while until Rjien comes to play with the baby, too.
Nreelrroi has gained a level in socialiser!-you are at the kobold cave-
Kweed''rik'tik:With Fuzz taking charge of how things are being packed into the cart, you start carrying heavier objects and loads as Mahtkii, Kiyl-Kiyl and Rjien all rush around moving lighter objects. Mahtkii gets in your way at one point and you boot him aside. Eventually the cart is all fully loaded and rather heavy.
-you are at the kobold cave-
Mahtkii:Alongside the others, you scurry back and forth, loading the cart with everything you can find. When you get a moment, you drag your cartbasket over and start trying to mount it onto the cart. As you're securing it, Kweed comes upon you, carrying a large pile of rocks that blocks his view. He stumbles over you and drops the stone onto your cartbasket, which just about survives but is much less healthy now.
-you are at the kobold cave-
Fuzz:You wrap up tools in cloth and leather, as a way to both transport the materials and protect the tools from the journey/protect other things from the tools. Then you oversee the packing of the rest of the cart.
-you are at the kobold cave-
Likesfighting:You think back to the fight with the troll, and how it swung at you repeatedly. You stand ready, imagining yourself at the feet of the beast. You see it with the horse, with its hand from above, with anything it can use against you, its hammy fists pounding the Earth like so much dough. Deftly, you dodge side to side, fully alert of the troll, but its fists meet you in your mind. After revisiting the terrible creature many times and receiving hundreds of batterings, you begin to discard your tension about facing the beast, and consider its behaviour much more calmly. You start to see patterns in its attacks, and opportunities to strike without putting yourself in the way of its chubby fingers.
You now have a slight advantage when fighting trolls!-you are at the kobold cave-
Umg'Lux:You rile up the bird by tying it to the pole. It flaps around and pecks at you innefectively. It responds well enough to food, thought, and relaxes a bit in return for some snacks. After hanging out with the pelican for a couple of hours, it seems to be largely ignoring you.
-you are at the kobold cave-
B'lyk:After a little victory dance and showing everyone the bird, you settle down and try to command it. It locks its gaze onto you and moves hypnotically. For a moment you feele dazed and can't look away from its eyes, and you slowly reach out to open the cage.
You shake your head about and overcome the feeling. The bird looks about as disappointed as a bird can look, but accepts some berries from you nonetheless.
-you are at the kobold cave-
Kiyl-Kiyl:By consulting your lucky rock, you choose between things people aren't carrying, and take them to the cart. You repeat this until everything has been brought along.
-you are at the kobold cave-
Rjien:After the cart is loaded, you go along and chill with the baby that Nreelrroi is with. He says, "Raaaaaaaaaaaaaara." He doesn't seem to appreciate your eyes once he gets a good look at them, but you make a few undignified faces and he merrily tugs at your raggedy ear.
-you are at the kobold cave-
TIME OF DAY:
######O######
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Noon
~a northeasterly wind carries the smell of charcoal~
Lunch is had, much to the delight of anyone hungry.
TO ALL PLAYERS:Since ~December I've been slowing down with updates and maintenance of this game. Partially that was due to business, but as I've continued I've realised I've been less keen to work on it. A large part of this is the time it takes to write up the dice results with flavour. With that in mind, and not wanting to bring an end to the game, would anyone currently in or out of the game be willing to help me run this by writing flavour for basic events I describe? For example, I'd send bullet points along the lines of "
*fail crafting bow, -1 wood, *succeeds in finding 8 flowers" and that might be converted into "
you take the sticks from the stockpile and spend a good hour whittling it away with a rock. Unfortunately you take it a bit too far, and the stick snaps when you test how it bends," etc. If anyone's willing, go ahead and say so or PM me - it'll improve the game pace and how long it lasts